[libcamera-devel] [PATCH v2 09/12] libcamera: pipeline_handler: add PipelineHandler class
Niklas Söderlund
niklas.soderlund at ragnatech.se
Sat Dec 29 04:28:52 CET 2018
Provide a PipelineHandler which represents a handler for one or more
media devices and provider of one or more cameras.
Signed-off-by: Niklas Söderlund <niklas.soderlund at ragnatech.se>
---
src/libcamera/include/pipeline_handler.h | 62 ++++++++++
src/libcamera/meson.build | 2 +
src/libcamera/pipeline_handler.cpp | 138 +++++++++++++++++++++++
3 files changed, 202 insertions(+)
create mode 100644 src/libcamera/include/pipeline_handler.h
create mode 100644 src/libcamera/pipeline_handler.cpp
diff --git a/src/libcamera/include/pipeline_handler.h b/src/libcamera/include/pipeline_handler.h
new file mode 100644
index 0000000000000000..a7805a01e1c779bd
--- /dev/null
+++ b/src/libcamera/include/pipeline_handler.h
@@ -0,0 +1,62 @@
+/* SPDX-License-Identifier: LGPL-2.1-or-later */
+/*
+ * Copyright (C) 2018, Google Inc.
+ *
+ * pipeline_handler.h - Pipeline handler infrastructure
+ */
+#ifndef __LIBCAMERA_PIPELINE_HANDLER_H__
+#define __LIBCAMERA_PIPELINE_HANDLER_H__
+
+#include <map>
+#include <string>
+#include <vector>
+
+#include <libcamera/camera.h>
+
+namespace libcamera {
+
+class DeviceEnumerator;
+class PipelineHandlerFactory;
+
+class PipelineHandler
+{
+public:
+ virtual ~PipelineHandler() { };
+
+ virtual bool match(DeviceEnumerator *enumerator) = 0;
+
+ virtual unsigned int count() = 0;
+ virtual Camera *camera(unsigned int id) = 0;
+};
+
+class PipelineHandlerFactory
+{
+public:
+ virtual ~PipelineHandlerFactory() { };
+
+ virtual PipelineHandler *create() = 0;
+
+ static void registerType(const std::string &name, PipelineHandlerFactory *factory);
+ static PipelineHandler *create(const std::string &name, DeviceEnumerator *enumerator);
+ static void handlers(std::vector<std::string> &handlers);
+
+private:
+ static std::map<std::string, PipelineHandlerFactory *> ®istry();
+};
+
+#define REGISTER_PIPELINE_HANDLER(handler) \
+ class handler##Factory : public PipelineHandlerFactory { \
+ public: \
+ handler##Factory() \
+ { \
+ PipelineHandlerFactory::registerType(#handler, this); \
+ } \
+ virtual PipelineHandler *create() { \
+ return new handler(); \
+ } \
+ }; \
+ static handler##Factory global_##handler##Factory;
+
+} /* namespace libcamera */
+
+#endif /* __LIBCAMERA_PIPELINE_HANDLER_H__ */
diff --git a/src/libcamera/meson.build b/src/libcamera/meson.build
index 581da1aa78ebb3ba..0db648dd3e37156e 100644
--- a/src/libcamera/meson.build
+++ b/src/libcamera/meson.build
@@ -3,11 +3,13 @@ libcamera_sources = files([
'device_enumerator.cpp',
'log.cpp',
'main.cpp',
+ 'pipeline_handler.cpp',
])
libcamera_headers = files([
'include/device_enumerator.h',
'include/log.h',
+ 'include/pipeline_handler.h',
'include/utils.h',
])
diff --git a/src/libcamera/pipeline_handler.cpp b/src/libcamera/pipeline_handler.cpp
new file mode 100644
index 0000000000000000..b6e28216a6636faf
--- /dev/null
+++ b/src/libcamera/pipeline_handler.cpp
@@ -0,0 +1,138 @@
+/* SPDX-License-Identifier: LGPL-2.1-or-later */
+/*
+ * Copyright (C) 2018, Google Inc.
+ *
+ * pipeline_handler.cpp - Pipeline handler infrastructure
+ */
+
+#include "device_enumerator.h"
+#include "log.h"
+#include "pipeline_handler.h"
+
+/**
+ * \file pipeline_handler.h
+ * \brief Create pipelines and cameras from one or more media device
+ *
+ * Each pipeline supported by libcamera needs to be backed by a pipeline
+ * handler implementation which describes the one or many media devices
+ * needed for a pipeline to function properly.
+ *
+ * The pipeline handler is responsible to find all media devices it requires
+ * to operate and once it retrieves them create all the camera devices
+ * it is able to support with the that set of devices.
+ *
+ * To make it a bit less bit complicated to write pipe line handlers a
+ * macro REGISTER_PIPELINE_HANDLER() is provided which allows a pipeline
+ * handler implementation to register itself with the library with ease.
+ */
+
+namespace libcamera {
+
+
+/**
+ * \class PipelineHandler
+ * \brief Find a set of media devices and provide cameras
+ *
+ * The responsibility of a PipelineHandler is to describe all media
+ * devices it would need in order to provide cameras to the system.
+ */
+
+/**
+ * \class PipelineHandlerFactory
+ * \brief Keep a registry and create instances of available pipeline handlers
+ *
+ * The responsibility of the PipelineHandlerFactory is to keep a list
+ * of all pipelines in the system. Each pipeline handler should register
+ * it self with the factory using the REGISTER_PIPELINE_HANDLER() macro.
+ */
+
+/**
+ * \brief Add a pipeline handler to the global list
+ *
+ * \param[in] name Name of the pipeline handler to add
+ * \param[in] factory Factory to use to construct the pipeline
+ *
+ * The caller is responsible to guarantee the uniqueness of the pipeline name.
+ */
+void PipelineHandlerFactory::registerType(const std::string &name, PipelineHandlerFactory *factory)
+{
+ std::map<std::string, PipelineHandlerFactory *> &factories = registry();
+
+ if (factories.count(name)) {
+ LOG(Error) << "Registering '" << name << "' pipeline twice";
+ return;
+ }
+
+ factories[name] = factory;
+}
+
+/**
+ * \brief Create a new pipeline handler and try to match it
+ *
+ * \param[in] name Name of the pipeline handler to try
+ * \param[in] enumerator Numerator to to search for a match for the handler
+ *
+ * Search \a enumerator for a match for a pipeline handler named \a name.
+ *
+ * \return Pipeline handler if a match was found else nullptr
+ */
+PipelineHandler *PipelineHandlerFactory::create(const std::string &name, DeviceEnumerator *enumerator)
+{
+ std::map<std::string, PipelineHandlerFactory *> &factories = registry();
+
+ auto it = factories.find(name);
+ if (it == factories.end()) {
+ LOG(Error) << "Trying to create non-existing pipeline handler " << name;
+ return nullptr;
+ }
+
+ PipelineHandler *pipe;
+
+ pipe = it->second->create();
+
+ if (pipe->match(enumerator))
+ return pipe;
+
+ delete pipe;
+ return nullptr;
+}
+
+/**
+ * \brief List all names of handlers from the global list
+ *
+ * \param[out] handlers Names of all handlers registered with the global list
+ */
+void PipelineHandlerFactory::handlers(std::vector<std::string> &handlers)
+{
+ std::map<std::string, PipelineHandlerFactory *> &factories = registry();
+
+ for (auto const &handler : factories)
+ handlers.push_back(handler.first);
+}
+
+/**
+ * \brief Static global list of pipeline handlers
+ *
+ * It might seem odd to hide the static map inside a function.
+ * This is needed to make sure the list is created before anyone
+ * tries to access it and creating problems at link time.
+ *
+ * \return Global list of pipeline handlers
+ */
+std::map<std::string, PipelineHandlerFactory *> &PipelineHandlerFactory::registry()
+{
+ static std::map<std::string, PipelineHandlerFactory *> factories;
+ return factories;
+}
+
+/**
+ * \def REGISTER_PIPELINE_HANDLER
+ * \brief Register a pipeline handler with the global list
+ *
+ * \param[in] handler Class name of PipelineHandler subclass to register
+ *
+ * Register a specifc pipline handler with the global list and make it
+ * avaiable to try and match devices for libcamera.
+ */
+
+} /* namespace libcamera */
--
2.20.1
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