[libcamera-devel] [PATCH v4 10/12] libcamera: ipu3: Connect viewfinder's BufferReady signal

Jacopo Mondi jacopo at jmondi.org
Tue Apr 9 21:25:46 CEST 2019


Connect the viewfinder buffer ready signal to the IPU3CameraData slot
that complets the buffer first, and if not waiting for other buffers
completes the request as well.

Signed-off-by: Jacopo Mondi <jacopo at jmondi.org>
---
 src/libcamera/pipeline/ipu3/ipu3.cpp | 43 ++++++++++++++++++++++++----
 1 file changed, 37 insertions(+), 6 deletions(-)

diff --git a/src/libcamera/pipeline/ipu3/ipu3.cpp b/src/libcamera/pipeline/ipu3/ipu3.cpp
index bb8d4ce644ca..75ffdc56d157 100644
--- a/src/libcamera/pipeline/ipu3/ipu3.cpp
+++ b/src/libcamera/pipeline/ipu3/ipu3.cpp
@@ -182,7 +182,7 @@ private:
 		{
 		}
 
-		void imguOutputBufferReady(Buffer *buffer);
+		void imguCaptureBufferReady(Buffer *buffer);
 		void imguInputBufferReady(Buffer *buffer);
 		void cio2BufferReady(Buffer *buffer);
 
@@ -722,7 +722,9 @@ int PipelineHandlerIPU3::registerCameras()
 		data->imgu_->input_->bufferReady.connect(data.get(),
 					&IPU3CameraData::imguInputBufferReady);
 		data->imgu_->output_.dev->bufferReady.connect(data.get(),
-					&IPU3CameraData::imguOutputBufferReady);
+					&IPU3CameraData::imguCaptureBufferReady);
+		data->imgu_->viewfinder_.dev->bufferReady.connect(data.get(),
+					&IPU3CameraData::imguCaptureBufferReady);
 
 
 		/* Initialize and register the Camera and its streams. */
@@ -769,12 +771,41 @@ void PipelineHandlerIPU3::IPU3CameraData::imguInputBufferReady(Buffer *buffer)
  *
  * Buffers completed from the ImgU output are directed to the application.
  */
-void PipelineHandlerIPU3::IPU3CameraData::imguOutputBufferReady(Buffer *buffer)
+void PipelineHandlerIPU3::IPU3CameraData::imguCaptureBufferReady(Buffer *buffer)
 {
-	Request *request = queuedRequests_.front();
+	Request *request = buffer->request();
+	if (!request)
+		/*
+		 * Completed buffers not part of a request are ignored
+		 * (they most probably come from the output stream
+		 * internal pool)
+		 */
+		return;
+
+	if (!pipe_->completeBuffer(camera_, request, buffer))
+		/* Request not completed yet, return here. */
+		return;
+
+	/*
+	 * Complete requests in queuing order: if some other request is
+	 * pending, post-pone completion.
+	 */
+	Request *front = queuedRequests_.front();
+	if (front != request)
+		return;
 
-	pipe_->completeBuffer(camera_, request, buffer);
-	pipe_->completeRequest(camera_, request);
+	/*
+	 * Complete the current request, and all the other pending ones,
+	 * in queuing order.
+	 */
+	while (1) {
+		if (front->empty())
+			pipe_->completeRequest(camera_, front);
+		else
+			break;
+
+		front = queuedRequests_.front();
+	}
 }
 
 /**
-- 
2.21.0



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