[libcamera-devel] [PATCH] libcamera: pipeline: stm32: add pipeline handler for stm32

Laurent Pinchart laurent.pinchart at ideasonboard.com
Tue Apr 16 01:14:35 CEST 2019


Hi Benjamin,

On Tue, Apr 09, 2019 at 09:38:48AM +0000, Benjamin GAIGNARD wrote:
> On 4/9/19 11:02 AM, Kieran Bingham wrote:
> > On 08/04/2019 13:43, Benjamin Gaignard wrote:
> >> Provide a pipeline handler for the stm32 driver.
> > 
> > Excellent :-) Thank you for your contribution.
> >
> > Have you been able to test this and successfully list your camera or
> > capture frames?
> 
> Yes I have been able to list and capture frames with cam
> 
> >
> > To list successfully registered cameras on the device:
> > 	build/src/cam/cam -l
> >
> > I couldn't see any media-controller support in the stm32-dcmi driver...
> > Perhaps I'm missing something.
> 
> Hugues has send the patches for media controller support a week ago.
> 
> https://lkml.org/lkml/2019/4/1/298
> 
> I have tested libcamera with those patches.

I think you may have missed the other comments from Kieran further down.

> >> Signed-off-by: Benjamin Gaignard <benjamin.gaignard at st.com>
> >> ---
> >>   src/libcamera/pipeline/meson.build       |   2 +
> >>   src/libcamera/pipeline/stm32/meson.build |   3 +
> >>   src/libcamera/pipeline/stm32/stm32.cpp   | 205 +++++++++++++++++++++++++++++++
> >>   3 files changed, 210 insertions(+)
> >>   create mode 100644 src/libcamera/pipeline/stm32/meson.build
> >>   create mode 100644 src/libcamera/pipeline/stm32/stm32.cpp
> >>
> >> diff --git a/src/libcamera/pipeline/meson.build b/src/libcamera/pipeline/meson.build
> >> index 40bb264..08d6e1c 100644
> >> --- a/src/libcamera/pipeline/meson.build
> >> +++ b/src/libcamera/pipeline/meson.build
> >> @@ -4,3 +4,5 @@ libcamera_sources += files([
> >>   ])
> >>   
> >>   subdir('ipu3')
> >> +
> >> +subdir('stm32')
> >> diff --git a/src/libcamera/pipeline/stm32/meson.build b/src/libcamera/pipeline/stm32/meson.build
> >> new file mode 100644
> >> index 0000000..cb6f16b
> >> --- /dev/null
> >> +++ b/src/libcamera/pipeline/stm32/meson.build
> >> @@ -0,0 +1,3 @@
> >> +libcamera_sources += files([
> >> +    'stm32.cpp',
> >> +])
> >
> > Currently the stm32.cpp seems like a fairly simple implementation, which
> > fits in its own file, much like pipeline/uvcvideo.cpp.
> >
> > Do you forsee needing to break the STM32 handler into multiple files
> > later, or support other components on the STM32?
> >
> > I think it's fine if you want to have stm32 as a subdir either way  though.
> >
> > I wonder also, if it is just a 'simple' device if perhaps we should move
> > the bulk of the uvcvideo handler to a 'simple.cpp' and allow it to be
> > subclassed to simply add the device matching, or provide a table of
> > supported match strings.
> >
> >
> > What hardware is available on the STM32 for processing frames?
> > Do you have a scaler/resizer? or any further ISP functionality?
> >
> > It would be interesting to see the output of 'media-ctl -p' for your
> > platform.
> >
> >> diff --git a/src/libcamera/pipeline/stm32/stm32.cpp b/src/libcamera/pipeline/stm32/stm32.cpp
> >> new file mode 100644
> >> index 0000000..301fdfc
> >> --- /dev/null
> >> +++ b/src/libcamera/pipeline/stm32/stm32.cpp
> >> @@ -0,0 +1,205 @@
> >> +/* SPDX-License-Identifier: LGPL-2.1-or-later */
> >> +/*
> >> + * stm32.cpp - Pipeline handler for stm32 devices
> >> + */
> >> +
> >> +#include <libcamera/camera.h>
> >> +#include <libcamera/request.h>
> >> +#include <libcamera/stream.h>
> >> +
> >> +#include "device_enumerator.h"
> >> +#include "log.h"
> >> +#include "media_device.h"
> >> +#include "pipeline_handler.h"
> >> +#include "utils.h"
> >> +#include "v4l2_device.h"
> >> +
> >> +namespace libcamera {
> >> +
> >> +LOG_DEFINE_CATEGORY(STM32)
> >> +
> >> +class PipelineHandlerSTM32 : public PipelineHandler {
> >> +public:
> >> +  PipelineHandlerSTM32(CameraManager *manager);
> >> +  ~PipelineHandlerSTM32();
> >
> > Our coding style uses a tab to indent.
> >
> > When you have committed your code, you can run ./utils/checkstyle.py to
> > check the most recent commit (or you can specify a range suitable for git).
> >
> > This requires installing clang-format ideally, although astyle is also
> > supported to some degree.
> >
> >> +
> >> +  std::map<Stream *, StreamConfiguration>
> >> +  streamConfiguration(Camera *camera, std::set<Stream *> &streams) override;
> >> +  int configureStreams(
> >> +      Camera *camera, std::map<Stream *, StreamConfiguration> &config) override;
> >> +
> >> +  int allocateBuffers(Camera *camera, Stream *stream) override;
> >> +  int freeBuffers(Camera *camera, Stream *stream) override;
> >> +
> >> +  int start(Camera *camera) override;
> >> +  void stop(Camera *camera) override;
> >> +
> >> +  int queueRequest(Camera *camera, Request *request) override;
> >> +
> >> +  bool match(DeviceEnumerator *enumerator);
> >> +
> >> +private:
> >> +  class STM32CameraData : public CameraData {
> >> +  public:
> >> +    STM32CameraData(PipelineHandler *pipe)
> >> +        : CameraData(pipe), video_(nullptr) {}
> >> +
> >> +    ~STM32CameraData() { delete video_; }
> >> +
> >> +    void bufferReady(Buffer *buffer);
> >> +
> >> +    V4L2Device *video_;
> >> +    Stream stream_;
> >> +  };
> >> +
> >> +  STM32CameraData *cameraData(const Camera *camera) {
> >> +    return static_cast<STM32CameraData *>(PipelineHandler::cameraData(camera));
> >> +  }
> >> +
> >> +  std::shared_ptr<MediaDevice> media_;
> >> +};
> >> +
> >> +PipelineHandlerSTM32::PipelineHandlerSTM32(CameraManager *manager)
> >> +    : PipelineHandler(manager), media_(nullptr) {}
> >> +
> >> +PipelineHandlerSTM32::~PipelineHandlerSTM32() {
> >> +  if (media_)
> >> +    media_->release();
> >> +}
> >> +
> >> +std::map<Stream *, StreamConfiguration>
> >> +PipelineHandlerSTM32::streamConfiguration(Camera *camera,
> >> +                                          std::set<Stream *> &streams) {
> >> +  STM32CameraData *data = cameraData(camera);
> >> +
> >> +  std::map<Stream *, StreamConfiguration> configs;
> >> +  StreamConfiguration config{};
> >> +
> >> +  LOG(STM32, Debug) << "Retrieving default format";
> >> +  config.width = 640;
> >> +  config.height = 480;
> >> +  config.pixelFormat = V4L2_PIX_FMT_YUYV;
> >> +  config.bufferCount = 4;
> >> +
> >> +  configs[&data->stream_] = config;
> >> +
> >> +  return configs;
> >> +}
> >> +
> >> +int PipelineHandlerSTM32::configureStreams(
> >> +    Camera *camera, std::map<Stream *, StreamConfiguration> &config) {
> >> +  STM32CameraData *data = cameraData(camera);
> >> +  StreamConfiguration *cfg = &config[&data->stream_];
> >> +  int ret;
> >> +
> >> +  LOG(STM32, Debug) << "Configure the camera for resolution " << cfg->width
> >> +                    << "x" << cfg->height;
> >> +
> >> +  V4L2DeviceFormat format = {};
> >> +  format.width = cfg->width;
> >> +  format.height = cfg->height;
> >> +  format.fourcc = cfg->pixelFormat;
> >> +
> >> +  ret = data->video_->setFormat(&format);
> >> +  if (ret)
> >> +    return ret;
> >> +
> >> +  if (format.width != cfg->width || format.height != cfg->height ||
> >> +      format.fourcc != cfg->pixelFormat)
> >> +    return -EINVAL;
> >> +
> >> +  return 0;
> >> +}
> >> +
> >> +int PipelineHandlerSTM32::allocateBuffers(Camera *camera, Stream *stream) {
> >> +  STM32CameraData *data = cameraData(camera);
> >> +  const StreamConfiguration &cfg = stream->configuration();
> >> +
> >> +  LOG(STM32, Debug) << "Requesting " << cfg.bufferCount << " buffers";
> >> +
> >> +  return data->video_->exportBuffers(&stream->bufferPool());
> >> +}
> >> +
> >> +int PipelineHandlerSTM32::freeBuffers(Camera *camera, Stream *stream) {
> >> +  STM32CameraData *data = cameraData(camera);
> >> +  return data->video_->releaseBuffers();
> >> +}
> >> +
> >> +int PipelineHandlerSTM32::start(Camera *camera) {
> >> +  STM32CameraData *data = cameraData(camera);
> >> +  return data->video_->streamOn();
> >> +}
> >> +
> >> +void PipelineHandlerSTM32::stop(Camera *camera) {
> >> +  STM32CameraData *data = cameraData(camera);
> >> +  data->video_->streamOff();
> >> +  PipelineHandler::stop(camera);
> >> +}
> >> +
> >> +int PipelineHandlerSTM32::queueRequest(Camera *camera, Request *request) {
> >> +  STM32CameraData *data = cameraData(camera);
> >> +  Buffer *buffer = request->findBuffer(&data->stream_);
> >> +  if (!buffer) {
> >> +    LOG(STM32, Error) << "Attempt to queue request with invalid stream";
> >> +
> >> +    return -ENOENT;
> >> +  }
> >> +
> >> +  int ret = data->video_->queueBuffer(buffer);
> >> +  if (ret < 0)
> >> +    return ret;
> >> +
> >> +  PipelineHandler::queueRequest(camera, request);
> >> +
> >> +  return 0;
> >> +}
> >> +
> >> +bool PipelineHandlerSTM32::match(DeviceEnumerator *enumerator) {
> >> +  DeviceMatch dm("stm32-dcmi");
> >
> > I see that the stm32-dcmi driver calls down to a subdevice. Is there
> > ever a need to interact with this subdevice directly?
> >
> > Or are all controls handled through the DCMI driver?
> >
> > I think it looks like everything simply goes through the stm32-dcmi
> > V4L2Device interface.
> >
> > That said, I can't see if there is any media-controller device in the
> > DCMI driver. Our DeviceMatch currently only looks at media-controller
> > enabled devices.
> >
> >> +
> >> +  media_ = enumerator->search(dm);
> >> +  if (!media_)
> >> +    return false;
> >> +
> >> +  media_->acquire();
> >> +
> >> +  std::unique_ptr<STM32CameraData> data =
> >> +      utils::make_unique<STM32CameraData>(this);
> >> +
> >> +  /* Locate and open the default video node. */
> >> +  for (MediaEntity *entity : media_->entities()) {
> >> +    if (entity->flags() & MEDIA_ENT_FL_DEFAULT) {
> >> +      data->video_ = new V4L2Device(entity);
> >> +      break;
> >> +    }
> >> +  }
> >
> > I think the MEDIA_ENT_FL_DEFAULT is currently quite specific to the
> > UVCVideo (and omap3isp) pipelines, so I'm not sure if this will
> > correctly match your device?
> >
> >> +
> >> +  if (!data->video_) {
> >> +    LOG(STM32, Error) << "Could not find a default video device";
> >> +    return false;
> >> +  }
> >> +
> >> +  if (data->video_->open())
> >> +    return false;
> >> +
> >> +  data->video_->bufferReady.connect(data.get(), &STM32CameraData::bufferReady);
> >> +
> >> +  /* Create and register the camera. */
> >> +  std::set<Stream *> streams{&data->stream_};
> >> +  std::shared_ptr<Camera> camera =
> >> +      Camera::create(this, media_->model(), streams);
> >> +  registerCamera(std::move(camera), std::move(data));
> >> +
> >> +  return true;
> >> +}
> >> +
> >> +void PipelineHandlerSTM32::STM32CameraData::bufferReady(Buffer *buffer) {
> >> +  Request *request = queuedRequests_.front();
> >> +
> >> +  pipe_->completeBuffer(camera_, request, buffer);
> >> +  pipe_->completeRequest(camera_, request);
> >> +}
> >> +
> >> +REGISTER_PIPELINE_HANDLER(PipelineHandlerSTM32);
> >> +
> >> +} /* namespace libcamera */
> >>
> > 
> > Thank you for joining the libcamera project! - If there is anything more
> > we can do to help you - please let us know.

-- 
Regards,

Laurent Pinchart


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