[libcamera-devel] [PATCH v5 12/14] libcamera: ipu3: Connect viewfinder's BufferReady signal
Laurent Pinchart
laurent.pinchart at ideasonboard.com
Thu Apr 18 16:28:19 CEST 2019
Hi Jacopo,
Thank you for the patch.
On Thu, Apr 18, 2019 at 12:47:13PM +0200, Jacopo Mondi wrote:
> The viewfinder and main output require identical logic for buffer and
> request completion. Rename the IPU3CameraData::imguOutputBufferReady()
> slot to IPU3CameraData::imguCaptureBufferReady() to reflect this, and
> connect the viewfinder bufferReady signal to the slot.
You don't rename the method anymore in v5, have you forgotten to update
the commit message ?
>
> Update the slot logic to ignore internal buffers that are not part of
> the request, and to complete the request only when the last buffer
> completes.
>
> Signed-off-by: Jacopo Mondi <jacopo at jmondi.org>
> ---
> src/libcamera/pipeline/ipu3/ipu3.cpp | 32 +++++++++++++++++++++++++---
> 1 file changed, 29 insertions(+), 3 deletions(-)
>
> diff --git a/src/libcamera/pipeline/ipu3/ipu3.cpp b/src/libcamera/pipeline/ipu3/ipu3.cpp
> index ee490a488cf7..71b36ecf6cd9 100644
> --- a/src/libcamera/pipeline/ipu3/ipu3.cpp
> +++ b/src/libcamera/pipeline/ipu3/ipu3.cpp
> @@ -705,6 +705,8 @@ int PipelineHandlerIPU3::registerCameras()
> &IPU3CameraData::imguInputBufferReady);
> data->imgu_->output_.dev->bufferReady.connect(data.get(),
> &IPU3CameraData::imguOutputBufferReady);
> + data->imgu_->viewfinder_.dev->bufferReady.connect(data.get(),
> + &IPU3CameraData::imguOutputBufferReady);
>
> /* Initialize and register the Camera and its streams. */
> std::string cameraName = cio2->sensor_->entityName() + " "
> @@ -750,10 +752,34 @@ void PipelineHandlerIPU3::IPU3CameraData::imguInputBufferReady(Buffer *buffer)
> */
> void PipelineHandlerIPU3::IPU3CameraData::imguOutputBufferReady(Buffer *buffer)
> {
> - Request *request = queuedRequests_.front();
> + Request *request = buffer->request();
> + if (!request)
> + /* Completed buffers not part of a request are ignored. */
> + return;
Unless I'm mistaken you were able to get the main output working without
needing to queue dummy buffers, is this check still needed ?
> +
> + if (!pipe_->completeBuffer(camera_, request, buffer))
> + /* Request not completed yet, return here. */
> + return;
> +
> + /*
> + * Complete requests in queuing order: if some other request is
> + * pending, post-pone completion.
s/post-pone/postpone/
> + */
> + Request *front = queuedRequests_.front();
> + if (front != request)
> + return;
>
> - pipe_->completeBuffer(camera_, request, buffer);
> - pipe_->completeRequest(camera_, request);
> + /*
> + * Complete the current request, and all the other pending ones,
> + * in queuing order.
> + */
> + while (1) {
> + if (front->hasPendingBuffers())
> + break;
> +
> + pipe_->completeRequest(camera_, front);
> + front = queuedRequests_.front();
> + }
Would the following be simpler ?
/* Complete the pending requests in queuing order. */
while (1) {
request = queuedRequests_.front();
if (request->hasPendingBuffers())
break;
pipe_->completeRequest(camera_, request);
}
> }
>
> /**
--
Regards,
Laurent Pinchart
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