[libcamera-devel] [PATCH v6 5/6] libcamera: ipu3: Connect viewfinder's BufferReady signal
Jacopo Mondi
jacopo at jmondi.org
Fri Apr 19 08:51:15 CEST 2019
Hi Laurent,
On Thu, Apr 18, 2019 at 11:43:35PM +0300, Laurent Pinchart wrote:
> Hi Jacopo,
>
> Thank you for the patch.
>
> On Thu, Apr 18, 2019 at 06:46:37PM +0200, Jacopo Mondi wrote:
> > The viewfinder and main output require identical logic for buffer and
> > request completion. Connect the viewfinder bufferReady signal to the slot
> > and handle requests for both main output and viewfinder there.
> >
> > Update the slot logic to ignore internal buffers that are not part of
> > the request,
>
> Is this still needed ?
>
Again no, as the below code handling this case.
> > and to complete the request only when the last buffer completes.
> >
> > Signed-off-by: Jacopo Mondi <jacopo at jmondi.org>
> > ---
> > src/libcamera/pipeline/ipu3/ipu3.cpp | 32 +++++++++++++++++++++++++---
> > 1 file changed, 29 insertions(+), 3 deletions(-)
> >
> > diff --git a/src/libcamera/pipeline/ipu3/ipu3.cpp b/src/libcamera/pipeline/ipu3/ipu3.cpp
> > index 8353272642bd..647b4f4f365f 100644
> > --- a/src/libcamera/pipeline/ipu3/ipu3.cpp
> > +++ b/src/libcamera/pipeline/ipu3/ipu3.cpp
> > @@ -729,6 +729,8 @@ int PipelineHandlerIPU3::registerCameras()
> > &IPU3CameraData::imguInputBufferReady);
> > data->imgu_->output_.dev->bufferReady.connect(data.get(),
> > &IPU3CameraData::imguOutputBufferReady);
> > + data->imgu_->viewfinder_.dev->bufferReady.connect(data.get(),
> > + &IPU3CameraData::imguOutputBufferReady);
> >
> > /* Create and register the Camera instance. */
> > std::string cameraName = cio2->sensor_->entity()->name() + " "
> > @@ -774,10 +776,34 @@ void PipelineHandlerIPU3::IPU3CameraData::imguInputBufferReady(Buffer *buffer)
> > */
> > void PipelineHandlerIPU3::IPU3CameraData::imguOutputBufferReady(Buffer *buffer)
> > {
> > - Request *request = queuedRequests_.front();
> > + Request *request = buffer->request();
> > + if (!request)
> > + /* Completed buffers not part of a request are ignored. */
> > + return;
>
> Now that you don't queue dummy buffers anymore, can this still happen ?
>
It should not.
> > +
> > + if (!pipe_->completeBuffer(camera_, request, buffer))
> > + /* Request not completed yet, return here. */
> > + return;
> > +
> > + /*
> > + * Complete requests in queuing order: if some other request is
> > + * pending, post-pone completion.
> > + */
> > + Request *front = queuedRequests_.front();
> > + if (front != request)
> > + return;
> >
> > - pipe_->completeBuffer(camera_, request, buffer);
> > - pipe_->completeRequest(camera_, request);
> > + /*
> > + * Complete the current request, and all the other pending ones,
> > + * in queuing order.
> > + */
> > + while (1) {
>
> I think you've missed my review of v5.
>
This one on v4 you mean?
-------------------------------------------------------------------------
I think you can simplify all this with
/* Complete requests in queuing order. */
while (1) {
request = queuedRequest_.front();
if (!request->empty())
break;
pipe_->completeRequest(camera_, request);
------------------------------------------------------------------------
I might have missed why it is better, considering here above I have to
check (front == request) to proceed to complete it.
Thanks
j
> > + if (front->hasPendingBuffers())
> > + break;
> > +
> > + pipe_->completeRequest(camera_, front);
> > + front = queuedRequests_.front();
> > + }
> > }
> >
> > /**
>
> --
> Regards,
>
> Laurent Pinchart
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