[libcamera-devel] [PATCH v7 7/8] libcamera: ipu3: Connect viewfinder's BufferReady signal
Laurent Pinchart
laurent.pinchart at ideasonboard.com
Fri Apr 19 12:48:50 CEST 2019
Hi Jacopo,
Thank you for the patch.
On Fri, Apr 19, 2019 at 12:18:38PM +0200, Jacopo Mondi wrote:
> The viewfinder and main output require identical logic for buffer and
> request completion. Connect the viewfinder bufferReady signal to the slot
> and handle requests for both main output and viewfinder there.
>
> Update the slot logic to complete the request only when the last buffer
> has completed, and make sure to complete requests in the same order they
> have been queued to the pipeline handler.
>
> Signed-off-by: Jacopo Mondi <jacopo at jmondi.org>
> ---
> src/libcamera/pipeline/ipu3/ipu3.cpp | 25 ++++++++++++++++++++++---
> 1 file changed, 22 insertions(+), 3 deletions(-)
>
> diff --git a/src/libcamera/pipeline/ipu3/ipu3.cpp b/src/libcamera/pipeline/ipu3/ipu3.cpp
> index 8fa59157532e..1964603c591f 100644
> --- a/src/libcamera/pipeline/ipu3/ipu3.cpp
> +++ b/src/libcamera/pipeline/ipu3/ipu3.cpp
> @@ -747,6 +747,8 @@ int PipelineHandlerIPU3::registerCameras()
> &IPU3CameraData::imguInputBufferReady);
> data->imgu_->output_.dev->bufferReady.connect(data.get(),
> &IPU3CameraData::imguOutputBufferReady);
> + data->imgu_->viewfinder_.dev->bufferReady.connect(data.get(),
> + &IPU3CameraData::imguOutputBufferReady);
>
> /* Create and register the Camera instance. */
> std::string cameraName = cio2->sensor_->entity()->name() + " "
> @@ -792,10 +794,27 @@ void PipelineHandlerIPU3::IPU3CameraData::imguInputBufferReady(Buffer *buffer)
> */
> void PipelineHandlerIPU3::IPU3CameraData::imguOutputBufferReady(Buffer *buffer)
> {
> - Request *request = queuedRequests_.front();
> + Request *request = buffer->request();
> +
> + if (!pipe_->completeBuffer(camera_, request, buffer))
> + /* Request not completed yet, return here. */
> + return;
>
> - pipe_->completeBuffer(camera_, request, buffer);
> - pipe_->completeRequest(camera_, request);
> + /*
> + * Complete requests in queuing order: if some other request is
> + * pending, postpone completion.
> + */
> + if (request != queuedRequests_.front())
> + return;
> +
I think you can remove this check, the while loop below completes all
ready requests in queuing order and should be enough. With this fixed,
Reviewed-by: Laurent Pinchart <laurent.pinchart at ideasonboard.com>
> + /* Complete the pending requests in queuing order. */
> + while (1) {
> + request = queuedRequests_.front();
> + if (request->hasPendingBuffers())
> + break;
> +
> + pipe_->completeRequest(camera_, request);
> + }
> }
>
> /**
--
Regards,
Laurent Pinchart
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