[libcamera-devel] [PATCH 5/6] libcamera: ipu3: Create CIO2 V4L2 devices
Laurent Pinchart
laurent.pinchart at ideasonboard.com
Tue Jan 22 16:15:43 CET 2019
Hi Jacopo,
On Tue, Jan 22, 2019 at 03:55:05PM +0100, Jacopo Mondi wrote:
> Hi Laurent,
> this patch was sketeched out mainly to test creation of V4L2
> devices in the pipeline handler. When I wrote this I didn't think that
> each CIO2 device had to be associated with a Camera, but that's actually the
> case with the IPU3, so I welcome your suggestion to use this as an
> opportunity to start sketching out per camera specific data.
>
> Remember though, that currently Cameras do not have a reference to
> their pipeline handlers, but that will be soon added I assume.
Yes, it is needed. Would you like to give it a try, solving all the
lifetime management issues it creates as you go ? :-)
> On Mon, Jan 21, 2019 at 10:53:52PM +0200, Laurent Pinchart wrote:
> > On Mon, Jan 21, 2019 at 06:27:04PM +0100, Jacopo Mondi wrote:
> >> Create V4L2 devices for the CIO2 capture video nodes.
> >>
> >> Signed-off-by: Jacopo Mondi <jacopo at jmondi.org>
> >> ---
> >> src/libcamera/pipeline/ipu3/ipu3.cpp | 36 +++++++++++++++++++++++++---
> >> 1 file changed, 33 insertions(+), 3 deletions(-)
> >>
> >> diff --git a/src/libcamera/pipeline/ipu3/ipu3.cpp b/src/libcamera/pipeline/ipu3/ipu3.cpp
> >> index daf681c..0689ce8 100644
> >> --- a/src/libcamera/pipeline/ipu3/ipu3.cpp
> >> +++ b/src/libcamera/pipeline/ipu3/ipu3.cpp
> >> @@ -15,6 +15,8 @@
> >> #include "log.h"
> >> #include "media_device.h"
> >> #include "pipeline_handler.h"
> >> +#include "utils.h"
> >> +#include "v4l2_device.h"
> >>
> >> namespace libcamera {
> >>
> >> @@ -30,6 +32,9 @@ private:
> >> MediaDevice *cio2_;
> >> MediaDevice *imgu_;
> >>
> >> + std::vector<std::unique_ptr<V4L2Device>> videoDevices_;
> >> +
> >
> > I think this is where you start needed per-camera data in the pipeline.
> > I would already model it as such.
> >
> >> + void createVideoDevices();
> >> void registerCameras(CameraManager *manager);
> >> };
> >>
> >> @@ -91,6 +96,12 @@ bool PipelineHandlerIPU3::match(CameraManager *manager, DeviceEnumerator *enumer
> >> cio2_->acquire();
> >> imgu_->acquire();
> >>
> >> + /* Create video device nodes for CIO2 outputs */
> >> + if (cio2_->open())
> >> + goto error_release_mdev;
> >> +
> >
> > Do you need to open the cio2 media device to create the V4L2Device
> > instances ?
>
> Possibly no, it has been enumerated already...
>
> >> + createVideoDevices();
> >> +
> >> /*
> >> * Disable all links that are enabled by default on CIO2, as camera
> >> * creation enables all valid links it finds.
> >> @@ -98,9 +109,6 @@ bool PipelineHandlerIPU3::match(CameraManager *manager, DeviceEnumerator *enumer
> >> * Close the CIO2 media device after, as links are enabled and should
> >> * not need to be changed after.
> >> */
> >> - if (cio2_->open())
> >> - goto error_release_mdev;
> >> -
> >> if (cio2_->disableLinks())
> >> goto error_close_cio2;
> >>
> >> @@ -120,6 +128,28 @@ error_release_mdev:
> >> return false;
> >> }
> >>
> >> +/*
> >> + * Create video devices for the CIO2 unit capture nodes and cache them
> >> + * for later reuse.
> >> + */
> >> +void PipelineHandlerIPU3::createVideoDevices()
> >> +{
> >> + for (unsigned int id = 0; id < 3; ++id) {
> >
> > I assume you meant < 4 ?
>
> Yes, I got confused by the 2 and the end of "cio2" :)
>
> >> + std::string cio2Name = "ipu3-cio2 " + std::to_string(id);
> >> + MediaEntity *cio2 = cio2_->getEntityByName(cio2Name);
> >> + if (!cio2)
> >> + continue;
> >> +
> >> + std::unique_ptr<V4L2Device> dev =
> >> + utils::make_unique<V4L2Device>(*cio2);
> >
> > Do we really need to use std::unique_ptr<> for this ? Ownership of the
> > V4L2Device will never be transferred, so I assume ths reason is to get
> > the pointer deleted automatically. If you create a per-camera IPU3
> > pipeline object, you could embed V4L2Device in that object instead of
> > allocating it manually, which would achieve the same without using
> > std::unique_ptr<>.
>
> Yes, automatic deletion was the reason.
>
> I'll see how I should design this, but if I will need a sub-class of a
> generic base CameraData class, I should instantiate it with:
>
> camera.data = new IPU3CameraData()
Or possibly camera.setData(new IPU3CameraData()), with a camera.data()
accessor. This is especially important if you want to use
std::unique_ptr<> to store the camera data, as we'll need to borrow
references all the time, and having a data() accessor for that would be
simpler.
> and the problem of having to keep track of that instance (which might
> contain the V4L2 device) will represent itself, won't it?
You can either delete it in the destructor of the Camera class, or use a
std::unique_ptr<> to store it.
> >> + if (dev->open())
> >> + continue;
> >> + dev->close();
> >> +
> >> + videoDevices_.push_back(std::move(dev));
> >> + }
> >
> > You should only create V4L2 devices for the CIO2 channels associated
> > with a camera, the other ones are not needed. I would advice splitting
> > the creation of cameras from registerCameras() to a registerCamera()
> > function, and moving creation of the V4L2 device there.
>
> Agreed, let's use this to model Camera specific data.
>
> >> +}
> >> +
> >> /*
> >> * Cameras are created associating an image sensor (represented by a
> >> * media entity with function MEDIA_ENT_F_CAM_SENSOR) to one of the four
--
Regards,
Laurent Pinchart
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