[libcamera-devel] [RFC 2/2] libcamera: ipu3: Create CIO2 V4L2 devices
Laurent Pinchart
laurent.pinchart at ideasonboard.com
Wed Jan 23 11:36:30 CET 2019
Hi Jacopo,
Thank you for the patch.
On Tue, Jan 22, 2019 at 07:12:25PM +0100, Jacopo Mondi wrote:
> Create V4L2 devices for the CIO2 capture video nodes.
>
> Signed-off-by: Jacopo Mondi <jacopo at jmondi.org>
> ---
> src/libcamera/pipeline/ipu3/ipu3.cpp | 42 ++++++++++++++++++++++++++++
> 1 file changed, 42 insertions(+)
>
> diff --git a/src/libcamera/pipeline/ipu3/ipu3.cpp b/src/libcamera/pipeline/ipu3/ipu3.cpp
> index 8cbc10a..58053ea 100644
> --- a/src/libcamera/pipeline/ipu3/ipu3.cpp
> +++ b/src/libcamera/pipeline/ipu3/ipu3.cpp
> @@ -15,11 +15,25 @@
> #include "log.h"
> #include "media_device.h"
> #include "pipeline_handler.h"
> +#include "v4l2_device.h"
>
> namespace libcamera {
>
> LOG_DEFINE_CATEGORY(IPU3)
>
> +class IPU3CameraData : public CameraData
> +{
> +public:
> + IPU3CameraData() : dev_(nullptr) { }
> + ~IPU3CameraData() { delete dev_; }
> +
> + void setV4L2Device(V4L2Device *dev) { dev_ = dev; }
> + V4L2Device *device() const { return dev_; }
> +
As this class is only used internally by the IPU3 pipeline manager I
would just make dev_ public and remove the accessors, especially given
that you implement both direct read and write without any side effect.
> +private:
> + V4L2Device *dev_;
> +};
> +
> class PipelineHandlerIPU3 : public PipelineHandler
> {
> public:
> @@ -32,6 +46,7 @@ private:
> MediaDevice *cio2_;
> MediaDevice *imgu_;
>
> + V4L2Device *createVideoDevice(unsigned int id);
> void registerCameras(CameraManager *manager);
> };
>
> @@ -122,6 +137,24 @@ error_release_mdev:
> return false;
> }
>
> +/* Create video devices for the CIO2 unit associated with a camera. */
> +V4L2Device *PipelineHandlerIPU3::createVideoDevice(unsigned int id)
> +{
> + std::string cio2Name = "ipu3-cio2 " + std::to_string(id);
> + MediaEntity *cio2 = cio2_->getEntityByName(cio2Name);
> + if (!cio2)
> + return nullptr;
> +
> + V4L2Device *dev = new V4L2Device(*cio2);
> + if (dev->open()) {
> + delete dev;
> + return nullptr;
> + }
> + dev->close();
Unrelated to this patch, I wonder if we should have a V4L2Device::init()
method that would perform the open + close.
> +
> + return dev;
> +}
> +
> /*
> * Cameras are created associating an image sensor (represented by a
> * media entity with function MEDIA_ENT_F_CAM_SENSOR) to one of the four
> @@ -172,6 +205,15 @@ void PipelineHandlerIPU3::registerCameras(CameraManager *manager)
>
> std::string cameraName = sensor->name() + " " + std::to_string(id);
> std::shared_ptr<Camera> camera = Camera::create(cameraName);
> +
> + /* Store pipeline private data in the Camera object. */
> + V4L2Device *videoDev = createVideoDevice(id);
> + if (videoDev) {
> + IPU3CameraData *ipu3Data = new IPU3CameraData();
> + ipu3Data->setV4L2Device(videoDev);
> + camera->setCameraData(ipu3Data);
> + }
> +
I think you can do it the other way around, creating the camera data
first, and then the V4L2 device, as you will have more than just a V4L2
device to associate with the camera.
camera->setCameraData(std::move(utils::make_unique<IPU3CameraData>()));
IPU3CameraData *data = camera->cameraData();
V4L2Device *videoDev = createVideoDevice(id);
if (!videoDev) {
/* Error handling */
}
data->videoDev = createVideoDevice(id);
> manager->addCamera(std::move(camera));
>
> LOG(IPU3, Info)
--
Regards,
Laurent Pinchart
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