[libcamera-devel] [PATCH] libcamera: signal: Don't use reinterpret_cast<>() to perform downcasts
Niklas Söderlund
niklas.soderlund at ragnatech.se
Sun Jan 27 01:42:14 CET 2019
Hi Laurent,
Thanks for your work.
On 2019-01-26 18:32:57 +0200, Laurent Pinchart wrote:
> Use static_cast<>() instead of reinterpret_cast<>() to perform
> downcasts, as reinterpret_cast<>() isn't meant (and guaranteed to be
> safe) for that purpose.
>
> Signed-off-by: Laurent Pinchart <laurent.pinchart at ideasonboard.com>
Reviewed-by: Niklas Söderlund <niklas.soderlund at ragnatech.se>
> ---
> include/libcamera/signal.h | 6 +++---
> 1 file changed, 3 insertions(+), 3 deletions(-)
>
> diff --git a/include/libcamera/signal.h b/include/libcamera/signal.h
> index 0b437a486c08..c375b0a878af 100644
> --- a/include/libcamera/signal.h
> +++ b/include/libcamera/signal.h
> @@ -37,7 +37,7 @@ public:
> SlotMember(T *obj, void(T::*func)(Args...))
> : SlotBase<Args...>(obj), func_(func) { }
>
> - void invoke(Args... args) { (reinterpret_cast<T *>(this->obj_)->*func_)(args...); }
> + void invoke(Args... args) { (static_cast<T *>(this->obj_)->*func_)(args...); }
>
> private:
> friend class Signal<Args...>;
> @@ -111,7 +111,7 @@ public:
> * match, so we can safely cast to SlotMember<T, Args>.
> */
> if (slot->obj_ == object &&
> - reinterpret_cast<SlotMember<T, Args...> *>(slot)->func_ == func) {
> + static_cast<SlotMember<T, Args...> *>(slot)->func_ == func) {
> iter = slots_.erase(iter);
> delete slot;
> } else {
> @@ -125,7 +125,7 @@ public:
> for (auto iter = slots_.begin(); iter != slots_.end(); ) {
> SlotBase<Args...> *slot = *iter;
> if (slot->obj_ == nullptr &&
> - reinterpret_cast<SlotStatic<Args...> *>(slot)->func_ == func) {
> + static_cast<SlotStatic<Args...> *>(slot)->func_ == func) {
> iter = slots_.erase(iter);
> delete slot;
> } else {
> --
> Regards,
>
> Laurent Pinchart
>
> _______________________________________________
> libcamera-devel mailing list
> libcamera-devel at lists.libcamera.org
> https://lists.libcamera.org/listinfo/libcamera-devel
--
Regards,
Niklas Söderlund
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