[libcamera-devel] [PATCH v3 06/14] libcamera: controls: Extend ControlList to access controls by ID
Jacopo Mondi
jacopo at jmondi.org
Mon Jul 1 18:50:46 CEST 2019
HI Laurent,
On Mon, Jul 01, 2019 at 02:38:09AM +0300, Laurent Pinchart wrote:
> The ControlList class implements a map from control specifier to control
> ID. To avoid constant lookups of ControlInfo when using the class in the
> libcamera core or in pipeline handlers, the map uses ControlInfo
> pointers instead of ControlId values. This is however not very
> convenient.
>
> Signed-off-by: Laurent Pinchart <laurent.pinchart at ideasonboard.com>
With Kieran's spelling comment addressed
Reviewed-by: Jacopo Mondi <jacopo at jmondi.org>
Thanks
j
> ---
> include/libcamera/controls.h | 2 ++
> src/libcamera/controls.cpp | 57 ++++++++++++++++++++++++++++++++++++
> 2 files changed, 59 insertions(+)
>
> diff --git a/include/libcamera/controls.h b/include/libcamera/controls.h
> index 9b37dfb16b89..d827318ee0fa 100644
> --- a/include/libcamera/controls.h
> +++ b/include/libcamera/controls.h
> @@ -117,11 +117,13 @@ public:
> const_iterator begin() const { return controls_.begin(); }
> const_iterator end() const { return controls_.end(); }
>
> + bool contains(ControlId id) const;
> bool contains(const ControlInfo *info) const { return controls_.count(info); };
> bool empty() const { return controls_.empty(); }
> std::size_t size() const { return controls_.size(); }
> void clear() { controls_.clear(); }
>
> + ControlValue &operator[](ControlId id);
> ControlValue &operator[](const ControlInfo *info) { return controls_[info]; }
>
> void update(const ControlList &list);
> diff --git a/src/libcamera/controls.cpp b/src/libcamera/controls.cpp
> index e4c41b97a354..17e09fc7f153 100644
> --- a/src/libcamera/controls.cpp
> +++ b/src/libcamera/controls.cpp
> @@ -10,6 +10,8 @@
> #include <sstream>
> #include <string>
>
> +#include <libcamera/camera.h>
> +
> #include "log.h"
> #include "utils.h"
>
> @@ -372,6 +374,30 @@ ControlList::ControlList(Camera *camera)
> * instance
> */
>
> +/**
> + * \brief Check if the ist contains a control with the specified \a id
> + * \param[in] id The control ID
> + *
> + * The behaviour is undefined if the control \a id is not supported by the
> + * camera that the ControlList refers to.
> + *
> + * \return True if the list contains a matching control, false otherwise
> + */
> +bool ControlList::contains(ControlId id) const
> +{
> + const ControlInfoMap &controls = camera_->controls();
> + const auto iter = controls.find(id);
> + if (iter == controls.end()) {
> + LOG(Controls, Error)
> + << "Camera " << camera_->name()
> + << " does not support control " << id;
> +
> + return false;
> + }
> +
> + return controls_.find(&iter->second) != controls_.end();
> +}
> +
> /**
> * \fn ControlList::contains(const ControlInfo *info) const
> * \brief Check if the ist contains a control with the specified \a info
> @@ -396,6 +422,34 @@ ControlList::ControlList(Camera *camera)
> * \brief Removes all controls from the list
> */
>
> +/**
> + * \brief Access or insert the control specified by \a id
> + * \param[in] id The control ID
> + *
> + * This method returns a reference to the control identified by \a id, inserting
> + * it in the list if the ID is not already present.
> + *
> + * The behaviour is undefined if the control \a id is not supported by the
> + * camera that the ControlList refers to.
> + *
> + * \return A reference to the value of the control identified by \a id
> + */
> +ControlValue &ControlList::operator[](ControlId id)
> +{
> + const ControlInfoMap &controls = camera_->controls();
> + const auto iter = controls.find(id);
> + if (iter == controls.end()) {
> + LOG(Controls, Error)
> + << "Camera " << camera_->name()
> + << " does not support control " << id;
> +
> + static ControlValue empty;
> + return empty;
> + }
> +
> + return controls_[&iter->second];
> +}
> +
> /**
> * \fn ControlList::operator[](const ControlInfo *info)
> * \brief Access or insert the control specified by \a info
> @@ -413,6 +467,9 @@ ControlList::ControlList(Camera *camera)
> *
> * Update all controls in the ControlList, by the values given by \a list
> * If the list already contains a control of this ID then it will be overwritten
> + *
> + * The behaviour is undefined if the two lists refer to different Camera
> + * instances.
> */
> void ControlList::update(const ControlList &list)
> {
> --
> Regards,
>
> Laurent Pinchart
>
> _______________________________________________
> libcamera-devel mailing list
> libcamera-devel at lists.libcamera.org
> https://lists.libcamera.org/listinfo/libcamera-devel
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