[libcamera-devel] [PATCH v2 02/16] libcamera: camera: Don't check buffer count before freeing buffers

Laurent Pinchart laurent.pinchart at ideasonboard.com
Sat Jul 13 19:23:37 CEST 2019


There's no need to check if buffers have been allocated before freeing
them as the BufferPool::destroyBuffers() method is a no-op when no
buffers have been allocated. Document this fact explicitly, and remove
the buffer count check.

Signed-off-by: Laurent Pinchart <laurent.pinchart at ideasonboard.com>
---
 src/libcamera/buffer.cpp | 3 +++
 src/libcamera/camera.cpp | 3 ---
 2 files changed, 3 insertions(+), 3 deletions(-)

diff --git a/src/libcamera/buffer.cpp b/src/libcamera/buffer.cpp
index d86278a8a90a..c0a020942f5c 100644
--- a/src/libcamera/buffer.cpp
+++ b/src/libcamera/buffer.cpp
@@ -311,6 +311,9 @@ void BufferPool::createBuffers(unsigned int count)
 
 /**
  * \brief Release all buffers from pool
+ *
+ * If no buffers have been created or if buffers have already been released no
+ * operation is performed.
  */
 void BufferPool::destroyBuffers()
 {
diff --git a/src/libcamera/camera.cpp b/src/libcamera/camera.cpp
index 094f1b63b7f1..810cb1295f34 100644
--- a/src/libcamera/camera.cpp
+++ b/src/libcamera/camera.cpp
@@ -740,9 +740,6 @@ int Camera::freeBuffers()
 		return -EACCES;
 
 	for (Stream *stream : activeStreams_) {
-		if (!stream->bufferPool().count())
-			continue;
-
 		/*
 		 * All mappings must be destroyed before buffers can be freed
 		 * by the V4L2 device that has allocated them.
-- 
Regards,

Laurent Pinchart



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