[libcamera-devel] [PATCH v4 12/31] libcamera: ipu3: Connect CIO2 and ImgU bufferReady signals
Laurent Pinchart
laurent.pinchart at ideasonboard.com
Thu Mar 21 11:17:00 CET 2019
Hi Jacopo,
Thank you for the patch.
On Wed, Mar 20, 2019 at 05:30:36PM +0100, Jacopo Mondi wrote:
> Connect the CIO2 output bufferRead signal to a slot that simply
> queue the received buffer to ImgU for processing, and connect the ImgU
> main output bufferReady signal to the cameraData slot that notifies
> to applications that a new image buffer is available.
>
> Signed-off-by: Jacopo Mondi <jacopo at jmondi.org>
> ---
> src/libcamera/pipeline/ipu3/ipu3.cpp | 58 +++++++++++++++++++++++++---
> 1 file changed, 53 insertions(+), 5 deletions(-)
>
> diff --git a/src/libcamera/pipeline/ipu3/ipu3.cpp b/src/libcamera/pipeline/ipu3/ipu3.cpp
> index 8410e1f4b4a6..2623b2fe65f1 100644
> --- a/src/libcamera/pipeline/ipu3/ipu3.cpp
> +++ b/src/libcamera/pipeline/ipu3/ipu3.cpp
> @@ -124,7 +124,9 @@ private:
> {
> }
>
> - void bufferReady(Buffer *buffer);
> + void imguOutputBufferReady(Buffer *buffer);
> + void imguInputBufferReady(Buffer *buffer);
> + void cio2BufferReady(Buffer *buffer);
>
> CIO2Device cio2;
> ImgUDevice *imgu;
> @@ -398,6 +400,21 @@ int PipelineHandlerIPU3::start(Camera *camera)
> IPU3CameraData *data = cameraData(camera);
> int ret;
>
> + /*
> + * Connect video devices' 'bufferReady' signals to their slot to
> + * implement the image processing pipeline.
> + *
> + * Frames produced by the CIO2 unit are shared with the associated
> + * ImgU input where they get processed and returned through the ImgU
> + * main and secondary outputs.
> + */
> + data->cio2.output->bufferReady.connect(data,
> + &IPU3CameraData::cio2BufferReady);
> + data->imgu->input->bufferReady.connect(data,
> + &IPU3CameraData::imguInputBufferReady);
> + data->imgu->output->bufferReady.connect(data,
> + &IPU3CameraData::imguOutputBufferReady);
> +
This should be done when registering cameras, not at start() time,
otherwise you'll have multiple connections when restarting cameras. This
call for a camera stream restart test.
> /*
> * Enqueue all available buffers to the CIO2 unit to start frame
> * capture. Start ImgU video devices and queue buffers to the output
> @@ -986,9 +1003,6 @@ void PipelineHandlerIPU3::registerCameras()
> cameraName,
> streams);
>
> - cio2->output->bufferReady.connect(data.get(),
> - &IPU3CameraData::bufferReady);
> -
> registerCamera(std::move(camera), std::move(data));
>
> LOG(IPU3, Info)
> @@ -1000,7 +1014,29 @@ void PipelineHandlerIPU3::registerCameras()
> }
> }
>
> -void PipelineHandlerIPU3::IPU3CameraData::bufferReady(Buffer *buffer)
> +/* ----------------------------------------------------------------------------
You're allowed one more dash ;-)
> + * Buffer Ready slots
> + */
> +
> +/**
> + * \brief ImgU input BufferReady slot
How about "Handle buffers completion at the ImgU input" ? Same for the
other functions below.
> + * \param buffer The completed buffer
> + *
> + * Buffer completed from the ImgU input are immediately queued back to the
s/Buffer/Buffers/
Same below.
> + * CIO2 unit to continue frame capture.
> + */
> +void PipelineHandlerIPU3::IPU3CameraData::imguInputBufferReady(Buffer *buffer)
> +{
> + cio2.output->queueBuffer(buffer);
> +}
> +
> +/**
> + * \brief ImgU output BufferReady slot
> + * \param buffer The completed buffer
> + *
> + * Buffer completed from the ImgU output are directed to the applications.
s/applications/application/
> + */
> +void PipelineHandlerIPU3::IPU3CameraData::imguOutputBufferReady(Buffer *buffer)
> {
> Request *request = queuedRequests_.front();
>
> @@ -1008,6 +1044,18 @@ void PipelineHandlerIPU3::IPU3CameraData::bufferReady(Buffer *buffer)
> pipe_->completeRequest(camera_, request);
> }
>
> +/**
> + * \brief CIO2 BufferReady slot
> + * \param buffer The completed buffer
> + *
> + * Buffer completed from the CIO2 are immediately queued to the ImgU unit
> + * for further processing.
> + */
> +void PipelineHandlerIPU3::IPU3CameraData::cio2BufferReady(Buffer *buffer)
> +{
> + imgu->input->queueBuffer(buffer);
Now this is where the fun will begin. What happens if the application
gets slow and has no request queued ? I think you'll need to requeue the
buffer to the cio2 instead of the imgu input in that case.
> +}
> +
> REGISTER_PIPELINE_HANDLER(PipelineHandlerIPU3);
>
> } /* namespace libcamera */
--
Regards,
Laurent Pinchart
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