[libcamera-devel] [PATCH v4 1/3] Documentation: Guides: Developers Guide to Libcamera

Kieran Bingham kieran.bingham at ideasonboard.com
Thu Aug 20 15:47:49 CEST 2020


From: Chris Chinchilla <chris at gregariousmammal.com>

Create an introduction and overview for new developers to libcamera.

Provide an overview of the Camera Stack, and Architecture of libcamera
and introduce the main concepts of libcamera.

Signed-off-by: Chris Chinchilla <chris at gregariousmammal.com>
[Kieran: Rework/Reflow, add diagrams, licensing]
Signed-off-by: Kieran Bingham <kieran.bingham at ideasonboard.com>

---
 Documentation/guides/introduction.rst | 319 ++++++++++++++++++++++++++
 Documentation/index.rst               |   2 +
 Documentation/meson.build             |   1 +
 3 files changed, 322 insertions(+)
 create mode 100644 Documentation/guides/introduction.rst

diff --git a/Documentation/guides/introduction.rst b/Documentation/guides/introduction.rst
new file mode 100644
index 000000000000..f34d2cf7cbdc
--- /dev/null
+++ b/Documentation/guides/introduction.rst
@@ -0,0 +1,319 @@
+.. SPDX-License-Identifier: CC-BY-SA-4.0
+
+Developers guide to libcamera
+=============================
+
+The Linux kernel handles multimedia devices through the 'Linux media' subsystem
+and provides a set of APIs (application programming interfaces) known
+collectively as V4L2 (`Video for Linux 2`_) and the `Media Controller`_ API
+which provide an interface to interact and control media devices.
+
+Included in this subsystem are drivers for camera sensors, CSI2 (Camera
+Serial Interface) recievers, and ISPs (Image Signal Processors)
+
+The usage of these drivers to provide a functioning camera stack is a
+responsibility that lies in userspace which is commonly implemented separately
+by vendors without a common architecture or API for application developers.
+
+libcamera provides a complete camera stack for Linux based systems to abstract
+functionality desired by camera application developers and process the
+configuration of hardware and image control algorithms requried to obtain
+desireable results from the camera.
+
+.. _Video for Linux 2: https://www.linuxtv.org/downloads/v4l-dvb-apis-new/userspace-api/v4l/v4l2.html
+.. _Media Controller: https://www.linuxtv.org/downloads/v4l-dvb-apis-new/userspace-api/mediactl/media-controller.html
+
+
+In this developers guide, we will explore the `Camera Stack`_ and how it is
+can be visualised at a high level, and explore the internal `Architecture`_ of
+the libcamera library with its components. The current `Platform Support`_ is
+detailed, as well as an overview of the `Licensing`_ requirements of the
+project.
+
+This introduction is followed by a walkthrough tutorial to newcomers wishing to
+support a new platform with the `Pipeline Handler Writers Guide`_ and for those
+looking to make use of the libcamera native API an `Application Writers Guide`_
+provides a tutorial of the key APIs exposed by libcamera.
+
+.. _Pipeline Handler Writers Guide: pipeline-handler.html
+.. _Application Writers Guide: application-developer.html
+
+.. TODO: Correctly link to the other articles of the guide
+
+Camera Stack
+------------
+
+The libcamera library is implemented in userspace, and makes use of underlying
+kernel drivers that directly interact with hardware.
+
+Applications can make use of libcamera through the native `libcamera API`_'s or
+through an adaptation layer integrating libcamera into a larger framework.
+
+.. _libcamera API: https://www.libcamera.org/api-html/index.html
+
+::
+
+    Application Layer
+     /    +--------------+  +--------------+  +--------------+  +--------------+
+     |    |    Native    |  |   Framework  |  |    Native    |  |   Android    |
+     |    |     V4L2     |  |  Application |  |   libcamera  |  |   Camera     |
+     |    |  Application |  |  (gstreamer) |  |  Application |  |  Framework   |
+     \    +--------------+  +--------------+  +--------------+  +--------------+
+
+                 ^                 ^                 ^                 ^
+                 |                 |                 |                 |
+                 |                 |                 |                 |
+                 v                 v                 |                 v
+    Adaptation Layer                                 |
+     /    +--------------+  +--------------+         |          +--------------+
+     |    |    V4L2      |  |  gstreamer   |         |          |   Android    |
+     |    | Compatability|  |   element    |         |          |   Camera     |
+     |    |  (preload)   |  |(libcamerasrc)|         |          |     HAL      |
+     \    +--------------+  +--------------+         |          +--------------+
+                                                     |
+                 ^                 ^                 |                 ^
+                 |                 |                 |                 |
+                 |                 |                 |                 |
+                 v                 v                 v                 v
+    libcamera Framework
+     /    +--------------------------------------------------------------------+
+     |    |                                                                    |
+     |    |                             libcamera                              |
+     |    |                                                                    |
+     \    +--------------------------------------------------------------------+
+
+                         ^                  ^                  ^
+    Userspace            |                  |                  |
+   --------------------- | ---------------- | ---------------- | ---------------
+    Kernel               |                  |                  |
+                         v                  v                  v
+
+                   +-----------+      +-----------+      +-----------+
+                   |   Media   | <--> |   Video   | <--> |   V4L2    |
+                   |  Device   |      |  Device   |      |  Subdev   |
+                   +-----------+      +-----------+      +-----------+
+
+The camera stack comprises of four software layers. From bottom to top:
+
+* The kernel drivers control the camera hardware and expose a low-level
+  interface to userspace through the Linux kernel V4L2 family of APIs
+  (Media Controller API, V4L2 Video Device API and V4L2 Subdev API).
+
+* The libcamera framework is the core part of the stack. It handles all control
+  of the camera devices in its core component, libcamera, and exposes a native
+  C++ API to upper layers.
+
+* The libcamera adaptation layer is an umbrella term designating the components
+  that interface to libcamera in other frameworks. Notable examples are the V4L2
+  compatibility layer, the gstreamer libcamera element, and the Android camera
+  HAL implementation based on libcamera which are provided as a part of the
+  libcamera project.
+
+* The applications and upper level frameworks are based on the libcamera
+  framework or libcamera adaptation, and are outside of the scope of the
+  libcamera project, however example native applications (cam, qcam) are
+  provided for testing.
+
+
+V4L2 Compatibility Layer
+  V4L2 compatibility is achieved through a shared library that traps all
+  accesses to camera devices and routes them to libcamera to emulate high-level
+  V4L2 camera devices. It is injected in a process address space through
+  `LD_PRELOAD` and is completely transparent for applications.
+
+  The compatibility layer exposes camera device features on a best-effort basis,
+  and aims for the level of features traditionally available from a UVC camera
+  designed for video conferencing.
+
+Android Camera HAL
+  Camera support for Android is achieved through a generic Android camera HAL
+  implementation on top of libcamera. The HAL implements features required by
+  Android and out of scope from libcamera, such as JPEG encoding support.
+
+  This component is used to provide support for ChromeOS platforms
+
+GStreamer element (gstlibcamerasrc)
+  A `GStreamer element`_ is provided to allow capture from libcamera supported
+  devices through GStreamer pipelines, and connect to other elements for further
+  processing.
+
+  Development of this element is ongoing and is limited to a single stream.
+
+Native libcamera API
+  Applications can make use of the libcamera API directly using the C++
+  API. An example application and walkthrough using the libcamera API can be
+  followed in the `Application Writers Guide`_
+
+.. _GStreamer element: https://gstreamer.freedesktop.org/documentation/application-development/basics/elements.html
+
+Architecture
+------------
+
+While offering a unified API towards upper layers, and presenting itself as a
+single library, libcamera isn’t monolithic. It exposes multiple components
+through its public API and is built around a set of separate helpers internally.
+Hardware abstractractions are handled through the use of device-specific
+components where required and dynamically loadable plugins are used to separate
+image processing algorithms from the core libcamera codebase.
+
+::
+
+   --------------------------< libcamera Public API >---------------------------
+                 ^                                          ^
+                 |                                          |
+                 v                                          v
+          +-------------+  +---------------------------------------------------+
+          |   Camera    |  |  Camera Device                                    |
+          |   Manager   |  | +-----------------------------------------------+ |
+          +-------------+  | | Device-Agnostic                               | |
+                 ^         | |                                               | |
+                 |         | |                    +--------------------------+ |
+                 |         | |                    |   ~~~~~~~~~~~~~~~~~~~~~~~  |
+                 |         | |                    |  {  +-----------------+  } |
+                 |         | |                    |  }  | //// Image //// |  { |
+                 |         | |                    | <-> | / Processing // |  } |
+                 |         | |                    |  }  | / Algorithms // |  { |
+                 |         | |                    |  {  +-----------------+  } |
+                 |         | |                    |   ~~~~~~~~~~~~~~~~~~~~~~~  |
+                 |         | |                    | ========================== |
+                 |         | |                    |     +-----------------+    |
+                 |         | |                    |     | // Pipeline /// |    |
+                 |         | |                    | <-> | /// Handler /// |    |
+                 |         | |                    |     | /////////////// |    |
+                 |         | +--------------------+     +-----------------+    |
+                 |         |                                   Device-Specific |
+                 |         +---------------------------------------------------+
+                 |                          ^                         ^
+                 |                          |                         |
+                 v                          v                         v
+          +--------------------------------------------------------------------+
+          | Helpers and Support Classes                                        |
+          | +-------------+  +-------------+  +-------------+  +-------------+ |
+          | |  MC & V4L2  |  |   Buffers   |  | Sandboxing  |  |   Plugins   | |
+          | |   Support   |  |  Allocator  |  |     IPC     |  |   Manager   | |
+          | +-------------+  +-------------+  +-------------+  +-------------+ |
+          | +-------------+  +-------------+                                   |
+          | |  Pipeline   |  |     ...     |                                   |
+          | |   Runner    |  |             |                                   |
+          | +-------------+  +-------------+                                   |
+          +--------------------------------------------------------------------+
+
+            /// Device-Specific Components
+            ~~~ Sandboxing
+
+
+Camera Manager
+  The Camera Manager enumerates cameras and instantiates Pipeline Handlers to
+  manage each Camera that libcamera supports. The Camera Manager supports
+  hotplug detection and notification events when supported by the underlying
+  kernel devices.
+
+  There is only ever one instance of the Camera Manager running per application.
+  Each application's instance of the Camera Manager ensures that only a single
+  application can take control of a camera device at once.
+
+  Read the `Camera Manager API`_ documentation for more details.
+
+.. _Camera Manager API: http://libcamera.org/api-html/classlibcamera_1_1CameraManager.html
+
+Camera Device
+  The Camera class represents a single item of camera hardware that is capable
+  of producing one or more image streams, and provides the API to interact with
+  the underlying device.
+
+  If a system has multiple instances of the same hardware attached, each has it's
+  own instance of the camera class.
+
+  The API exposes full control of the device to upper layers of libcamera through
+  the public API, making it the highest level object libcamera exposes, and the
+  object that all other API operations interact with from configuration to
+  capture.
+
+  Read the `Camera API`_ documentation for more details.
+
+..  _Camera API: http://libcamera.org/api-html/classlibcamera_1_1Camera.html
+
+Pipeline Handler
+  The Pipeline Handler manages the complex pipelines exposed by the kernel
+  drivers through the Media Controller and V4L2 APIs. It abstracts pipeline
+  handling to hide device-specific details from the rest of the library, and
+  implements both pipeline configuration based on stream configuration, and
+  pipeline runtime execution and scheduling when needed by the device.
+
+  The Pipeline Handler lives in the same process as the rest of the library, and
+  has access to all helpers and kernel camera-related devices.
+
+  Hardware abstraction is handled by device specific Pipeline Handlers which are
+  derived from the Pipeline Handler base class allowing commonality to be shared
+  among the implementations.
+
+  Derived pipeline handlers create Camera device instances based on the devices
+  they detect and support on the running system, and are responsible for
+  managing the interactions with a camera device.
+
+  More details can be found in the `PipelineHandler API`_ documentation, and the
+  `Pipeline Handler Writers Guide`_.
+
+.. _PipelineHandler API: http://libcamera.org/api-html/classlibcamera_1_1PipelineHandler.html
+
+Image Processing Algorithms
+  An image processing algorithm (IPA) component is a loadable plugin that
+  implements 3A (Auto-Exposure, Auto-White Balance, and Auto-Focus) and other
+  algorithms.
+
+  The algorithms run on the CPU and interact with the camera devices through the
+  Pipeline Handler to control hardware image processing based on the parameters
+  supplied by upper layers, maintaining state and closing the control loop
+  of the ISP.
+
+  The component is sandboxed and can only interact with libcamera through the
+  API provided by the Pipeline Handler and an IPA has no direct access to kernel
+  camera devices.
+
+  Open source IPA modules built with libcamera can be run in the same process
+  space as libcamera, however external IPA modules are run in a separate process
+  from the main libcamera process. IPA modules have a restricted view of the
+  system, including no access to networking APIs and limited access to file
+  systems.
+
+  IPA modules are only required for platforms and devices with an ISP controlled
+  by the host CPU. Camera sensors which have an integrated ISP are not
+  controlled through the IPA module.
+
+Platform Support
+----------------
+
+The library currently supports the following hardware platforms specifically
+with dedicated pipeline handlers:
+
+   -  Intel IPU3 (ipu3)
+   -  Rockchip RK3399 (rkisp1)
+   -  RaspberryPi 3 and 4 (raspberrypi)
+
+Furthermore, generic platform support is provided for the following:
+
+   -  USB video device class cameras (uvcvideo)
+   -  iMX7, Allwinner Sun6i (simple)
+   -  Virtual media controller driver for test use cases (vimc)
+
+Licensing
+---------
+
+The libcamera core, is covered by the `LGPL-2.1-or-later`_ license. Pipeline
+Handlers are a part of the libcamera code base and need to be contributed
+upstream by device vendors. IPA modules included in libcamera are covered by a
+free software license, however third-parties may develop IPA modules outside of
+libcamera and distribute them under a closed-source license, provided they do
+not include source code from the libcamera project.
+
+The libcamera project itself contains multiple libraries, applications and
+utilities. Licenses are expressed through SPDX tags in text-based files that
+support comments, and through the .reuse/dep5 file otherwise. A copy of all
+licenses are stored in the LICENSES directory, and a full summary of the
+licensing used throughout the project can be found in the COPYING.rst document.
+
+Applications which link dynamically against libcamera and use only the public
+API are an independent work of the authors and have no license restrictions
+imposed upon them from libcamera.
+
+.. _LGPL-2.1-or-later: https://spdx.org/licenses/LGPL-2.1-or-later.html
\ No newline at end of file
diff --git a/Documentation/index.rst b/Documentation/index.rst
index 4e746bb17c4a..cfcfd388699b 100644
--- a/Documentation/index.rst
+++ b/Documentation/index.rst
@@ -12,3 +12,5 @@
    Home <self>
    Docs <docs>
    Contribute <contributing>
+
+   Developer Guide <guides/introduction>
diff --git a/Documentation/meson.build b/Documentation/meson.build
index 6d9a397cf1a3..dd7ae700af11 100644
--- a/Documentation/meson.build
+++ b/Documentation/meson.build
@@ -52,6 +52,7 @@ if sphinx.found()
         'contributing.rst',
         'docs.rst',
         'index.rst',
+        'guides/introduction.rst',
     ]
 
     release = 'release=v' + libcamera_git_version
-- 
2.25.1



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