[libcamera-devel] [PATCH v4 3/3] Documentation: Guides: Application Writers Guide

Kieran Bingham kieran.bingham at ideasonboard.com
Thu Aug 20 17:55:12 CEST 2020


Hi Laurent,

On 20/08/2020 16:46, Laurent Pinchart wrote:
> Hi Kieran,
> 
> Thank you for the patch.
> 
> On Thu, Aug 20, 2020 at 02:47:51PM +0100, Kieran Bingham wrote:
>> From: Chris Chinchilla <chris at gregariousmammal.com>
>>
>> Provide a tutorial and walk through guide for writing an applications
>> with libcamera.
>>
>> Signed-off-by: Chris Chinchilla <chris at gregariousmammal.com>
>> [Reflow/Rework, update to mainline API]
>> Signed-off-by: Jacopo Mondi <jacopo at jmondi.org>
>> [Further reworks and review]
>> Signed-off-by: Kieran Bingham <kieran.bingham at ideasonboard.com>
>> ---
>>  .../guides/application-developer.rst          | 644 ++++++++++++++++++
>>  Documentation/index.rst                       |   1 +
>>  Documentation/meson.build                     |   1 +
>>  3 files changed, 646 insertions(+)
>>  create mode 100644 Documentation/guides/application-developer.rst
>>
>> diff --git a/Documentation/guides/application-developer.rst b/Documentation/guides/application-developer.rst
>> new file mode 100644
>> index 000000000000..14ab21550cbe
>> --- /dev/null
>> +++ b/Documentation/guides/application-developer.rst
>> @@ -0,0 +1,644 @@
>> +.. SPDX-License-Identifier: CC-BY-SA-4.0
>> +
>> +Using libcamera in a C++ application
>> +====================================
>> +
>> +This tutorial shows how to create a C++ application that uses libcamera to
>> +interface with a camera on a system, capture frames from it for 3 seconds, and
>> +write metadata about the frames to standard out.
>> +
>> +.. TODO: Check how much of the example code runs before camera start etc?
>> +
>> +Application skeleton
>> +--------------------
>> +
>> +Most of the code in this tutorial runs in the ``int main()`` function
>> +with a separate global function to handle events. The two functions need
>> +to share data, which are stored in global variables for simplicity. A
>> +production-ready application would organize the various objects created
>> +in classes, and the event handler would be a class member function to
>> +provide context data without requiring global variables.
>> +
>> +Use the following code snippets as the initial application skeleton.
>> +It already lists all the necessary includes directives and instructs the
>> +compiler to use the libcamera namespace, which gives access to the libcamera
>> +defined names and types without the need of prefixing them.
>> +
>> +.. code:: cpp
>> +
>> +   #include <iomanip>
>> +   #include <iostream>
>> +   #include <memory>
>> +
>> +   #include <libcamera/libcamera.h>
>> +
>> +   using namespace libcamera;
>> +
>> +   int main()
>> +   {
>> +       // Code to follow
>> +
>> +       return 0;
>> +   }
>> +
>> +Camera Manager
>> +--------------
>> +
>> +Every libcamera-based application needs an instance of a `CameraManager`_ that
>> +runs for the life of the application. When the Camera Manager starts, it
>> +enumerates all the cameras detected in the system. Behind the scenes, libcamera
>> +abstracts and manages the complex pipelines that kernel drivers expose through
>> +the `Linux Media Controller`_ and `Video for Linux`_ (V4L2) APIs, meaning that
>> +an application doesn’t need to handle device or driver specific details.
>> +
>> +.. _CameraManager: http://libcamera.org/api-html/classlibcamera_1_1CameraManager.html
>> +.. _Linux Media Controller: https://www.kernel.org/doc/html/latest/media/uapi/mediactl/media-controller-intro.html
>> +.. _Video for Linux: https://www.linuxtv.org/docs.php
>> +
>> +Before the ``int main()`` function, create a global shared pointer
>> +variable for the camera to support the event call back later:
>> +
>> +.. code:: cpp
>> +
>> +   std::shared_ptr<Camera> camera;
>> +
>> +Create a Camera Manager instance at the beginning of the main function, and then
>> +start it. An application should only create a single Camera Manager instance.
>> +
>> +.. code:: cpp
>> +
>> +   CameraManager *cm = new CameraManager();
>> +   cm->start();
>> +
>> +During the application initialization, the Camera Manager is started to
>> +enumerate all the supported devices and create cameras that the application can
>> +interact with.
>> +
>> +Once the camera manager is started, we can use it to iterate the available
>> +cameras in the system:
>> +
>> +.. code:: cpp
>> +
>> +   for (auto const &camera : cm->cameras())
>> +       std::cout << camera->id() << std::endl;
>> +
>> +Printing the camera id lists the machine-readable unique identifiers, so for
>> +example, the output on a Linux machine with a connected USB webcam is
>> +``\_SB_.PCI0.XHC_.RHUB.HS08-8:1.0-5986:2115``.
>> +
>> +What libcamera considers a camera
>> +~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
>> +
>> +The libcamera library considers any unique source of video frames, which usually
>> +correspond to a camera sensor, as a single camera device. Camera devices expose
>> +streams, which are obtained by processing data from the single image source and
>> +all share some basic properties such as the frame duration and the image
>> +exposure time, as they only depend by the image source configuration.
>> +
>> +Applications select one or multiple Camera devices they wish to operate on, and
>> +require frames from at least one of their Streams.
>> +
>> +Create and acquire a camera
>> +---------------------------
>> +
>> +This example application uses a single camera (the first enumerated one) that
>> +the Camera Manager reports as available to applications.
>> +
>> +Camera devices are stored by the CameraManager in a list accessible by index, or
>> +can be retrieved by name through the ``CameraManager::get()`` function. The
>> +code below retrieves the name of the first available camera and gets the camera
>> +by name from the Camera Manager.
>> +
>> +.. code:: cpp
>> +
>> +   std::string cameraId = cm->cameras()[0]->id();
>> +   camera = cm->get(cameraId);
>> +
>> +   /*
>> +    * Note that is equivalent to:
>> +    * camera = cm->cameras()[0];
>> +    */
>> +
>> +Once a camera has been selected an application needs to acquire an exclusive
>> +lock to it so no other application can use it.
>> +
>> +.. code:: cpp
>> +
>> +   camera->acquire();
>> +
>> +Configure the camera
>> +--------------------
>> +
>> +Before the application can do anything with the camera, it needs to configure
>> +the image format and sizes of the streams it wants to capture frames from.
>> +
>> +Stream configurations are represented by instances of the
>> +``StreamConfiguration`` class, which are grouped together in a
>> +``CameraConfiguration`` object. Before an application can start setting its
>> +desired configuration, a ``CameraConfiguration`` instance needs to be generated
>> +from the ``Camera`` device using the ``Camera::generateConfiguration()``
>> +function.
>> +
>> +The libcamera library uses the ``StreamRole`` enumeration to define predefined
>> +ways an application intends to use a camera. The
>> +``Camera::generateConfiguration()`` function accepts a list of desired roles and
>> +generates a ``CameraConfiguration`` with the best stream parameters
>> +configuration for each of the requested roles.  If the camera can handle the
>> +requested roles, it returns an initialized ``CameraConfiguration`` and a null
>> +pointer if it can't.
>> +
>> +It is possible for applications to generate an empty ``CameraConfiguration``
>> +instance by not providing any role. The desired configuration will have to be
>> +filled-in manually and manually validated.
>> +
>> +In the example application, create a new configuration variable and use the
>> +``Camera::generateConfiguration`` function to produce a ``CameraConfiguration``
>> +for the single ``StreamRole::Viewfinder`` role.
>> +
>> +.. code:: cpp
>> +
>> +   std::unique_ptr<CameraConfiguration> config = camera->generateConfiguration( { StreamRole::Viewfinder } );
>> +
>> +The generated ``CameraConfiguration`` has a ``StreamConfiguration`` instance for
>> +each ``StreamRole`` the application requested. Each of these has a default size
>> +and format that the camera assigned, and a list of supported pixel formats and
>> +sizes.
>> +
>> +The code below accesses the first and only ``StreamConfiguration`` item in the
>> +``CameraConfiguration`` and outputs its parameters to standard output.
>> +
>> +.. code:: cpp
>> +
>> +   StreamConfiguration &streamConfig = config->at(0);
>> +   std::cout << "Default viewfinder configuration is: " << streamConfig.toString() << std::endl;
>> +
>> +This is expected to output something like:
>> +
>> +   ``Default viewfinder configuration is: 1280x720-MJPEG``
>> +
>> +Change and validate the configuration
>> +~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
>> +
>> +With an initialized ``CameraConfiguration``, an application can make changes to
>> +the parameters it contains, for example, to change the width and height, use the
>> +following code:
>> +
>> +.. code:: cpp
>> +
>> +   streamConfig.size.width = 640;
>> +   streamConfig.size.height = 480;
>> +
>> +If an application changes any parameters, it must validate the configuration
>> +before applying it to the camera using the ``CameraConfiguration::validate()``
>> +function. If the new values are not supported by the ``Camera`` device, the
>> +validation process adjusts the parameters to what it considers to be the closest
>> +supported values.
>> +
>> +The ``validate`` method returns a `Status`_ which applications shall check to
>> +see if the Pipeline Handler adjusted the configuration.
>> +
>> +.. _Status: http://libcamera.org/api-html/classlibcamera_1_1CameraConfiguration.html#a64163f21db2fe1ce0a6af5a6f6847744
>> +
>> +For example, the code above set the width and height to 640x480, but if the
>> +camera cannot produce an image that large, it might adjust the configuration to
>> +the supported size of 320x240 and return ``Adjusted`` as validation status
>> +result.
>> +
>> +If the configuration to validate cannot be adjusted to a set of supported
>> +values, the validation procedure fails and returns the ``Invalid`` status.
>> +
>> +For this example application, the code below prints the adjusted values to
>> +standard out.
>> +
>> +.. code:: cpp
>> +
>> +   config->validate();
>> +   std::cout << "Validated viewfinder configuration is: " << streamConfig.toString() << std::endl;
>> +
>> +For example, the output might be something like
>> +
>> +   ``Validated viewfinder configuration is: 320x240-MJPEG``
>> +
>> +A validated ``CameraConfiguration`` can bet given to the ``Camera`` device to be
>> +applied to the system.
>> +
>> +.. code:: cpp
>> +
>> +   camera->configure(config.get());
>> +
>> +If an application doesn’t first validate the configuration before calling
>> +``Camera::configure()``, there’s a chance that calling the function can fail, if
>> +the given configuration would have to be adjusted.
>> +
>> +Allocate FrameBuffers
>> +---------------------
>> +
>> +An application needs to reserve the memory that libcamera can write incoming
>> +frames and data to, and that the application can then read. The libcamera
>> +library uses ``FrameBuffer`` instances to represent memory buffers allocated in
>> +memory. An application should reserve enough memory for the frame size the
>> +streams need based on the configured image sizes and formats.
>> +
>> +The libcamera library consumes buffers provided by applications as
>> +``FrameBuffer`` instances, which makes libcamera a consumer of buffers exported
>> +by other devices (such as displays or video encoders), or allocated from an
>> +external allocator (such as ION on Android).
>> +
>> +In some situations, applications do not have any means to allocate or get hold
>> +of suitable buffers, for instance, when no other device is involved, or on Linux
>> +platforms that lack a centralized allocator. The ``FrameBufferAllocator`` class
>> +provides a buffer allocator an application can use in these situations.
>> +
>> +An application doesn’t have to use the default ``FrameBufferAllocator`` that
>> +libcamera provides. It can instead allocate memory manually and pass the buffers
>> +in ``Request``\s (read more about ``Request`` in `the frame capture section
>> +<#frame-capture>`_ of this guide). The example in this guide covers using the
>> +``FrameBufferAllocator`` that libcamera provides.
>> +
>> +Using the libcamera ``FrameBufferAllocator``
>> +~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
>> +
>> +Applications create a ``FrameBufferAllocator`` for a Camera and use it
>> +to allocate buffers for streams of a ``CameraConfiguration`` with the
>> +``allocate()`` function.
>> +
>> +The list of allocated buffers can be retrieved using the ``Stream`` instance
>> +as the parameter of the ``FrameBufferAllocator::buffers()`` function.
>> +
>> +.. code:: cpp
>> +
>> +   FrameBufferAllocator *allocator = new FrameBufferAllocator(camera);
>> +
>> +   for (StreamConfiguration &cfg : *config) {
>> +       int ret = allocator->allocate(cfg.stream());
>> +       if (ret < 0) {
>> +           std::cerr << "Can't allocate buffers" << std::endl;
>> +           return -ENOMEM;
>> +       }
>> +
>> +       unsigned int allocated = allocator->buffers(cfg.stream()).size();
>> +       std::cout << "Allocated " << allocated << " buffers for stream" << std::endl;
>> +   }
>> +
>> +Frame Capture
>> +~~~~~~~~~~~~~
>> +
>> +The libcamera library implements a streaming model based on per-frame requests.
>> +For each frame an application wants to capture it must queue a request for it to
>> +the camera. With libcamera, a ``Request`` is at least one ``Stream`` associated
>> +with a ``FrameBuffer`` representing the memory location where frames have to be
>> +stored.
>> +
>> +First, by using the ``Stream`` instance associated to each
>> +``StreamConfiguration``, retrieve the list of ``FrameBuffer``\s created for it
>> +using the frame allocator. Then create a vector of requests to be submitted to
>> +the camera.
>> +
>> +.. code:: cpp
>> +
>> +   Stream *stream = streamConfig.stream();
>> +   const std::vector<std::unique_ptr<FrameBuffer>> &buffers = allocator->buffers(stream);
>> +   std::vector<Request *> requests;
>> +
>> +Proceed to fill the request vector by creating ``Request`` instances from the
>> +camera device, and associate a buffer for each of them for the ``Stream``.
>> +
>> +.. code:: cpp
>> +
>> +       for (unsigned int i = 0; i < buffers.size(); ++i) {
>> +           Request *request = camera->createRequest();
>> +           if (!request)
>> +           {
>> +               std::cerr << "Can't create request" << std::endl;
>> +               return -ENOMEM;
>> +           }
>> +
>> +           const std::unique_ptr<FrameBuffer> &buffer = buffers[i];
>> +           int ret = request->addBuffer(stream, buffer.get());
>> +           if (ret < 0)
>> +           {
>> +               std::cerr << "Can't set buffer for request"
>> +                     << std::endl;
>> +               return ret;
>> +           }
>> +
>> +           requests.push_back(request);
>> +       }
>> +
>> +.. TODO: Controls
>> +
>> +.. TODO: A request can also have controls or parameters that you can apply to the image.
>> +
>> +Event handling and callbacks
>> +----------------------------
>> +
>> +The libcamera library uses the concept of `signals and slots` (similar to `Qt
>> +Signals and Slots`_) to connect events with callbacks to handle them.
>> +
>> +.. _signals and slots: http://libcamera.org/api-html/classlibcamera_1_1Signal.html#details
>> +.. _Qt Signals and Slots: https://doc.qt.io/qt-5/signalsandslots.html
>> +
>> +The ``Camera`` device emits two signals that applications can connect to in
>> +order to execute callbacks on frame completion events.
>> +
>> +The ``Camera::bufferCompleted`` signal notifies applications that a buffer with
>> +image data is available. Receiving notifications about the single buffer
>> +completion event allows applications to implement partial request completion
>> +support, and to inspect the buffer content before the request it is part of has
>> +fully completed.
>> +
>> +The ``Camera::requestCompleted`` signal notifies applications that a request
>> +has completed, which means all the buffers the request contains have now
>> +completed. Request completion notifications are always emitted in the same order
>> +as the requests have been queued to the camera.
>> +
>> +To receive the signals emission notifications, connect a slot function to the
>> +signal to handle it in the application code.
>> +
>> +.. code:: cpp
>> +
>> +   camera->requestCompleted.connect(requestComplete);
>> +
>> +For this example application, only the ``Camera::requestCompleted`` signal gets
>> +handled and the matching ``requestComplete`` slot method outputs information
>> +about the FrameBuffer to standard output. This callback is typically where an
>> +application accesses the image data from the camera and does something with it.
>> +
>> +Signals operate in the libcamera ``CameraManager`` thread context, so it is
>> +important not to block the thread for a long time, as this blocks internal
>> +processing of the camera pipelines, and can affect realtime performance.
>> +
>> +Handle request completion events
>> +~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
>> +
>> +Create the ``requestComplete`` function by matching the slot signature:
>> +
>> +.. code:: cpp
>> +
>> +   static void requestComplete(Request *request)
>> +   {
>> +       // Code to follow
>> +   }
>> +
>> +Request completion events can be emitted for requests which have been canceled,
>> +for example, by unexpected application shutdown. To avoid an application
>> +processing invalid image data, it’s worth checking that the request has
>> +completed successfully. The list of request completion statuses is available in
>> +the `Request::Status`_ class enum documentation.
>> +
>> +.. _Request::Status: https://www.libcamera.org/api-html/classlibcamera_1_1Request.html#a2209ba8d51af8167b25f6e3e94d5c45b
>> +
>> +.. code:: cpp
>> +
>> +   if (request->status() == Request::RequestCancelled)
>> +      return;
>> +
>> +If the ``Request`` has completed successfully, applications can access the
>> +completed buffers using the ``Request::buffers()`` function, which returns a map
>> +of ``FrameBuffer`` instances associated with the ``Stream`` that produced the
>> +images.
>> +
>> +.. code:: cpp
>> +
>> +   const std::map<Stream *, FrameBuffer *> &buffers = request->buffers();
>> +
>> +Iterating through the map allows applications to inspect each completed buffer
>> +in this request, and access the metadata associated to each frame.
>> +
>> +The metadata buffer contains information such the capture status, a timestamp,
>> +and the bytes used, as described in the `FrameMetadata`_ documentation.
>> +
>> +.. _FrameMetaData: http://libcamera.org/api-html/structlibcamera_1_1FrameMetadata.html
>> +
>> +.. code:: cpp
>> +
>> +   for (auto bufferPair : buffers) {
>> +       FrameBuffer *buffer = bufferPair.second;
>> +       const FrameMetadata &metadata = buffer->metadata();
>> +   }
>> +
>> +For this example application, inside the ``for`` loop from above, we ca print
>> +the Frame sequence number and details of the planes.
>> +
>> +.. code:: cpp
>> +
>> +   std::cout << " seq: " << std::setw(6) << std::setfill('0') << metadata.sequence << " bytesused: ";
>> +
>> +   unsigned int nplane = 0;
>> +   for (const FrameMetadata::Plane &plane : metadata.planes)
>> +   {
>> +       std::cout << plane.bytesused;
>> +       if (++nplane < metadata.planes.size()) std::cout << "/";
>> +   }
>> +
>> +   std::cout << std::endl;
>> +
>> +The expected output shows each monotonically increasing frame sequence number
>> +and the bytes used by planes.
>> +
>> +.. code:: text
>> +
>> +   seq: 000000 bytesused: 1843200
>> +   seq: 000002 bytesused: 1843200
>> +   seq: 000004 bytesused: 1843200
>> +   seq: 000006 bytesused: 1843200
>> +   seq: 000008 bytesused: 1843200
>> +   seq: 000010 bytesused: 1843200
>> +   seq: 000012 bytesused: 1843200
>> +   seq: 000014 bytesused: 1843200
>> +   seq: 000016 bytesused: 1843200
>> +   seq: 000018 bytesused: 1843200
>> +   seq: 000020 bytesused: 1843200
>> +   seq: 000022 bytesused: 1843200
>> +   seq: 000024 bytesused: 1843200
>> +   seq: 000026 bytesused: 1843200
>> +   seq: 000028 bytesused: 1843200
>> +   seq: 000030 bytesused: 1843200
>> +   seq: 000032 bytesused: 1843200
>> +   seq: 000034 bytesused: 1843200
>> +   seq: 000036 bytesused: 1843200
>> +   seq: 000038 bytesused: 1843200
>> +   seq: 000040 bytesused: 1843200
>> +   seq: 000042 bytesused: 1843200
>> +
>> +A completed buffer contains of course image data which can be accessed through
>> +the per-plane dma-buf file descriptor transported by the ``FrameBuffer``
>> +instance. An example of how to write image data to disk is available in the
>> +`BufferWriter class`_ which is a part of the ``cam`` utility application in the
>> +libcamera repository.
>> +
>> +.. _BufferWriter class: https://git.linuxtv.org/libcamera.git/tree/src/cam/buffer_writer.cpp
>> +
>> +With the handling of this request completed, it is possible to re-use the
>> +buffers by adding them to a new ``Request`` instance with their matching
>> +streams, and finally, queue the new capture request to the camera device:
>> +
>> +.. code:: cpp
>> +
>> +   request = camera->createRequest();
>> +   if (!request)
>> +   {
>> +       std::cerr << "Can't create request" << std::endl;
>> +       return;
>> +   }
>> +
>> +   for (auto it = buffers.begin(); it != buffers.end(); ++it)
>> +   {
>> +       Stream *stream = it->first;
>> +       FrameBuffer *buffer = it->second;
>> +
>> +       request->addBuffer(stream, buffer);
>> +   }
>> +
>> +   camera->queueRequest(request);
>> +
>> +Request queueing
>> +----------------
>> +
>> +The ``Camera`` device is now ready to receive frame capture requests and
>> +actually start delivering frames. In order to prepare for that, an application
>> +needs to first start the camera, and queue requests to it for them to be
>> +processed.
>> +
>> +In the main() function, just after having connected the
>> +``Camera::requestCompleted`` signal to the callback handler, start the camera
>> +and queue all the previously created requests.
>> +
>> +.. code:: cpp
>> +
>> +   camera->start();
>> +   for (Request *request : requests)
>> +       camera->queueRequest(request);
>> +
>> +Start an event loop
>> +~~~~~~~~~~~~~~~~~~~
>> +
>> +The libcamera library needs an event loop to monitor and dispatch events
>> +generated by the video devices part of the capture pipeline. Libcamera provides
> 
> s/Libcamera/libcamera/
> 
>> +its own ``EventDispatcher`` class (inspired by the `Qt event system`_) to
>> +process and deliver events generated by ``EventNotifiers``.
>> +
>> +.. _Qt event system: https://doc.qt.io/qt-5/eventsandfilters.html
>> +
>> +The libcamera library implements this by creating instances of the
>> +``EventNotifier`` class, which models a file descriptor event source registered
>> +to an ``EventDispatcher``. Whenever the ``EventDispatcher`` detects an event on
>> +a notifier it is monitoring, it emits the notifier's
>> +``EventNotifier::activated`` signal. The libcamera components connect to the
>> +notifiers' signals and emit application visible events, such as the
>> +``Camera::bufferReady`` and ``Camera::requestCompleted`` signals.
>> +
>> +The code below retrieves a reference to the system-wide event dispatcher and for
>> +the a fixed duration of 3 seconds, processes all the events detected in the
>> +system.
>> +
>> +.. code:: cpp
>> +
>> +   EventDispatcher *dispatcher = cm->eventDispatcher();
>> +   Timer timer;
>> +   timer.start(3000);
>> +   while (timer.isRunning())
>> +       dispatcher->processEvents();
>> +
>> +Clean up and stop the application
>> +---------------------------------
>> +
>> +The application is now finished with the camera and the resources the camera
>> +uses, so needs to do the following:
>> +
>> +-  stop the camera
>> +-  free the buffers in the FrameBufferAllocator and delete it
>> +-  release the lock on the camera and reset the pointer to it
>> +-  stop the camera manager
>> +
>> +.. code:: cpp
>> +
>> +   camera->stop();
>> +   allocator->free(stream);
>> +   delete allocator;
>> +   camera->release();
>> +   camera.reset();
>> +   cm->stop();
>> +
>> +   return 0;
>> +
>> +Build and run instructions
>> +--------------------------
>> +
>> +To build the application, use the `Meson build system`_ which is also the
>> +official build system of the libcamera library.
>> +
>> +Make sure both ``meson`` and ``libcamera`` are installed in your system. Please
>> +refer to your distribution documentation to install meson and install the most
>> +recent version of libcamera from the git repository at `Linux TV`_. You would
>> +also need to install the ``pkg-config`` tool to correctly identify the
>> +libcamera.so object install location in the system.
>> +
>> +.. _Meson build system: https://mesonbuild.com/
>> +.. _Linux TV: https://git.linuxtv.org/libcamera.git/
>> +
>> +Dependencies
>> +~~~~~~~~~~~~
>> +
>> +The test application presented here depends on the libcamera library to be
>> +available in a path that meson can identify. The libcamera install procedure
>> +performed using the ``ninja install`` command may by default deploy the
>> +libcamera components in the ``/usr/local/lib`` path, or a package manager may
>> +install it to ``/usr/lib`` depending on your distribution. If meson is unable to
>> +find the location of the libcamera installation, you may need to instruct meson
>> +to look into a specific path when searching for ``libcamera.so`` by setting the
>> +``PKG_CONFIG_PATH`` environment variable to the right location.
>> +
>> +Adjust the following command to use the ``pkgconfig`` directory where libcamera
>> +has been installed in your system.
>> +
>> +.. code:: shell
>> +
>> +   export PKG_CONFIG_PATH=/usr/local/lib/pkgconfig/
>> +
>> +Verify that ``pkg-config`` can identify the ``camera`` library with
>> +
>> +.. code:: shell
>> +
>> +   $ pkg-config --libs --cflags camera
>> +     -I/usr/local/include/libcamera -L/usr/local/lib -lcamera
>> +
>> +``meson`` can alternatively use ``cmake`` to locate packages, please refer to
>> +the ``meson`` documentation if you prefer to use it in place of ``pkgconfig``
>> +
>> +Build file
>> +~~~~~~~~~~
>> +
>> +With the dependencies correctly identified, prepare a ``meson.build`` build file
>> +to be placed in the same directory where the application lives. You can
>> +name your application as you like, but be sure to update the following snippet
>> +accordingly. In this example, the application file has been named
>> +``simple-cam.cpp``.
>> +
>> +.. code::
>> +
>> +   project('simple-cam', 'cpp')
>> +
>> +   simpler_cam = executable('simple-cam',
>> +       'simple-cam.cpp',
>> +       dependencies: dependency('camera', required : true))
>> +
>> +The ``dependencies`` line instructs meson to ask ``pkgconfig`` (or ``cmake``) to
>> +locate the ``camera`` library, (libcamera without the lib prefix) which the test
>> +application will be dynamically linked against.
>> +
>> +With the build file in place, compile and run the application with:
>> +
>> +.. code:: shell
>> +
>> +   $ meson build
>> +   $ cd build
>> +   $ ninja
>> +   $ ./simple-cam
>> +
>> +It is possible to increase the library debug output by using environment
>> +variables which control the library log filtering system:
>> +
>> +.. code:: shell
>> +
>> +   $ LIBCAMERA_LOG_LEVELS=0 ./simple-cam
>> diff --git a/Documentation/index.rst b/Documentation/index.rst
>> index fb391d2b6ebf..68b7ac06c506 100644
>> --- a/Documentation/index.rst
>> +++ b/Documentation/index.rst
>> @@ -15,3 +15,4 @@
>>  
>>     Developer Guide <guides/introduction>
>>     Pipeline Handler Writers Guide <guides/pipeline-handler>
>> +   Application Writers Guide <guides/application-developer>
> 
> Same comment, Writers or Writer's (including in the subject line, same
> for patch 2/3) ?

Yes, I think the apostrophe is correct.

> 
> I would move this before the pipeline handler guide. Same in
> meson.build.

Moved.

> 
> Other improvements can go on top.
> 
> Acked-by: Laurent Pinchart <laurent.pinchart at ideasonboard.com>

Thanks.


> 
>> diff --git a/Documentation/meson.build b/Documentation/meson.build
>> index 9f6c67071da9..6bff2e4a4912 100644
>> --- a/Documentation/meson.build
>> +++ b/Documentation/meson.build
>> @@ -54,6 +54,7 @@ if sphinx.found()
>>          'index.rst',
>>          'guides/introduction.rst',
>>          'guides/pipeline-handler.rst',
>> +        'guides/application-developer.rst',
>>      ]
>>  
>>      release = 'release=v' + libcamera_git_version
> 

-- 
Regards
--
Kieran


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