[libcamera-devel] [PATCH v4 1/3] Documentation: Guides: Developers Guide to Libcamera

Laurent Pinchart laurent.pinchart at ideasonboard.com
Thu Aug 20 18:06:05 CEST 2020


Hi Kieran,

On Thu, Aug 20, 2020 at 05:01:11PM +0100, Kieran Bingham wrote:
> On 20/08/2020 16:42, Laurent Pinchart wrote:
> > Hi Kieran,
> > 
> > Thank you for the patch.
> > 
> > s/Libcamera/libcamera/ in the subject line. This is the only issue that
> > really can't be fixed on top :-)
> > 
> > On Thu, Aug 20, 2020 at 02:47:49PM +0100, Kieran Bingham wrote:
> >> From: Chris Chinchilla <chris at gregariousmammal.com>
> >>
> >> Create an introduction and overview for new developers to libcamera.
> >>
> >> Provide an overview of the Camera Stack, and Architecture of libcamera
> >> and introduce the main concepts of libcamera.
> >>
> >> Signed-off-by: Chris Chinchilla <chris at gregariousmammal.com>
> >> [Kieran: Rework/Reflow, add diagrams, licensing]
> >> Signed-off-by: Kieran Bingham <kieran.bingham at ideasonboard.com>
> >>
> >> ---
> >>  Documentation/guides/introduction.rst | 319 ++++++++++++++++++++++++++
> >>  Documentation/index.rst               |   2 +
> >>  Documentation/meson.build             |   1 +
> >>  3 files changed, 322 insertions(+)
> >>  create mode 100644 Documentation/guides/introduction.rst
> >>
> >> diff --git a/Documentation/guides/introduction.rst b/Documentation/guides/introduction.rst
> >> new file mode 100644
> >> index 000000000000..f34d2cf7cbdc
> >> --- /dev/null
> >> +++ b/Documentation/guides/introduction.rst
> >> @@ -0,0 +1,319 @@
> >> +.. SPDX-License-Identifier: CC-BY-SA-4.0
> >> +
> >> +Developers guide to libcamera
> >> +=============================
> >> +
> >> +The Linux kernel handles multimedia devices through the 'Linux media' subsystem
> >> +and provides a set of APIs (application programming interfaces) known
> >> +collectively as V4L2 (`Video for Linux 2`_) and the `Media Controller`_ API
> >> +which provide an interface to interact and control media devices.
> >> +
> >> +Included in this subsystem are drivers for camera sensors, CSI2 (Camera
> >> +Serial Interface) recievers, and ISPs (Image Signal Processors)
> >> +
> >> +The usage of these drivers to provide a functioning camera stack is a
> >> +responsibility that lies in userspace which is commonly implemented separately
> >> +by vendors without a common architecture or API for application developers.
> >> +
> >> +libcamera provides a complete camera stack for Linux based systems to abstract
> >> +functionality desired by camera application developers and process the
> >> +configuration of hardware and image control algorithms requried to obtain
> >> +desireable results from the camera.
> >> +
> >> +.. _Video for Linux 2: https://www.linuxtv.org/downloads/v4l-dvb-apis-new/userspace-api/v4l/v4l2.html
> >> +.. _Media Controller: https://www.linuxtv.org/downloads/v4l-dvb-apis-new/userspace-api/mediactl/media-controller.html
> >> +
> >> +
> >> +In this developers guide, we will explore the `Camera Stack`_ and how it is
> >> +can be visualised at a high level, and explore the internal `Architecture`_ of
> >> +the libcamera library with its components. The current `Platform Support`_ is
> >> +detailed, as well as an overview of the `Licensing`_ requirements of the
> >> +project.
> >> +
> >> +This introduction is followed by a walkthrough tutorial to newcomers wishing to
> >> +support a new platform with the `Pipeline Handler Writers Guide`_ and for those
> >> +looking to make use of the libcamera native API an `Application Writers Guide`_
> >> +provides a tutorial of the key APIs exposed by libcamera.
> >> +
> >> +.. _Pipeline Handler Writers Guide: pipeline-handler.html
> >> +.. _Application Writers Guide: application-developer.html
> >> +
> >> +.. TODO: Correctly link to the other articles of the guide
> >> +
> >> +Camera Stack
> >> +------------
> >> +
> >> +The libcamera library is implemented in userspace, and makes use of underlying
> >> +kernel drivers that directly interact with hardware.
> >> +
> >> +Applications can make use of libcamera through the native `libcamera API`_'s or
> >> +through an adaptation layer integrating libcamera into a larger framework.
> >> +
> >> +.. _libcamera API: https://www.libcamera.org/api-html/index.html
> >> +
> >> +::
> >> +
> >> +    Application Layer
> >> +     /    +--------------+  +--------------+  +--------------+  +--------------+
> >> +     |    |    Native    |  |   Framework  |  |    Native    |  |   Android    |
> >> +     |    |     V4L2     |  |  Application |  |   libcamera  |  |   Camera     |
> >> +     |    |  Application |  |  (gstreamer) |  |  Application |  |  Framework   |
> >> +     \    +--------------+  +--------------+  +--------------+  +--------------+
> >> +
> >> +                 ^                 ^                 ^                 ^
> >> +                 |                 |                 |                 |
> >> +                 |                 |                 |                 |
> >> +                 v                 v                 |                 v
> >> +    Adaptation Layer                                 |
> >> +     /    +--------------+  +--------------+         |          +--------------+
> >> +     |    |    V4L2      |  |  gstreamer   |         |          |   Android    |
> >> +     |    | Compatability|  |   element    |         |          |   Camera     |
> >> +     |    |  (preload)   |  |(libcamerasrc)|         |          |     HAL      |
> >> +     \    +--------------+  +--------------+         |          +--------------+
> >> +                                                     |
> >> +                 ^                 ^                 |                 ^
> >> +                 |                 |                 |                 |
> >> +                 |                 |                 |                 |
> >> +                 v                 v                 v                 v
> >> +    libcamera Framework
> >> +     /    +--------------------------------------------------------------------+
> >> +     |    |                                                                    |
> >> +     |    |                             libcamera                              |
> >> +     |    |                                                                    |
> >> +     \    +--------------------------------------------------------------------+
> >> +
> >> +                         ^                  ^                  ^
> >> +    Userspace            |                  |                  |
> >> +   --------------------- | ---------------- | ---------------- | ---------------
> >> +    Kernel               |                  |                  |
> >> +                         v                  v                  v
> >> +
> >> +                   +-----------+      +-----------+      +-----------+
> >> +                   |   Media   | <--> |   Video   | <--> |   V4L2    |
> >> +                   |  Device   |      |  Device   |      |  Subdev   |
> >> +                   +-----------+      +-----------+      +-----------+
> >> +
> >> +The camera stack comprises of four software layers. From bottom to top:
> >> +
> >> +* The kernel drivers control the camera hardware and expose a low-level
> >> +  interface to userspace through the Linux kernel V4L2 family of APIs
> >> +  (Media Controller API, V4L2 Video Device API and V4L2 Subdev API).
> >> +
> >> +* The libcamera framework is the core part of the stack. It handles all control
> >> +  of the camera devices in its core component, libcamera, and exposes a native
> >> +  C++ API to upper layers.
> >> +
> >> +* The libcamera adaptation layer is an umbrella term designating the components
> >> +  that interface to libcamera in other frameworks. Notable examples are the V4L2
> >> +  compatibility layer, the gstreamer libcamera element, and the Android camera
> >> +  HAL implementation based on libcamera which are provided as a part of the
> >> +  libcamera project.
> >> +
> >> +* The applications and upper level frameworks are based on the libcamera
> >> +  framework or libcamera adaptation, and are outside of the scope of the
> >> +  libcamera project, however example native applications (cam, qcam) are
> >> +  provided for testing.
> >> +
> >> +
> >> +V4L2 Compatibility Layer
> >> +  V4L2 compatibility is achieved through a shared library that traps all
> >> +  accesses to camera devices and routes them to libcamera to emulate high-level
> >> +  V4L2 camera devices. It is injected in a process address space through
> >> +  `LD_PRELOAD` and is completely transparent for applications.
> >> +
> >> +  The compatibility layer exposes camera device features on a best-effort basis,
> >> +  and aims for the level of features traditionally available from a UVC camera
> >> +  designed for video conferencing.
> >> +
> >> +Android Camera HAL
> >> +  Camera support for Android is achieved through a generic Android camera HAL
> >> +  implementation on top of libcamera. The HAL implements features required by
> >> +  Android and out of scope from libcamera, such as JPEG encoding support.
> >> +
> >> +  This component is used to provide support for ChromeOS platforms
> >> +
> >> +GStreamer element (gstlibcamerasrc)
> >> +  A `GStreamer element`_ is provided to allow capture from libcamera supported
> >> +  devices through GStreamer pipelines, and connect to other elements for further
> >> +  processing.
> >> +
> >> +  Development of this element is ongoing and is limited to a single stream.
> >> +
> >> +Native libcamera API
> >> +  Applications can make use of the libcamera API directly using the C++
> >> +  API. An example application and walkthrough using the libcamera API can be
> >> +  followed in the `Application Writers Guide`_
> >> +
> >> +.. _GStreamer element: https://gstreamer.freedesktop.org/documentation/application-development/basics/elements.html
> >> +
> >> +Architecture
> >> +------------
> >> +
> >> +While offering a unified API towards upper layers, and presenting itself as a
> >> +single library, libcamera isn’t monolithic. It exposes multiple components
> >> +through its public API and is built around a set of separate helpers internally.
> >> +Hardware abstractractions are handled through the use of device-specific
> >> +components where required and dynamically loadable plugins are used to separate
> >> +image processing algorithms from the core libcamera codebase.
> >> +
> >> +::
> >> +
> >> +   --------------------------< libcamera Public API >---------------------------
> >> +                 ^                                          ^
> >> +                 |                                          |
> >> +                 v                                          v
> >> +          +-------------+  +---------------------------------------------------+
> >> +          |   Camera    |  |  Camera Device                                    |
> >> +          |   Manager   |  | +-----------------------------------------------+ |
> >> +          +-------------+  | | Device-Agnostic                               | |
> >> +                 ^         | |                                               | |
> >> +                 |         | |                    +--------------------------+ |
> >> +                 |         | |                    |   ~~~~~~~~~~~~~~~~~~~~~~~  |
> >> +                 |         | |                    |  {  +-----------------+  } |
> >> +                 |         | |                    |  }  | //// Image //// |  { |
> >> +                 |         | |                    | <-> | / Processing // |  } |
> >> +                 |         | |                    |  }  | / Algorithms // |  { |
> >> +                 |         | |                    |  {  +-----------------+  } |
> >> +                 |         | |                    |   ~~~~~~~~~~~~~~~~~~~~~~~  |
> >> +                 |         | |                    | ========================== |
> >> +                 |         | |                    |     +-----------------+    |
> >> +                 |         | |                    |     | // Pipeline /// |    |
> >> +                 |         | |                    | <-> | /// Handler /// |    |
> >> +                 |         | |                    |     | /////////////// |    |
> >> +                 |         | +--------------------+     +-----------------+    |
> >> +                 |         |                                   Device-Specific |
> >> +                 |         +---------------------------------------------------+
> >> +                 |                          ^                         ^
> >> +                 |                          |                         |
> >> +                 v                          v                         v
> >> +          +--------------------------------------------------------------------+
> >> +          | Helpers and Support Classes                                        |
> >> +          | +-------------+  +-------------+  +-------------+  +-------------+ |
> >> +          | |  MC & V4L2  |  |   Buffers   |  | Sandboxing  |  |   Plugins   | |
> >> +          | |   Support   |  |  Allocator  |  |     IPC     |  |   Manager   | |
> >> +          | +-------------+  +-------------+  +-------------+  +-------------+ |
> >> +          | +-------------+  +-------------+                                   |
> >> +          | |  Pipeline   |  |     ...     |                                   |
> >> +          | |   Runner    |  |             |                                   |
> >> +          | +-------------+  +-------------+                                   |
> >> +          +--------------------------------------------------------------------+
> >> +
> >> +            /// Device-Specific Components
> >> +            ~~~ Sandboxing
> >> +
> >> +
> >> +Camera Manager
> >> +  The Camera Manager enumerates cameras and instantiates Pipeline Handlers to
> >> +  manage each Camera that libcamera supports. The Camera Manager supports
> >> +  hotplug detection and notification events when supported by the underlying
> >> +  kernel devices.
> >> +
> >> +  There is only ever one instance of the Camera Manager running per application.
> >> +  Each application's instance of the Camera Manager ensures that only a single
> >> +  application can take control of a camera device at once.
> >> +
> >> +  Read the `Camera Manager API`_ documentation for more details.
> >> +
> >> +.. _Camera Manager API: http://libcamera.org/api-html/classlibcamera_1_1CameraManager.html
> >> +
> >> +Camera Device
> >> +  The Camera class represents a single item of camera hardware that is capable
> >> +  of producing one or more image streams, and provides the API to interact with
> >> +  the underlying device.
> >> +
> >> +  If a system has multiple instances of the same hardware attached, each has it's
> >> +  own instance of the camera class.
> >> +
> >> +  The API exposes full control of the device to upper layers of libcamera through
> >> +  the public API, making it the highest level object libcamera exposes, and the
> >> +  object that all other API operations interact with from configuration to
> >> +  capture.
> >> +
> >> +  Read the `Camera API`_ documentation for more details.
> >> +
> >> +..  _Camera API: http://libcamera.org/api-html/classlibcamera_1_1Camera.html
> >> +
> >> +Pipeline Handler
> >> +  The Pipeline Handler manages the complex pipelines exposed by the kernel
> >> +  drivers through the Media Controller and V4L2 APIs. It abstracts pipeline
> >> +  handling to hide device-specific details from the rest of the library, and
> >> +  implements both pipeline configuration based on stream configuration, and
> >> +  pipeline runtime execution and scheduling when needed by the device.
> >> +
> >> +  The Pipeline Handler lives in the same process as the rest of the library, and
> >> +  has access to all helpers and kernel camera-related devices.
> >> +
> >> +  Hardware abstraction is handled by device specific Pipeline Handlers which are
> >> +  derived from the Pipeline Handler base class allowing commonality to be shared
> >> +  among the implementations.
> >> +
> >> +  Derived pipeline handlers create Camera device instances based on the devices
> >> +  they detect and support on the running system, and are responsible for
> >> +  managing the interactions with a camera device.
> >> +
> >> +  More details can be found in the `PipelineHandler API`_ documentation, and the
> >> +  `Pipeline Handler Writers Guide`_.
> >> +
> >> +.. _PipelineHandler API: http://libcamera.org/api-html/classlibcamera_1_1PipelineHandler.html
> >> +
> >> +Image Processing Algorithms
> >> +  An image processing algorithm (IPA) component is a loadable plugin that
> >> +  implements 3A (Auto-Exposure, Auto-White Balance, and Auto-Focus) and other
> >> +  algorithms.
> >> +
> >> +  The algorithms run on the CPU and interact with the camera devices through the
> >> +  Pipeline Handler to control hardware image processing based on the parameters
> >> +  supplied by upper layers, maintaining state and closing the control loop
> >> +  of the ISP.
> >> +
> >> +  The component is sandboxed and can only interact with libcamera through the
> >> +  API provided by the Pipeline Handler and an IPA has no direct access to kernel
> >> +  camera devices.
> >> +
> >> +  Open source IPA modules built with libcamera can be run in the same process
> >> +  space as libcamera, however external IPA modules are run in a separate process
> >> +  from the main libcamera process. IPA modules have a restricted view of the
> >> +  system, including no access to networking APIs and limited access to file
> >> +  systems.
> >> +
> >> +  IPA modules are only required for platforms and devices with an ISP controlled
> >> +  by the host CPU. Camera sensors which have an integrated ISP are not
> >> +  controlled through the IPA module.
> >> +
> >> +Platform Support
> >> +----------------
> >> +
> >> +The library currently supports the following hardware platforms specifically
> >> +with dedicated pipeline handlers:
> >> +
> >> +   -  Intel IPU3 (ipu3)
> >> +   -  Rockchip RK3399 (rkisp1)
> >> +   -  RaspberryPi 3 and 4 (raspberrypi)
> >> +
> >> +Furthermore, generic platform support is provided for the following:
> >> +
> >> +   -  USB video device class cameras (uvcvideo)
> >> +   -  iMX7, Allwinner Sun6i (simple)
> >> +   -  Virtual media controller driver for test use cases (vimc)
> >> +
> >> +Licensing
> >> +---------
> >> +
> >> +The libcamera core, is covered by the `LGPL-2.1-or-later`_ license. Pipeline
> >> +Handlers are a part of the libcamera code base and need to be contributed
> >> +upstream by device vendors. IPA modules included in libcamera are covered by a
> >> +free software license, however third-parties may develop IPA modules outside of
> >> +libcamera and distribute them under a closed-source license, provided they do
> >> +not include source code from the libcamera project.
> > 
> > The last sentence can be scary as it could be interpreted as forbidding
> > #include of the libcamera headers. How about reusing the wording of
> > COPYING.rst ?
> > 
> > "..., provided they comply with the licensing requirements of any
> > software they include or link to."
> 
> Do we have different versions of COPYING.rst?
> 
> This *was* taken from COPYING.rst....
> 
> https://git.linuxtv.org/libcamera.git/tree/COPYING.rst#n10

My bad. COPYING.rst uses different wordings. Let's fix that on top in
both documents.

> >> +
> >> +The libcamera project itself contains multiple libraries, applications and
> >> +utilities. Licenses are expressed through SPDX tags in text-based files that
> >> +support comments, and through the .reuse/dep5 file otherwise. A copy of all
> >> +licenses are stored in the LICENSES directory, and a full summary of the
> >> +licensing used throughout the project can be found in the COPYING.rst document.
> >> +
> >> +Applications which link dynamically against libcamera and use only the public
> >> +API are an independent work of the authors and have no license restrictions
> >> +imposed upon them from libcamera.
> >> +
> >> +.. _LGPL-2.1-or-later: https://spdx.org/licenses/LGPL-2.1-or-later.html
> > 
> > Once we integrate this documentation with the website (which I assume
> > will require some refactoring), I'd prefer linking to COPYING.rst
> > instead of duplicating part of the information here. Nothing that needs
> > to be changed now, let's just keep this in mind for future work.
> > 
> > I'll propose in the future small changes that could go on top. For now,
> > 
> > Acked-by: Laurent Pinchart <laurent.pinchart at ideasonboard.com>
> > 
> >> \ No newline at end of file
> >> diff --git a/Documentation/index.rst b/Documentation/index.rst
> >> index 4e746bb17c4a..cfcfd388699b 100644
> >> --- a/Documentation/index.rst
> >> +++ b/Documentation/index.rst
> >> @@ -12,3 +12,5 @@
> >>     Home <self>
> >>     Docs <docs>
> >>     Contribute <contributing>
> >> +
> >> +   Developer Guide <guides/introduction>
> >> diff --git a/Documentation/meson.build b/Documentation/meson.build
> >> index 6d9a397cf1a3..dd7ae700af11 100644
> >> --- a/Documentation/meson.build
> >> +++ b/Documentation/meson.build
> >> @@ -52,6 +52,7 @@ if sphinx.found()
> >>          'contributing.rst',
> >>          'docs.rst',
> >>          'index.rst',
> >> +        'guides/introduction.rst',
> >>      ]
> >>  
> >>      release = 'release=v' + libcamera_git_version

-- 
Regards,

Laurent Pinchart


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