[libcamera-devel] [PATCH v2 4/4] simple-cam: Provide event-loop backed by libevent

Umang Jain email at uajain.com
Tue Dec 1 18:43:14 CET 2020


libcamera moved its EventDispatcher and Timer API to its internal API,
since providing an event loop to applications should not be the job of
libcamera. Application utility like cam, were ported to use libevent,
hence inspired from that, un-break simple-cam by using the similar
implementation to replace the EventDispatcher and Timer functionality
by libevent.

Signed-off-by: Umang Jain <email at uajain.com>
---
 meson.build    |   1 +
 simple-cam.cpp | 101 +++++++++++++++++++++++++++++++++++++++++++------
 2 files changed, 91 insertions(+), 11 deletions(-)

diff --git a/meson.build b/meson.build
index c312f2c..0eca0a1 100644
--- a/meson.build
+++ b/meson.build
@@ -14,6 +14,7 @@ src_files = files([
 # libcamera install path camera.pc file ($prefix/lib/pkgconfig/camera.pc)
 libcamera_deps = [
       dependency('camera', required : true),
+      dependency('libevent_pthreads', required : true),
 ]
 
 cpp_arguments = [ '-Wno-unused-parameter', ]
diff --git a/simple-cam.cpp b/simple-cam.cpp
index 0e26895..dd785fc 100644
--- a/simple-cam.cpp
+++ b/simple-cam.cpp
@@ -8,12 +8,58 @@
 #include <iomanip>
 #include <iostream>
 #include <memory>
+#include <mutex>
+
+#include <event2/event.h>
+#include <event2/thread.h>
 
 #include <libcamera/libcamera.h>
 
+#define TIMEOUT_SEC 3
+
 using namespace libcamera;
 std::shared_ptr<Camera> camera;
 
+/*
+ * --------------------------------------------------------------------
+ * Helper functions to interact and control the event loop.
+ * \todo Split event loop handling to a separate class and file.
+ */
+bool capture = true;
+std::mutex lock;
+std::list<std::function<void()>> calls_;
+struct event_base *event;
+
+void interrupt()
+{
+	event_base_loopbreak(event);
+}
+
+void callLater(const std::function<void()> &func)
+{
+	{
+		std::unique_lock<std::mutex> locker(lock);
+		calls_.push_back(func);
+	}
+
+	interrupt();
+}
+
+void dispatchCalls()
+{
+	std::unique_lock<std::mutex> locker(lock);
+
+	for (auto iter = calls_.begin(); iter != calls_.end(); ) {
+		std::function<void()> call = std::move(*iter);
+
+		iter = calls_.erase(iter);
+
+		locker.unlock();
+		call();
+		locker.lock();
+	}
+}
+
 /*
  * --------------------------------------------------------------------
  * Handle RequestComplete
@@ -21,13 +67,26 @@ std::shared_ptr<Camera> camera;
  * For each Camera::requestCompleted Signal emitted from the Camera the
  * connected Slot is invoked.
  *
+ * The Slot is invoked in the CameraManager's thread, hence one should avoid
+ * any heavy processing here. The processing of the request shall be re-directed
+ * to the application's thread instead, so as not to block the CameraManager's
+ * thread for large amount of time.
+ *
  * The Slot receives the Request as a parameter.
  */
+
+static void processRequest(Request *request);
+
 static void requestComplete(Request *request)
 {
 	if (request->status() == Request::RequestCancelled)
 		return;
 
+	callLater(std::bind(&processRequest, request));
+}
+
+static void processRequest(Request *request)
+{
 	const Request::BufferMap &buffers = request->buffers();
 
 	for (auto bufferPair : buffers) {
@@ -60,6 +119,15 @@ static void requestComplete(Request *request)
 	camera->queueRequest(request);
 }
 
+void timeoutTriggered(int fd, short event, void *arg)
+{
+	capture = false;
+	interrupt();
+
+	std::cout << "Capture ran for " << TIMEOUT_SEC << " seconds, Exiting."
+		  << std::endl;
+}
+
 int main()
 {
 	/*
@@ -321,18 +389,25 @@ int main()
 	 * In order to dispatch events received from the video devices, such
 	 * as buffer completions, an event loop has to be run.
 	 *
-	 * Libcamera provides its own default event dispatcher realized by
-	 * polling a set of file descriptors, but applications can integrate
-	 * their own even loop with the Libcamera EventDispatcher.
-	 *
-	 * Here, as an example, run the poll-based EventDispatcher for 3
-	 * seconds.
+	 * simple-cam uses a base event loop provided by libevent, which is run
+	 * for TIMEOUT_SEC seconds after which, the event loop is interrupted
+	 * via interrupt() and begins the cleanup. The interval for which the
+	 * event loop is being run, completed requests are processed via
+	 * requestComplete() handler.
 	 */
-	EventDispatcher *dispatcher = cm->eventDispatcher();
-	Timer timer;
-	timer.start(3000);
-	while (timer.isRunning())
-		dispatcher->processEvents();
+	struct event *ev;
+	struct timeval tv;
+
+	tv.tv_sec = TIMEOUT_SEC;
+	tv.tv_usec = 0;
+	evthread_use_pthreads();
+	event = event_base_new();
+	ev = event_new(event, -1, EV_TIMEOUT, &timeoutTriggered, NULL);
+	event_add(ev, &tv);
+	while (capture) {
+		dispatchCalls();
+		event_base_loop(event, EVLOOP_NO_EXIT_ON_EMPTY);
+	}
 
 	/*
 	 * --------------------------------------------------------------------
@@ -341,6 +416,10 @@ int main()
 	 * Stop the Camera, release resources and stop the CameraManager.
 	 * Libcamera has now released all resources it owned.
 	 */
+	event_free(ev);
+	event_base_free(event);
+	libevent_global_shutdown();
+
 	camera->stop();
 	allocator->free(stream);
 	delete allocator;
-- 
2.26.2



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