[libcamera-devel] [PATCH v2 3/4] test: v4l2_videodevice: Add test for V4L2BufferCache
Laurent Pinchart
laurent.pinchart at ideasonboard.com
Sat Feb 29 17:16:40 CET 2020
Hi Niklas,
Thank you for the patch.
On Mon, Feb 24, 2020 at 08:36:00PM +0100, Niklas Söderlund wrote:
> Add test to test the different modes and situations the V4L2BufferCache
> can be put in. The tests verify that a FrameBuffer used with the cache
> results in a V4L2 video device index, and that the cache implementation
> is capable of keeping buffers in a hot state.
>
> Signed-off-by: Niklas Söderlund <niklas.soderlund at ragnatech.se>
> ---
> * Changes since v1
> - Update comments in code.
> - Use std::mt19937 PRNG instead of rand()
> - Print randomize and print std::mt19937 initial seed to be able to
> reproduce a test run with the same random sequences.
> - Add const std::vector<std::unique_ptr<FrameBuffer>> &buffers "alias"
> for source.buffers() to make code more readable.
> - Make use of libtest common implementation of BufferSource.
> ---
> test/v4l2_videodevice/buffer_cache.cpp | 215 +++++++++++++++++++++++++
> test/v4l2_videodevice/meson.build | 1 +
> 2 files changed, 216 insertions(+)
> create mode 100644 test/v4l2_videodevice/buffer_cache.cpp
>
> diff --git a/test/v4l2_videodevice/buffer_cache.cpp b/test/v4l2_videodevice/buffer_cache.cpp
> new file mode 100644
> index 0000000000000000..0a8cb0d28ca9b204
> --- /dev/null
> +++ b/test/v4l2_videodevice/buffer_cache.cpp
> @@ -0,0 +1,215 @@
> +/* SPDX-License-Identifier: GPL-2.0-or-later */
> +/*
> + * Copyright (C) 2020, Google Inc.
> + *
> + * Test the buffer cache different operation modes
> + */
> +
> +#include <iostream>
> +#include <random>
> +#include <vector>
> +
> +#include <libcamera/stream.h>
> +
> +#include "buffer_source.h"
> +
> +#include "test.h"
> +
> +using namespace libcamera;
> +
> +namespace {
> +
> +class BufferCacheTest : public Test
> +{
> +public:
> + /*
> + * Test that a cache with the same size as there are buffers results in
> + * a sequential run over; 0, 1, 2, 3, 4, 0, 1, 2, 3, 4, ...
> + *
> + * The test is only valid when the cache size is as least as big as the
> + * number of buffers.
> + */
> + int testSequential(V4L2BufferCache *cache,
> + const std::vector<std::unique_ptr<FrameBuffer>> &buffers)
> + {
> + for (unsigned int i = 0; i < buffers.size() * 100; i++) {
> + int nBuffer = i % buffers.size();
> + int index = cache->get(*buffers[nBuffer].get());
> +
> + if (index != nBuffer) {
> + std::cout << "Expected index " << nBuffer
> + << " got " << index << std::endl;
> + return TestFail;
> + }
> +
> + cache->put(index);
> + }
> +
> + return TestPass;
> + }
> +
> + /*
> + * Test that randomly putting buffers to the cache always results in a
> + * valid index.
> + */
> + int testRandom(V4L2BufferCache *cache,
> + const std::vector<std::unique_ptr<FrameBuffer>> &buffers)
> + {
> + std::uniform_int_distribution<> dist(0, buffers.size() - 1);
> +
> + for (unsigned int i = 0; i < buffers.size() * 100; i++) {
> + int nBuffer = dist(generator_);
> + int index = cache->get(*buffers[nBuffer].get());
> +
> + if (index < 0) {
> + std::cout << "Failed lookup from cache"
> + << std::endl;
> + return TestFail;
> + }
> +
> + cache->put(index);
> + }
> +
> + return TestPass;
> + }
> +
> + /*
> + * Test that using a buffer more frequently keeps it hot in the cache at
> + * all times.
> + */
> + int testHot(V4L2BufferCache *cache,
> + const std::vector<std::unique_ptr<FrameBuffer>> &buffers,
> + unsigned int hotFrequency)
> + {
> + /* Run the random test on the cache to make it messy. */
> + if (testRandom(cache, buffers) != TestPass)
> + return TestFail;
> +
> + std::uniform_int_distribution<> dist(0, buffers.size() - 1);
> +
> + /* Pick a hot buffer at random and store its index. */
> + int hotBuffer = dist(generator_);
> + int hotIndex = cache->get(*buffers[hotBuffer].get());
> + cache->put(hotIndex);
> +
> + /*
> + * Queue hot buffer at the requested frequency and make sure
> + * it stays hot.
> + */
> + for (unsigned int i = 0; i < buffers.size() * 100; i++) {
> + int nBuffer, index;
> + bool hotQueue = i % hotFrequency == 0;
> +
> + if (hotQueue)
> + nBuffer = hotBuffer;
> + else
> + nBuffer = dist(generator_);
> +
> + index = cache->get(*buffers[nBuffer].get());
> +
> + if (index < 0) {
> + std::cout << "Failed lookup from cache"
> + << std::endl;
> + return TestFail;
> + }
> +
> + if (hotQueue && index != hotIndex) {
> + std::cout << "Hot buffer got cold"
> + << std::endl;
> + return TestFail;
> + }
> +
> + cache->put(index);
> + }
> +
> + return TestPass;
> + }
> +
> + int init() override
> + {
> + std::random_device rd;
> + unsigned int seed = rd();
> +
> + std::cout << "Random seed is " << seed << std::endl;
> +
> + generator_.seed(seed);
As reported by Kieran, using real randomness in our tests makes them
non-reproducible. Should we leave the generate unseeded ?
Reviewed-by: Laurent Pinchart <laurent.pinchart at ideasonboard.com>
> +
> + return TestPass;
> + }
> +
> + int run() override
> + {
> + const unsigned int numBuffers = 8;
> +
> + StreamConfiguration cfg;
> + cfg.pixelFormat = V4L2_PIX_FMT_YUYV;
> + cfg.size = Size(600, 800);
> + cfg.bufferCount = numBuffers;
> +
> + BufferSource source;
> + int ret = source.allocate(cfg);
> + if (ret != TestPass)
> + return ret;
> +
> + const std::vector<std::unique_ptr<FrameBuffer>> &buffers =
> + source.buffers();
> +
> + if (buffers.size() != numBuffers) {
> + std::cout << "Got " << buffers.size()
> + << " buffers, expected " << numBuffers
> + << std::endl;
> + return TestFail;
> + }
> +
> + /*
> + * Test cache of same size as there are buffers, the cache is
> + * created from a list of buffers and will be pre-populated.
> + */
> + V4L2BufferCache cacheFromBuffers(buffers);
> +
> + if (testSequential(&cacheFromBuffers, buffers) != TestPass)
> + return TestFail;
> +
> + if (testRandom(&cacheFromBuffers, buffers) != TestPass)
> + return TestFail;
> +
> + if (testHot(&cacheFromBuffers, buffers, numBuffers) != TestPass)
> + return TestFail;
> +
> + /*
> + * Test cache of same size as there are buffers, the cache is
> + * not pre-populated.
> + */
> + V4L2BufferCache cacheFromNumbers(numBuffers);
> +
> + if (testSequential(&cacheFromNumbers, buffers) != TestPass)
> + return TestFail;
> +
> + if (testRandom(&cacheFromNumbers, buffers) != TestPass)
> + return TestFail;
> +
> + if (testHot(&cacheFromNumbers, buffers, numBuffers) != TestPass)
> + return TestFail;
> +
> + /*
> + * Test cache half the size of number of buffers used, the cache
> + * is not pre-populated.
> + */
> + V4L2BufferCache cacheHalf(numBuffers / 2);
> +
> + if (testRandom(&cacheHalf, buffers) != TestPass)
> + return TestFail;
> +
> + if (testHot(&cacheHalf, buffers, numBuffers / 2) != TestPass)
> + return TestFail;
> +
> + return TestPass;
> + }
> +
> +private:
> + std::mt19937 generator_;
> +};
> +
> +} /* namespace */
> +
> +TEST_REGISTER(BufferCacheTest);
> diff --git a/test/v4l2_videodevice/meson.build b/test/v4l2_videodevice/meson.build
> index 5c52da7219c21cc3..685fcf6d16d72182 100644
> --- a/test/v4l2_videodevice/meson.build
> +++ b/test/v4l2_videodevice/meson.build
> @@ -5,6 +5,7 @@ v4l2_videodevice_tests = [
> [ 'controls', 'controls.cpp' ],
> [ 'formats', 'formats.cpp' ],
> [ 'request_buffers', 'request_buffers.cpp' ],
> + [ 'buffer_cache', 'buffer_cache.cpp' ],
> [ 'stream_on_off', 'stream_on_off.cpp' ],
> [ 'capture_async', 'capture_async.cpp' ],
> [ 'buffer_sharing', 'buffer_sharing.cpp' ],
--
Regards,
Laurent Pinchart
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