[libcamera-devel] [PATCH v3 17/33] libcamera: v4l2_videodevice: Add V4L2BufferCache to deal with index mapping
Laurent Pinchart
laurent.pinchart at ideasonboard.com
Sat Jan 11 01:34:22 CET 2020
Hi Niklas,
Thank you for the patch.
On Fri, Jan 10, 2020 at 08:37:52PM +0100, Niklas Söderlund wrote:
> In preparation for the FrameBuffer interface add a class that will deal
> with keeping the cache between dmabuf file descriptors and V4L2 video
> device buffer indexes.
>
> This initial implementation ensures that no hot association is lost
> while its eviction strategy could be improved in the future.
>
> Signed-off-by: Niklas Söderlund <niklas.soderlund at ragnatech.se>
> Reviewed-by: Laurent Pinchart <laurent.pinchart at ideasonboard.com>
> ---
> * Changes since v2
> - Entry constructor and operator== takes FrameBuffer instead of
> std::vector<FrameBuffer::Plane>.
> - Move Entry inline functions to from .h to .cpp file
> - Make Entry::Plane a struct
> - Add a miss counter
>
> * Changes since v1
> - fetch() take a const reference instead of a const pointer
> - Rename argument for V4L2BufferCache()
> - Rename V4L2BufferCache::CacheInfo to V4L2BufferCache::Entry.
> - Turn V4L2BufferCache::Entry into a class with constructors for
> foo.emplace_back().
> - Rename V4L2BufferCache::fetch() to V4L2BufferCache::get()
> - Make use of operator==
> - Large updates of documentation.
> ---
> src/libcamera/include/v4l2_videodevice.h | 45 +++++++-
> src/libcamera/v4l2_videodevice.cpp | 136 ++++++++++++++++++++++-
> 2 files changed, 177 insertions(+), 4 deletions(-)
>
> diff --git a/src/libcamera/include/v4l2_videodevice.h b/src/libcamera/include/v4l2_videodevice.h
> index 1f52fe0120831fa3..820b0cb297744828 100644
> --- a/src/libcamera/include/v4l2_videodevice.h
> +++ b/src/libcamera/include/v4l2_videodevice.h
> @@ -11,7 +11,9 @@
> #include <vector>
>
> #include <linux/videodev2.h>
> +#include <memory>
>
> +#include <libcamera/buffer.h>
> #include <libcamera/geometry.h>
> #include <libcamera/pixelformats.h>
> #include <libcamera/signal.h>
> @@ -22,9 +24,6 @@
>
> namespace libcamera {
>
> -class Buffer;
> -class BufferMemory;
> -class BufferPool;
> class EventNotifier;
> class MediaDevice;
> class MediaEntity;
> @@ -105,6 +104,46 @@ struct V4L2Capability final : v4l2_capability {
> }
> };
>
> +class V4L2BufferCache
> +{
> +public:
> + V4L2BufferCache(unsigned int numEntries);
> + V4L2BufferCache(const std::vector<std::unique_ptr<FrameBuffer>> &buffers);
> + ~V4L2BufferCache();
> +
> + int get(const FrameBuffer &buffer);
> + void put(unsigned int index);
> +
> +private:
> + class Entry
> + {
> + public:
> + Entry();
> + Entry(bool free, const FrameBuffer &buffer);
> +
> + bool operator==(const FrameBuffer &buffer);
> +
> + bool free;
> +
> + private:
> + struct Plane {
> + Plane(const FrameBuffer::Plane &plane)
> + : fd(plane.fd.fd()), length(plane.length)
> + {
> + }
> +
> + int fd;
> + unsigned int length;
> + };
> +
> + std::vector<Plane> planes_;
> + };
> +
> + std::vector<Entry> cache_;
> + /* \todo Expose the miss counter through an instrumentation API. */
> + unsigned int missCounter_;
> +};
> +
> class V4L2DeviceFormat
> {
> public:
> diff --git a/src/libcamera/v4l2_videodevice.cpp b/src/libcamera/v4l2_videodevice.cpp
> index f60490cc9a1b1771..474849846bddca8b 100644
> --- a/src/libcamera/v4l2_videodevice.cpp
> +++ b/src/libcamera/v4l2_videodevice.cpp
> @@ -20,7 +20,6 @@
>
> #include <linux/drm_fourcc.h>
>
> -#include <libcamera/buffer.h>
> #include <libcamera/event_notifier.h>
>
> #include "log.h"
> @@ -135,6 +134,141 @@ LOG_DECLARE_CATEGORY(V4L2)
> * \return True if the video device provides Streaming I/O IOCTLs
> */
>
> +/**
> + * \class V4L2BufferCache
> + * \brief Hot cache of associations between V4L2 buffer indexes and FrameBuffer
> + *
> + * When importing buffers, V4L2 performs lazy mapping of dmabuf instances at
> + * VIDIOC_QBUF (or VIDIOC_PREPARE_BUF) time and keeps the mapping associated
> + * with the V4L2 buffer, as identified by its index. If the same V4L2 buffer is
> + * then reused and queued with different dmabufs, the old dmabufs will be
> + * unmapped and the new ones mapped. To keep this process efficient, it is
> + * crucial to consistently use the same V4L2 buffer for given dmabufs through
> + * the whole duration of a capture cycle.
> + *
> + * The V4L2BufferCache class keeps a map of previous dmabufs to V4L2 buffer
> + * index associations to help selecting V4L2 buffers. It tracks, for every
> + * entry, if the V4L2 buffer is in use, and offers lookup of the best free V4L2
> + * buffer for a set of dmabufs.
> + */
> +
> +/**
> + * \brief Create an empty cache with \a numEntries entries
> + * \param[in] numEntries Number of entries to reserve in the cache
> + *
> + * Create a cache with \a numEntries entries all marked as unused. The entries
> + * will be populated as the cache is used. This is typically used to implement
> + * buffer import, with buffers added to the cache as they are queued.
> + */
> +V4L2BufferCache::V4L2BufferCache(unsigned int numEntries)
> + : missCounter_(0)
> +{
> + cache_.resize(numEntries);
> +}
> +
> +/**
> + * \brief Create a pre-populated cache
> + * \param[in] buffers Array of buffers to pre-populated with
> + *
> + * Create a cache pre-populated with \a buffers. This is typically used to
> + * implement buffer export, with all buffers added to the cache when they are
> + * allocated.
> + */
> +V4L2BufferCache::V4L2BufferCache(const std::vector<std::unique_ptr<FrameBuffer>> &buffers)
> + : missCounter_(0)
> +{
> + for (const std::unique_ptr<FrameBuffer> &buffer : buffers)
> + cache_.emplace_back(true, buffer->planes());
> +}
> +
> +V4L2BufferCache::~V4L2BufferCache()
> +{
> + if (missCounter_)
I think this should be
if (missCounter_ > cache_.size())
as we will typically have an initial miss for every entry.
> + LOG(V4L2, Debug) << "Cached misses " << missCounter_;
s/Cached misses/Cache misses:/
> +}
> +
> +/**
> + * \brief Find the best V4L2 buffer for a FrameBuffer
> + * \param[in] buffer The FrameBuffer
> + *
> + * Find the best V4L2 buffer index to be used for the FrameBuffer \a buffer
> + * based on previous mappings of frame buffers to V4L2 buffers. If a free V4L2
> + * buffer previously used with the same dmabufs as \a buffer is found in the
> + * cache, return its index. Otherwise return the index of the first free V4L2
> + * buffer and record its association with the dmabufs of \a buffer.
> + *
> + * \return The index of the best V4L2 buffer, or -ENOENT if no free V4L2 buffer
> + * is available
> + */
> +int V4L2BufferCache::get(const FrameBuffer &buffer)
> +{
> + bool miss = true;
How about calling this hit and initializing it to false, ...
> + int use = -1;
> +
> + for (unsigned int index = 0; index < cache_.size(); index++) {
> + const Entry &entry = cache_[index];
> +
> + if (!entry.free)
> + continue;
> +
> + if (use < 0)
> + use = index;
> +
> + /* Try to find a cache hit by comparing the planes. */
> + if (cache_[index] == buffer) {
> + miss = false;
... and setting it to true here ...
> + use = index;
> + break;
> + }
> + }
> +
> + if (miss)
and checking if (!hit) ? I think the logic would be slightly easier to
read.
> + missCounter_++;
> +
> + if (use < 0)
> + return -ENOENT;
> +
> + cache_[use] = Entry(false, buffer);
> +
> + return use;
> +}
> +
> +/**
> + * \brief Mark buffer \a index as free in the cache
> + * \param[in] index The V4L2 buffer index
> + */
> +void V4L2BufferCache::put(unsigned int index)
> +{
> + ASSERT(index < cache_.size());
> + cache_[index].free = true;
> +}
> +
> +V4L2BufferCache::Entry::Entry()
> + : free(true)
> +{
> +}
> +
> +V4L2BufferCache::Entry::Entry(bool free, const FrameBuffer &buffer)
> + : free(free)
> +{
> + for (const FrameBuffer::Plane &plane : buffer.planes())
> + planes_.emplace_back(plane);
> +}
> +
> +bool V4L2BufferCache::Entry::operator==(const FrameBuffer &buffer)
> +{
> + const std::vector<FrameBuffer::Plane> &planes = buffer.planes();
> +
> + if (planes_.size() != planes.size())
> + return false;
> +
> + for (unsigned int i = 0; i < planes.size(); i++)
> + if (planes_[i].fd != planes[i].fd.fd() ||
> + planes_[i].length != planes[i].length)
> + return false;
> + return true;
> +}
> +
> /**
> * \class V4L2DeviceFormat
> * \brief The V4L2 video device image format and sizes
--
Regards,
Laurent Pinchart
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