[libcamera-devel] [PATCH 02/19] libcamera: bound_method: Avoid deadlock with ConnectionTypeBlocking

Laurent Pinchart laurent.pinchart at ideasonboard.com
Mon Jan 20 12:43:37 CET 2020


Hi Jacopo,

On Mon, Jan 20, 2020 at 12:30:20PM +0100, Jacopo Mondi wrote:
> On Mon, Jan 20, 2020 at 02:24:20AM +0200, Laurent Pinchart wrote:
> > ConnectionTypeBlocking always invokes the method through inter-thread
> > message passing, which results in deadlocks if the sender and receiver
> > live in the same thread. The deadlock can easily be avoided by turning
> > the invocation into a direct call in this case. Do so to make
> > ConnectionTypeBlocking easier to use when some of the senders live in
> > the same thread as the receiver while the other senders don't.
> >
> > Extend the object-invoke test to cover this usage.
> >
> > While at it reformat the documentation to avoid long \brief lines.
> >
> > Signed-off-by: Laurent Pinchart <laurent.pinchart at ideasonboard.com>
> > Reviewed-by: Niklas Söderlund <niklas.soderlund at ragnatech.se>
> > ---
> >  src/libcamera/bound_method.cpp | 22 ++++++++++++++--------
> >  test/object-invoke.cpp         | 20 ++++++++++++++++++++
> >  2 files changed, 34 insertions(+), 8 deletions(-)
> >
> > diff --git a/src/libcamera/bound_method.cpp b/src/libcamera/bound_method.cpp
> > index e18c2eb4c68e..9aa59dc3678f 100644
> > --- a/src/libcamera/bound_method.cpp
> > +++ b/src/libcamera/bound_method.cpp
> > @@ -35,16 +35,19 @@ namespace libcamera {
> >   * thread.
> >   *
> >   * \var ConnectionType::ConnectionTypeQueued
> > - * \brief The receiver is invoked asynchronously in its thread when control
> > - * returns to the thread's event loop. The sender proceeds without waiting for
> > - * the invocation to complete.
> > + * \brief The receiver is invoked asynchronously
> > + *
> > + * Invoke the receiver asynchronously in its thread when control returns to the
> > + * thread's event loop. The sender proceeds without waiting for the invocation
> > + * to complete.
> 
> I find this a bit terse, but it might just be me.

Note that this isn't introduced by this patch, just reformatted.

> Invoke the receiver asynchronously.

This duplicates the brief :-)

> The called method or activated
> slot are executed once the control returns to the receiver's thread

I wouldn't mention slots here to keep the documentation agnostic of the
upper layers.

> event loop. The caller proceeds without waiting for the
> invocation to complete.

I'm not sure this would be an improvement, but it might just be me :-)

> >   *
> >   * \var ConnectionType::ConnectionTypeBlocking
> > - * \brief The receiver is invoked asynchronously in its thread when control
> > - * returns to the thread's event loop. The sender blocks until the receiver
> > - * signals the completion of the invocation. This connection type shall not be
> > - * used when the sender and receiver live in the same thread, otherwise
> > - * deadlock will occur.
> > + * \brief The receiver is invoked synchronously
> > + *
> > + * If the sender and the receiver live in the same thread, this is equivalent to
> 
> I would move this new part to the end.
> 
> > + * ConnectionTypeDirect. Otherwise, the receiver is invoked asynchronously in
> > + * its thread when control returns to the thread's event loop. The sender
> > + * blocks until the receiver signals the completion of the invocation.
> 
> Invoke the receiver asynchronously. The called method or activated
> slot are executed once the control returns to the receiver's thread
> event loop. The sender block until the receiver ...
> If the sender and the receiver live in the same thread...

It would then make the beginning of the paragraph uncorrect :-) It could
be written

"If the sender and the receiver live in different threads, invoke the
receiver ... Otherwise, this is equivalent to ConnectionTypeDirect."

Do you think that would be better ?

> >   */
> >
> >  /**
> > @@ -71,6 +74,9 @@ bool BoundMethodBase::activatePack(std::shared_ptr<BoundMethodPackBase> pack,
> >  			type = ConnectionTypeDirect;
> >  		else
> >  			type = ConnectionTypeQueued;
> > +	} else if (type == ConnectionTypeBlocking) {
> > +		if (Thread::current() == object_->thread())
> 
> Or
>         } else if (type == ConnectionTypeBlocking &&
> 		   Thread::current() == object_->thread())
>                 type = ConnectionTypeDirect;

I like the existing syntax better, I think it's clearer.

> > +			type = ConnectionTypeDirect;
> >  	}
> >
> >  	switch (type) {
> > diff --git a/test/object-invoke.cpp b/test/object-invoke.cpp
> > index 8e2055ca620f..fa162c838c78 100644
> > --- a/test/object-invoke.cpp
> > +++ b/test/object-invoke.cpp
> > @@ -100,6 +100,26 @@ protected:
> >  			return TestFail;
> >  		}
> >
> > +		/*
> > +		 * Test that blocking invocation is delivered directly when the
> > +		 * caller and callee live in the same thread.
> > +		 */
> > +		object_.reset();
> > +
> > +		object_.invokeMethod(&InvokedObject::method,
> > +				     ConnectionTypeBlocking, 42);
> > +
> > +		switch (object_.status()) {
> > +		case InvokedObject::NoCall:
> > +			cout << "Method not invoked for main thread (blocking)" << endl;
> > +			return TestFail;
> > +		case InvokedObject::InvalidThread:
> > +			cout << "Method invoked in incorrect thread for main thread (blocking)" << endl;
> > +			return TestFail;
> > +		default:
> > +			break;
> > +		}
> > +
> 
> You might want to be paranoid and check the value as its done in the
> other method invocations in the test
> 
> 		if (object_.value() != 42) {
> 			cout << "Method invoked with incorrect value for custom thread" << endl;
> 			return TestFail;
> 		}

I've omitted that specifically because the value propagation until the
receiver in the direct connection case (which ConnectionTypeBlocking
resolves to in this case) is already tested elsewhere.

> >  		/*
> >  		 * Move the object to a thread and verify that auto method
> >  		 * invocation is delivered in the correct thread.
> 
> All minors though
> Reviewed-by: Jacopo Mondi <jacopo at jmondi.org>

-- 
Regards,

Laurent Pinchart


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