[libcamera-devel] [PATCH 02/19] libcamera: bound_method: Avoid deadlock with ConnectionTypeBlocking
Laurent Pinchart
laurent.pinchart at ideasonboard.com
Mon Jan 20 12:43:37 CET 2020
Hi Jacopo,
On Mon, Jan 20, 2020 at 12:30:20PM +0100, Jacopo Mondi wrote:
> On Mon, Jan 20, 2020 at 02:24:20AM +0200, Laurent Pinchart wrote:
> > ConnectionTypeBlocking always invokes the method through inter-thread
> > message passing, which results in deadlocks if the sender and receiver
> > live in the same thread. The deadlock can easily be avoided by turning
> > the invocation into a direct call in this case. Do so to make
> > ConnectionTypeBlocking easier to use when some of the senders live in
> > the same thread as the receiver while the other senders don't.
> >
> > Extend the object-invoke test to cover this usage.
> >
> > While at it reformat the documentation to avoid long \brief lines.
> >
> > Signed-off-by: Laurent Pinchart <laurent.pinchart at ideasonboard.com>
> > Reviewed-by: Niklas Söderlund <niklas.soderlund at ragnatech.se>
> > ---
> > src/libcamera/bound_method.cpp | 22 ++++++++++++++--------
> > test/object-invoke.cpp | 20 ++++++++++++++++++++
> > 2 files changed, 34 insertions(+), 8 deletions(-)
> >
> > diff --git a/src/libcamera/bound_method.cpp b/src/libcamera/bound_method.cpp
> > index e18c2eb4c68e..9aa59dc3678f 100644
> > --- a/src/libcamera/bound_method.cpp
> > +++ b/src/libcamera/bound_method.cpp
> > @@ -35,16 +35,19 @@ namespace libcamera {
> > * thread.
> > *
> > * \var ConnectionType::ConnectionTypeQueued
> > - * \brief The receiver is invoked asynchronously in its thread when control
> > - * returns to the thread's event loop. The sender proceeds without waiting for
> > - * the invocation to complete.
> > + * \brief The receiver is invoked asynchronously
> > + *
> > + * Invoke the receiver asynchronously in its thread when control returns to the
> > + * thread's event loop. The sender proceeds without waiting for the invocation
> > + * to complete.
>
> I find this a bit terse, but it might just be me.
Note that this isn't introduced by this patch, just reformatted.
> Invoke the receiver asynchronously.
This duplicates the brief :-)
> The called method or activated
> slot are executed once the control returns to the receiver's thread
I wouldn't mention slots here to keep the documentation agnostic of the
upper layers.
> event loop. The caller proceeds without waiting for the
> invocation to complete.
I'm not sure this would be an improvement, but it might just be me :-)
> > *
> > * \var ConnectionType::ConnectionTypeBlocking
> > - * \brief The receiver is invoked asynchronously in its thread when control
> > - * returns to the thread's event loop. The sender blocks until the receiver
> > - * signals the completion of the invocation. This connection type shall not be
> > - * used when the sender and receiver live in the same thread, otherwise
> > - * deadlock will occur.
> > + * \brief The receiver is invoked synchronously
> > + *
> > + * If the sender and the receiver live in the same thread, this is equivalent to
>
> I would move this new part to the end.
>
> > + * ConnectionTypeDirect. Otherwise, the receiver is invoked asynchronously in
> > + * its thread when control returns to the thread's event loop. The sender
> > + * blocks until the receiver signals the completion of the invocation.
>
> Invoke the receiver asynchronously. The called method or activated
> slot are executed once the control returns to the receiver's thread
> event loop. The sender block until the receiver ...
> If the sender and the receiver live in the same thread...
It would then make the beginning of the paragraph uncorrect :-) It could
be written
"If the sender and the receiver live in different threads, invoke the
receiver ... Otherwise, this is equivalent to ConnectionTypeDirect."
Do you think that would be better ?
> > */
> >
> > /**
> > @@ -71,6 +74,9 @@ bool BoundMethodBase::activatePack(std::shared_ptr<BoundMethodPackBase> pack,
> > type = ConnectionTypeDirect;
> > else
> > type = ConnectionTypeQueued;
> > + } else if (type == ConnectionTypeBlocking) {
> > + if (Thread::current() == object_->thread())
>
> Or
> } else if (type == ConnectionTypeBlocking &&
> Thread::current() == object_->thread())
> type = ConnectionTypeDirect;
I like the existing syntax better, I think it's clearer.
> > + type = ConnectionTypeDirect;
> > }
> >
> > switch (type) {
> > diff --git a/test/object-invoke.cpp b/test/object-invoke.cpp
> > index 8e2055ca620f..fa162c838c78 100644
> > --- a/test/object-invoke.cpp
> > +++ b/test/object-invoke.cpp
> > @@ -100,6 +100,26 @@ protected:
> > return TestFail;
> > }
> >
> > + /*
> > + * Test that blocking invocation is delivered directly when the
> > + * caller and callee live in the same thread.
> > + */
> > + object_.reset();
> > +
> > + object_.invokeMethod(&InvokedObject::method,
> > + ConnectionTypeBlocking, 42);
> > +
> > + switch (object_.status()) {
> > + case InvokedObject::NoCall:
> > + cout << "Method not invoked for main thread (blocking)" << endl;
> > + return TestFail;
> > + case InvokedObject::InvalidThread:
> > + cout << "Method invoked in incorrect thread for main thread (blocking)" << endl;
> > + return TestFail;
> > + default:
> > + break;
> > + }
> > +
>
> You might want to be paranoid and check the value as its done in the
> other method invocations in the test
>
> if (object_.value() != 42) {
> cout << "Method invoked with incorrect value for custom thread" << endl;
> return TestFail;
> }
I've omitted that specifically because the value propagation until the
receiver in the direct connection case (which ConnectionTypeBlocking
resolves to in this case) is already tested elsewhere.
> > /*
> > * Move the object to a thread and verify that auto method
> > * invocation is delivered in the correct thread.
>
> All minors though
> Reviewed-by: Jacopo Mondi <jacopo at jmondi.org>
--
Regards,
Laurent Pinchart
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