[libcamera-devel] [PATCH 4/6] docs: Markup LD_PRELOAD as code
Kieran Bingham
kieran.bingham at ideasonboard.com
Thu Jun 4 15:51:19 CEST 2020
Hi Marvin,
Is this just to cause syntax highlighting on that term?
No objections though, but in this instance a 'why' might be useful in
the commit message...
Reviewed-by: Kieran Bingham <kieran.bingham at ideasonboard.com>
On 04/06/2020 14:42, Marvin Schmidt wrote:
> ---
> Documentation/docs.rst | 4 ++--
> 1 file changed, 2 insertions(+), 2 deletions(-)
>
> diff --git a/Documentation/docs.rst b/Documentation/docs.rst
> index 873d8cd..f4c6ec5 100644
> --- a/Documentation/docs.rst
> +++ b/Documentation/docs.rst
> @@ -148,7 +148,7 @@ V4L2 Compatibility Layer
>
> The project shall support traditional V4L2 application through an additional
> libcamera wrapper library. The wrapper library shall trap all accesses to
> -camera devices through LD_PRELOAD, and route them through libcamera to
> +camera devices through `LD_PRELOAD`, and route them through libcamera to
> emulate a high-level V4L2 camera device. It shall expose camera device
> features on a best-effort basis, and aim for the level of features
> traditionally available from a UVC camera designed for video conferencing.
> @@ -380,7 +380,7 @@ V4L2 Compatibility Layer
> V4L2 compatibility is achieved through a shared library that traps all
> accesses to camera devices and routes them to libcamera to emulate high-level
> V4L2 camera devices. It is injected in a process address space through
> -LD_PRELOAD and is completely transparent for applications.
> +`LD_PRELOAD` and is completely transparent for applications.
>
> The compatibility layer exposes camera device features on a best-effort basis,
> and aims for the level of features traditionally available from a UVC camera
>
--
Regards
--
Kieran
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