[libcamera-devel] [PATCH v2 08/10] libcamera: pipeline: Add a simple pipeline handler

Jacopo Mondi jacopo at jmondi.org
Tue Mar 17 15:18:12 CET 2020


Hi Laurent,

On Mon, Mar 16, 2020 at 11:43:08PM +0200, Laurent Pinchart wrote:
> From: Martijn Braam <martijn at brixit.nl>
>
> This new pipeline handler aims at supporting any simple device without
> requiring any device-specific code. Simple devices are currently defined
> as a graph made of one or multiple camera sensors and a single video
> node, with each sensor connected to the video node through a linear
> pipeline.
>
> The simple pipeline handler will automatically parse the media graph,
> enumerate sensors, build supported stream configurations, and configure
> the pipeline, without any device-specific knowledge. It doesn't support
> configuration of any processing in the pipeline at the moment, but may
> be extended to support simple processing such as format conversion or
> scaling in the future.
>
> The only device-specific information in the pipeline handler is the list
> of supported drivers, required for device matching. We may be able to
> remove this in the future by matching with the simple pipeline handler
> as a last resort option, after all other pipeline handlers have been
> tried.
>
> Signed-off-by: Martijn Braam <martijn at brixit.nl>
> Signed-off-by: Laurent Pinchart <laurent.pinchart at ideasonboard.com>
> ---
> Changes since v1:
>
> - Rebase on top of buffer API rework
> - Expose stream formats
> - Rework camera data config
> ---
>  src/libcamera/pipeline/meson.build        |   1 +
>  src/libcamera/pipeline/simple/meson.build |   3 +
>  src/libcamera/pipeline/simple/simple.cpp  | 699 ++++++++++++++++++++++
>  3 files changed, 703 insertions(+)
>  create mode 100644 src/libcamera/pipeline/simple/meson.build
>  create mode 100644 src/libcamera/pipeline/simple/simple.cpp
>
> diff --git a/src/libcamera/pipeline/meson.build b/src/libcamera/pipeline/meson.build
> index 0d466225a72e..606ba31a0319 100644
> --- a/src/libcamera/pipeline/meson.build
> +++ b/src/libcamera/pipeline/meson.build
> @@ -5,3 +5,4 @@ libcamera_sources += files([
>
>  subdir('ipu3')
>  subdir('rkisp1')
> +subdir('simple')
> diff --git a/src/libcamera/pipeline/simple/meson.build b/src/libcamera/pipeline/simple/meson.build
> new file mode 100644
> index 000000000000..4945a3e173cf
> --- /dev/null
> +++ b/src/libcamera/pipeline/simple/meson.build
> @@ -0,0 +1,3 @@
> +libcamera_sources += files([
> +    'simple.cpp',

Is this worth its own subdirectory or can it live at top level like
uvc and vimc ?

> +])
> diff --git a/src/libcamera/pipeline/simple/simple.cpp b/src/libcamera/pipeline/simple/simple.cpp
> new file mode 100644
> index 000000000000..2126799c54eb
> --- /dev/null
> +++ b/src/libcamera/pipeline/simple/simple.cpp
> @@ -0,0 +1,699 @@
> +/* SPDX-License-Identifier: LGPL-2.1-or-later */
> +/*
> + * Copyright (C) 2020, Laurent Pinchart
> + * Copyright (C) 2019, Martijn Braam
> + *
> + * simple.cpp - Pipeline handler for simple pipelines
> + */
> +
> +#include <algorithm>
> +#include <iterator>
> +#include <list>
> +#include <map>
> +#include <memory>
> +#include <set>
> +#include <string>
> +#include <string.h>
> +#include <utility>
> +#include <vector>
> +
> +#include <linux/media-bus-format.h>
> +
> +#include <libcamera/camera.h>
> +#include <libcamera/request.h>
> +#include <libcamera/stream.h>
> +
> +#include "camera_sensor.h"
> +#include "device_enumerator.h"
> +#include "log.h"
> +#include "media_device.h"
> +#include "pipeline_handler.h"
> +#include "v4l2_subdevice.h"
> +#include "v4l2_videodevice.h"
> +
> +namespace libcamera {
> +
> +LOG_DEFINE_CATEGORY(SimplePipeline)
> +
> +class SimplePipelineHandler;
> +
> +class SimpleCameraData : public CameraData
> +{
> +public:
> +	SimpleCameraData(PipelineHandler *pipe, MediaEntity *sensor,
> +			 MediaEntity *video);
> +
> +	bool isValid() const { return sensor_ != nullptr; }
> +	std::set<Stream *> streams() { return { &stream_ }; }
> +
> +	int init();
> +	int setupLinks();
> +	int setupFormats(V4L2SubdeviceFormat *format,
> +			 V4L2Subdevice::Whence whence);
> +
> +	struct Entity {
> +		MediaEntity *entity;
> +		MediaLink *link;
> +	};
> +
> +	struct Configuration {
> +		uint32_t code;
> +		PixelFormat pixelFormat;
> +		Size size;
> +	};
> +
> +	Stream stream_;
> +	std::unique_ptr<CameraSensor> sensor_;
> +	std::list<Entity> entities_;
> +
> +	std::vector<Configuration> configs_;
> +	std::map<PixelFormat, Configuration> formats_;
> +};
> +
> +class SimpleCameraConfiguration : public CameraConfiguration
> +{
> +public:
> +	SimpleCameraConfiguration(Camera *camera, SimpleCameraData *data);
> +
> +	Status validate() override;
> +
> +	const V4L2SubdeviceFormat &sensorFormat() { return sensorFormat_; }
> +
> +private:
> +	/*
> +	 * The SimpleCameraData instance is guaranteed to be valid as long as
> +	 * the corresponding Camera instance is valid. In order to borrow a
> +	 * reference to the camera data, store a new reference to the camera.
> +	 */
> +	std::shared_ptr<Camera> camera_;
> +	const SimpleCameraData *data_;
> +
> +	V4L2SubdeviceFormat sensorFormat_;
> +};
> +
> +class SimplePipelineHandler : public PipelineHandler
> +{
> +public:
> +	SimplePipelineHandler(CameraManager *manager);
> +	~SimplePipelineHandler();
> +
> +	CameraConfiguration *generateConfiguration(Camera *camera,
> +						   const StreamRoles &roles) override;
> +	int configure(Camera *camera, CameraConfiguration *config) override;
> +
> +	int exportFrameBuffers(Camera *camera, Stream *stream,
> +			       std::vector<std::unique_ptr<FrameBuffer>> *buffers) override;
> +
> +	int start(Camera *camera) override;
> +	void stop(Camera *camera) override;
> +
> +	bool match(DeviceEnumerator *enumerator) override;
> +
> +	V4L2VideoDevice *video() { return video_; }
> +	V4L2Subdevice *subdev(const MediaEntity *entity);
> +
> +protected:
> +	int queueRequestDevice(Camera *camera, Request *request) override;
> +
> +private:
> +	SimpleCameraData *cameraData(const Camera *camera)
> +	{
> +		return static_cast<SimpleCameraData *>(
> +			PipelineHandler::cameraData(camera));
> +	}
> +
> +	int initLinks();
> +
> +	int createCamera(MediaEntity *sensor);
> +
> +	void bufferReady(FrameBuffer *buffer);
> +
> +	MediaDevice *media_;
> +	V4L2VideoDevice *video_;
> +	std::map<const MediaEntity *, V4L2Subdevice> subdevs_;
> +
> +	Camera *activeCamera_;
> +};
> +
> +/* -----------------------------------------------------------------------------
> + * Camera Data
> + */
> +SimpleCameraData::SimpleCameraData(PipelineHandler *pipe, MediaEntity *sensor,
> +				   MediaEntity *video)
> +	: CameraData(pipe)
> +{
> +	int ret;
> +
> +	/*
> +	 * Walk the pipeline towards the video node and store all entities
> +	 * along the way.
> +	 */
> +	MediaEntity *source = sensor;
> +
> +	while (source) {
> +		/* If we have reached the video node, we're done. */
> +		if (source == video)
> +			break;
> +
> +		/* Use the first output pad that has links. */
> +		MediaPad *sourcePad = nullptr;
> +		for (MediaPad *pad : source->pads()) {
> +			if ((pad->flags() & MEDIA_PAD_FL_SOURCE) &&
> +			    !pad->links().empty()) {
> +				sourcePad = pad;
> +				break;
> +			}
> +		}
> +
> +		if (!sourcePad)
> +			return;
> +
> +		/* Use the first link that isn't immutable and disabled. */
> +		MediaLink *sourceLink = nullptr;
> +		for (MediaLink *link : sourcePad->links()) {
> +			if ((link->flags() & MEDIA_LNK_FL_ENABLED) ||
> +			    !(link->flags() & MEDIA_LNK_FL_IMMUTABLE)) {
> +				sourceLink = link;
> +				break;
> +			}
> +		}
> +
> +		if (!sourceLink)
> +			return;
> +
> +		entities_.push_back({ source, sourceLink });
> +
> +		source = sourceLink->sink()->entity();
> +
> +		/* Avoid infinite loops. */

Is there a case for circular loops in media pipelines ?

> +		auto iter = std::find_if(entities_.begin(), entities_.end(),
> +					 [&](const Entity &entity) {
> +						 return entity.entity == source;
> +					 });
> +		if (iter != entities_.end()) {
> +			LOG(SimplePipeline, Info) << "Loop detected in pipeline";
> +			return;
> +		}
> +	}
> +
> +	/* We have a valid pipeline, create the camera sensor. */
> +	sensor_ = std::make_unique<CameraSensor>(sensor);
> +	ret = sensor_->init();
> +	if (ret) {
> +		sensor_.reset();
> +		return;
> +	}
> +}
> +
> +int SimpleCameraData::init()
> +{
> +	SimplePipelineHandler *pipe = static_cast<SimplePipelineHandler *>(pipe_);
> +	V4L2VideoDevice *video = pipe->video();
> +	int ret;
> +
> +	/*
> +	 * Enumerate the possible pipeline configurations. For each media bus
> +	 * format supported by the sensor, propagate the formats through the
> +	 * pipeline, and enumerate the corresponding possible V4L2 pixel
> +	 * formats on the video node.
> +	 */
> +	for (unsigned int code : sensor_->mbusCodes()) {
> +		V4L2SubdeviceFormat format{ code, sensor_->resolution() };

This (and in SimplePipeline::configure()) you seems to assume the max
sensor resolution is available for all mbus codes. I know the below
setupLinks() applies the format to the sensor, so size will be
adjusted, but I wonder if would not be worth associating in
Configuration the max sensor size associated with an mbus code to
avoid adjustments.

Also, speaking of it, isn't "Configuration" a too generic name ? I had
to look it up to see if it's a construct of this pipeline handler or a
general libcamera construct.

> +
> +		/*
> +		 * Setup links first as some subdev drivers take active links
> +		 * into account to propaget TRY formats. So is life :-(
> +		 */
> +		ret = setupLinks();
> +		if (ret < 0)
> +			return ret;
> +
> +		ret = setupFormats(&format, V4L2Subdevice::TryFormat);
> +		if (ret < 0)
> +			return ret;

SO for each supported mbus_code we go through a full pipeline
configuration. setupFormat() only fails when applying the format to
the sensor, so I wonder if a full pipeline config is required. Or
should you fail when applying formats in setupFormats to intermediate
entities as well ?

> +
> +		std::vector<unsigned int> formats =
> +			video->formats(format.mbus_code).formats();
> +
> +		LOG(SimplePipeline, Debug)
> +			<< "Adding configuration for " << format.size.toString()
> +			<< " in pixel formats [ "
> +			<< utils::join(formats, ", ",
> +				       [](unsigned int f) { return std::to_string(f); })
> +			<< " ]";
> +
> +		/*
> +		 * Store the configuration in the formats_ map, mapping
> +		 * PixelFormat to configuration. Any previously stored value is
> +		 * overwritten, as the pipeline handler currently doesn't care
> +		 * about how a particular PixelFormat is achieved.
> +		 */
> +		for (unsigned int v4l2Format : formats) {
> +			PixelFormat pixelFormat = video->toPixelFormat(v4l2Format);
> +			if (!pixelFormat)
> +				continue;
> +
> +			Configuration config;
> +			config.code = code;
> +			config.pixelFormat = pixelFormat;
> +			config.size = format.size;
> +
> +			formats_[pixelFormat] = config;
> +		}
> +	}
> +
> +	if (formats_.empty()) {
> +		LOG(SimplePipeline, Error) << "No valid configuration found";
> +		return -EINVAL;
> +	}
> +
> +	return 0;
> +}
> +
> +int SimpleCameraData::setupLinks()
> +{
> +	int ret;
> +
> +	/*
> +	 * Configure all links along the pipeline. Some entities may not allow
> +	 * multiple sink links to be enabled together, even on different sink
> +	 * pads. We must thus start by disabling all sink links (but the one we
> +	 * want to enable) before enabling the pipeline link.
> +	 */
> +	for (SimpleCameraData::Entity &e : entities_) {
> +		for (MediaPad *pad : e.link->sink()->entity()->pads()) {
> +			for (MediaLink *link : pad->links()) {
> +				if (link == e.link)
> +					continue;
> +
> +				if ((link->flags() & MEDIA_LNK_FL_ENABLED) &&
> +				    !(link->flags() & MEDIA_LNK_FL_IMMUTABLE)) {
> +					ret = link->setEnabled(false);
> +					if (ret < 0)
> +						return ret;
> +				}
> +			}
> +		}
> +
> +		if (!(e.link->flags() & MEDIA_LNK_FL_ENABLED)) {
> +			ret = e.link->setEnabled(true);
> +			if (ret < 0)
> +				return ret;
> +		}
> +	}
> +
> +	return 0;
> +}
> +
> +int SimpleCameraData::setupFormats(V4L2SubdeviceFormat *format,
> +				   V4L2Subdevice::Whence whence)

Not aligned to ( or is it my editor ?

> +{
> +	SimplePipelineHandler *pipe = static_cast<SimplePipelineHandler *>(pipe_);
> +	int ret;
> +
> +	/*
> +	 * Configure the format on the sensor output and propagate it through
> +	 * the pipeline.
nn> +	 */
> +	ret = sensor_->setFormat(format);
> +	if (ret < 0)
> +		return ret;
> +
> +	for (const Entity &e : entities_) {
> +		MediaLink *link = e.link;
> +		MediaPad *source = link->source();
> +		MediaPad *sink = link->sink();
> +
> +		if (source->entity() != sensor_->entity()) {
> +			V4L2Subdevice *subdev = pipe->subdev(source->entity());
> +			subdev->getFormat(source->index(), format, whence);
> +		}
> +
> +		if (sink->entity()->function() != MEDIA_ENT_F_IO_V4L) {
> +			V4L2Subdevice *subdev = pipe->subdev(sink->entity());
> +			subdev->setFormat(sink->index(), format, whence);

As reported above in SimpleCameraData::init(), should you check for return
value here ?

> +		}
> +

Brilliant, if not a bit terse to parse..
Maybe handling the sensor and the video node outside of the loop would
help making this a bit more clear, but it works and is compact, so
take this comment as I'm thinking out loud.

> +		LOG(SimplePipeline, Debug)
> +			<< "Link '" << source->entity()->name()
> +			<< "':" << source->index()
> +			<< " -> '" << sink->entity()->name()
> +			<< "':" << sink->index()
> +			<< " configured with format " << format->toString();
> +	}
> +
> +	return 0;
> +}
> +
> +/* -----------------------------------------------------------------------------
> + * Camera Configuration
> + */
> +
> +SimpleCameraConfiguration::SimpleCameraConfiguration(Camera *camera,
> +						     SimpleCameraData *data)
> +	: CameraConfiguration(), camera_(camera->shared_from_this()),
> +	  data_(data)
> +{
> +}
> +
> +CameraConfiguration::Status SimpleCameraConfiguration::validate()
> +{
> +	Status status = Valid;
> +
> +	if (config_.empty())
> +		return Invalid;
> +
> +	/* Cap the number of entries to the available streams. */
> +	if (config_.size() > 1) {
> +		config_.resize(1);
> +		status = Adjusted;
> +	}
> +
> +	StreamConfiguration &cfg = config_[0];
> +
> +	/* Adjust the pixel format. */
> +	auto it = data_->formats_.find(cfg.pixelFormat);
> +	if (it == data_->formats_.end())
> +		it = data_->formats_.begin();
> +
> +	PixelFormat pixelFormat = it->first;
> +	const SimpleCameraData::Configuration &pipeConfig = it->second;

nit: move this below

> +
> +	if (cfg.pixelFormat != pixelFormat) {
> +		LOG(SimplePipeline, Debug) << "Adjusting pixel format";
> +		cfg.pixelFormat = pixelFormat;
> +		status = Adjusted;
> +	}
> +
> +	if (cfg.size != pipeConfig.size) {
> +		LOG(SimplePipeline, Debug)
> +			<< "Adjusting size from " << cfg.size.toString()
> +			<< " to " << pipeConfig.size.toString();
> +		cfg.size = pipeConfig.size;
> +		status = Adjusted;
> +	}
> +
> +	cfg.bufferCount = 3;

Should't this come from the video device ?

> +
> +	return status;
> +}
> +
> +/* -----------------------------------------------------------------------------
> + * Pipeline Handler
> + */
> +
> +SimplePipelineHandler::SimplePipelineHandler(CameraManager *manager)
> +	: PipelineHandler(manager), video_(nullptr)
> +{
> +}
> +
> +SimplePipelineHandler::~SimplePipelineHandler()
> +{
> +	delete video_;
> +}
> +
> +CameraConfiguration *SimplePipelineHandler::generateConfiguration(Camera *camera,
> +								  const StreamRoles &roles)
> +{
> +	SimpleCameraData *data = cameraData(camera);
> +	CameraConfiguration *config =
> +		new SimpleCameraConfiguration(camera, data);
> +
> +	if (roles.empty())
> +		return config;

all roles are supported then ? There are not many ways around it if
not selecting the the stream with the max size for still capture and
defaulting to something smaller to viewfinder, but these are arbitrary
choices I guess

> +
> +	/* Create the formats map. */
> +	std::map<PixelFormat, std::vector<SizeRange>> formats;
> +	std::transform(data->formats_.begin(), data->formats_.end(),
> +		       std::inserter(formats, formats.end()),
> +		       [](const auto &format) -> decltype(formats)::value_type {
> +			       const PixelFormat &pixelFormat = format.first;
> +			       const Size &size = format.second.size;
> +			       return { pixelFormat, { size } };
> +		       });
> +
> +	/*
> +	 * Create the stream configuration. Take the first entry in the formats
> +	 * map as the default, for lack of a better option.
> +	 */

Which are not sorted, am I wrong ?

> +	StreamConfiguration cfg{ StreamFormats{ formats } };
> +	cfg.pixelFormat = formats.begin()->first;
> +	cfg.size = formats.begin()->second[0].max;
> +
> +	config->addConfiguration(cfg);
> +
> +	config->validate();
> +
> +	return config;
> +}
> +
> +int SimplePipelineHandler::configure(Camera *camera, CameraConfiguration *c)
> +{
> +	SimpleCameraConfiguration *config =
> +		static_cast<SimpleCameraConfiguration *>(c);
> +	SimpleCameraData *data = cameraData(camera);
> +	StreamConfiguration &cfg = config->at(0);
> +	int ret;
> +
> +	/*
> +	 * Configure links on the pipeline and propagate formats from the
> +	 * sensor to the video node.
> +	 */
> +	ret = data->setupLinks();
> +	if (ret < 0)
> +		return ret;
> +
> +	const SimpleCameraData::Configuration &pipeConfig =
> +		data->formats_[cfg.pixelFormat];
> +
> +	V4L2SubdeviceFormat format{ pipeConfig.code, data->sensor_->resolution() };
> +
> +	ret = data->setupFormats(&format, V4L2Subdevice::ActiveFormat);
> +	if (ret < 0)
> +		return ret;
> +
> +	/* Configure the video node. */
> +	uint32_t fourcc = video_->toV4L2Fourcc(cfg.pixelFormat);
> +
> +	V4L2DeviceFormat outputFormat = {};
> +	outputFormat.fourcc = fourcc;
> +	outputFormat.size = cfg.size;
> +
> +	ret = video_->setFormat(&outputFormat);
> +	if (ret)
> +		return ret;
> +
> +	if (outputFormat.size != cfg.size || outputFormat.fourcc != fourcc) {
> +		LOG(SimplePipeline, Error)
> +			<< "Unable to configure capture in " << cfg.toString();
> +		return -EINVAL;
> +	}
> +
> +	cfg.setStream(&data->stream_);
> +
> +	return 0;
> +}
> +
> +int SimplePipelineHandler::exportFrameBuffers(Camera *camera, Stream *stream,
> +					      std::vector<std::unique_ptr<FrameBuffer>> *buffers)
> +{
> +	unsigned int count = stream->configuration().bufferCount;
> +
> +	return video_->exportBuffers(count, buffers);
> +}
> +
> +int SimplePipelineHandler::start(Camera *camera)
> +{
> +	SimpleCameraData *data = cameraData(camera);
> +	unsigned int count = data->stream_.configuration().bufferCount;
> +
> +	int ret = video_->importBuffers(count);
> +	if (ret < 0)
> +		return ret;
> +
> +	ret = video_->streamOn();
> +	if (ret < 0) {
> +		video_->releaseBuffers();
> +		return ret;
> +	}
> +
> +	activeCamera_ = camera;
> +
> +	return 0;
> +}
> +
> +void SimplePipelineHandler::stop(Camera *camera)
> +{
> +	video_->streamOff();
> +	video_->releaseBuffers();
> +	activeCamera_ = nullptr;
> +}
> +
> +int SimplePipelineHandler::queueRequestDevice(Camera *camera, Request *request)
> +{
> +	SimpleCameraData *data = cameraData(camera);
> +	Stream *stream = &data->stream_;

As in bufferReady we complete the request as soon as the buffer is
complete, should we make sure the request refers to a single stream ?

> +
> +	FrameBuffer *buffer = request->findBuffer(stream);
> +	if (!buffer) {
> +		LOG(SimplePipeline, Error)
> +			<< "Attempt to queue request with invalid stream";
> +		return -ENOENT;
> +	}
> +
> +	return video_->queueBuffer(buffer);
> +}
> +
> +/* -----------------------------------------------------------------------------
> + * Match and Setup
> + */
> +
> +bool SimplePipelineHandler::match(DeviceEnumerator *enumerator)
> +{
> +	static const char * const drivers[] = {
> +		"imx7-csi",
> +		"sun6i-csi",
> +	};
> +
> +	for (const char *driver : drivers) {
> +		DeviceMatch dm(driver);
> +		media_ = acquireMediaDevice(enumerator, dm);
> +		if (media_)
> +			break;
> +	}
> +
> +	if (!media_)
> +		return false;
> +
> +	/*
> +	 * Locate sensors and video nodes. We only support pipelines with at
> +	 * least one sensor and exactly one video captude node.
> +	 */
> +	std::vector<MediaEntity *> sensors;
> +	std::vector<MediaEntity *> videos;
> +
> +	for (MediaEntity *entity : media_->entities()) {
> +		switch (entity->function()) {
> +		case MEDIA_ENT_F_CAM_SENSOR:
> +			sensors.push_back(entity);
> +			break;
> +
> +		case MEDIA_ENT_F_IO_V4L:
> +			if (entity->pads().size() == 1 &&

Isn't this an arbitrary restinction ? Can't a video node a more than
one, maybe not connected, pad ?

> +			    (entity->pads()[0]->flags() & MEDIA_PAD_FL_SINK))
> +				videos.push_back(entity);
> +			break;
> +
> +		default:
> +			break;
> +		}
> +	}
> +
> +	if (sensors.empty()) {
> +		LOG(SimplePipeline, Info) << "No sensor found";
> +		return false;
> +	}
> +
> +	if (videos.size() != 1) {

Why a vector ? Cant you populate a single pointer and fail if it is
already != nullptr when walking device nodes ?

> +		LOG(SimplePipeline, Info)

s/Info/Error here and above

> +			<< "Pipeline with " << videos.size()
> +			<< " video capture nodes is not supported";
> +		return false;
> +	}
> +
> +	/* Locate and open the capture video node. */
> +	video_ = new V4L2VideoDevice(videos[0]);

If you remove the vector you can use video_ directly

> +	if (video_->open() < 0)
> +		return false;
> +
> +	if (video_->caps().isMultiplanar()) {

Why not mplane API support ?

> +		LOG(SimplePipeline, Info)

Error here as well ?

> +			<< "V4L2 multiplanar devices are not supported";
> +		return false;
> +	}
> +
> +	video_->bufferReady.connect(this, &SimplePipelineHandler::bufferReady);
> +
> +	/*
> +	 * Create one camera data instance for each sensor and gather all
> +	 * entities in all pipelines.
> +	 */

I might have missed the case for more sensor connected to the same
CSI-2 receiver..

> +	std::vector<std::unique_ptr<SimpleCameraData>> pipelines;
> +	std::set<MediaEntity *> entities;
> +
> +	pipelines.reserve(sensors.size());
> +
> +	for (MediaEntity *sensor : sensors) {
> +		std::unique_ptr<SimpleCameraData> data =
> +			std::make_unique<SimpleCameraData>(this, sensor,
> +							   videos[0]);
> +		if (!data->isValid()) {
> +			LOG(SimplePipeline, Info)

seems like using Info in place of Error is intentional

Quite some media entities, links, pads dancing in this pipeline :)
Good job!

Thanks
   j

> +				<< "No valid pipeline for sensor '"
> +				<< sensor->name() << "', skipping";
> +			continue;
> +		}
> +
> +		for (SimpleCameraData::Entity &entity : data->entities_)
> +			entities.insert(entity.entity);
> +
> +		pipelines.push_back(std::move(data));
> +	}
> +
> +	if (entities.empty())
> +		return false;
> +
> +	/* Create and open V4L2Subdev instances for all the entities. */
> +	for (MediaEntity *entity : entities) {
> +		auto elem = subdevs_.emplace(std::piecewise_construct,
> +					     std::forward_as_tuple(entity),
> +					     std::forward_as_tuple(entity));
> +		V4L2Subdevice *subdev = &elem.first->second;
> +		int ret = subdev->open();
> +		if (ret < 0) {
> +			LOG(SimplePipeline, Error)
> +				<< "Failed to open " << subdev->deviceNode()
> +				<< ": " << strerror(-ret);
> +			return false;
> +		}
> +	}
> +
> +	/* Initialize each pipeline and register a corresponding camera. */
> +	for (std::unique_ptr<SimpleCameraData> &data : pipelines) {
> +		int ret = data->init();
> +		if (ret < 0)
> +			continue;
> +
> +		std::shared_ptr<Camera> camera =
> +			Camera::create(this, data->sensor_->entity()->name(),
> +				       data->streams());
> +		registerCamera(std::move(camera), std::move(data));
> +	}
> +
> +	return true;
> +}
> +
> +V4L2Subdevice *SimplePipelineHandler::subdev(const MediaEntity *entity)
> +{
> +	auto iter = subdevs_.find(entity);
> +	if (iter == subdevs_.end())
> +		return nullptr;
> +
> +	return &iter->second;
> +}
> +
> +/* -----------------------------------------------------------------------------
> + * Buffer Handling
> + */
> +
> +void SimplePipelineHandler::bufferReady(FrameBuffer *buffer)
> +{
> +	ASSERT(activeCamera_);
> +	Request *request = buffer->request();
> +	completeBuffer(activeCamera_, request, buffer);
> +	completeRequest(activeCamera_, request);
> +}
> +
> +REGISTER_PIPELINE_HANDLER(SimplePipelineHandler);
> +
> +} /* namespace libcamera */
> --
> Regards,
>
> Laurent Pinchart
>
> _______________________________________________
> libcamera-devel mailing list
> libcamera-devel at lists.libcamera.org
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