[libcamera-devel] [PATCH v2 2/2] libcamera: properties: Re-name location to orientation

Laurent Pinchart laurent.pinchart at ideasonboard.com
Wed May 20 12:38:48 CEST 2020


Hi Jacopo,

Thank you for the patch.

On Wed, May 20, 2020 at 12:03:20PM +0200, Jacopo Mondi wrote:
> Adapt the libcamera property name to match the V4L2 control name in the
> properties definition and in the property collection routine.
> 
> Signed-off-by: Jacopo Mondi <jacopo at jmondi.org>
> ---
>  src/libcamera/camera_sensor.cpp | 32 ++++++++++++++++----------------
>  src/libcamera/property_ids.yaml | 10 +++++-----
>  2 files changed, 21 insertions(+), 21 deletions(-)
> 
> diff --git a/src/libcamera/camera_sensor.cpp b/src/libcamera/camera_sensor.cpp
> index 174df17cfaef..db65e154f985 100644
> --- a/src/libcamera/camera_sensor.cpp
> +++ b/src/libcamera/camera_sensor.cpp
> @@ -209,32 +209,32 @@ int CameraSensor::init()
>  	const ControlInfoMap &controls = subdev_->controls();
>  	int32_t propertyValue;
>  
> -	/* Camera Location: default is front location. */
> -	const auto &locationControl = controls.find(V4L2_CID_CAMERA_SENSOR_LOCATION);
> -	if (locationControl != controls.end()) {
> -		int32_t v4l2Location =
> -			locationControl->second.def().get<int32_t>();
> +	/* Camera Orientation: default is front orientation. */
> +	const auto &orientationControl = controls.find(V4L2_CID_CAMERA_ORIENTATION);
> +	if (orientationControl != controls.end()) {
> +		int32_t v4l2Orientation =
> +			orientationControl->second.def().get<int32_t>();
>  
> -		switch (v4l2Location) {
> +		switch (v4l2Orientation) {
>  		default:
>  			LOG(CameraSensor, Warning)
> -				<< "Unsupported camera location "
> -				<< v4l2Location << ", setting to Front";
> +				<< "Unsupported camera orientation "
> +				<< v4l2Orientation << ", setting to Front";
>  			/* Fall-through */
> -		case V4L2_LOCATION_FRONT:
> -			propertyValue = properties::CameraLocationFront;
> +		case V4L2_CAMERA_ORIENTATION_FRONT:
> +			propertyValue = properties::CameraOrientationFront;
>  			break;
> -		case V4L2_LOCATION_BACK:
> -			propertyValue = properties::CameraLocationBack;
> +		case V4L2_CAMERA_ORIENTATION_BACK:
> +			propertyValue = properties::CameraOrientationBack;
>  			break;
> -		case V4L2_LOCATION_EXTERNAL:
> -			propertyValue = properties::CameraLocationExternal;
> +		case V4L2_CAMERA_ORIENTATION_EXTERNAL:
> +			propertyValue = properties::CameraOrientationExternal;
>  			break;
>  		}
>  	} else {
> -		propertyValue = properties::CameraLocationFront;
> +		propertyValue = properties::CameraOrientationFront;
>  	}
> -	properties_.set(properties::Location, propertyValue);
> +	properties_.set(properties::Orientation, propertyValue);
>  
>  	/* Camera Rotation: default is 0 degrees. */
>  	const auto &rotationControl = controls.find(V4L2_CID_CAMERA_SENSOR_ROTATION);
> diff --git a/src/libcamera/property_ids.yaml b/src/libcamera/property_ids.yaml
> index ce627fa042ba..9cce8b2c9552 100644
> --- a/src/libcamera/property_ids.yaml
> +++ b/src/libcamera/property_ids.yaml
> @@ -5,22 +5,22 @@
>  %YAML 1.2
>  ---
>  controls:
> -  - Location:
> +  - Orientation:
>        type: int32_t
>        description: |
> -        Camera mounting location
> +        The camera orientation, defined by the camera mounting position.

Let's not import the V4L2 mistakes in libcamera :-) Location is a better
name than Orientation. What we describe here is where the camera is
located, not how it's orientated.

>        enum:
> -        - name: CameraLocationFront
> +        - name: CameraOrientationFront
>            value: 0
>            description: |
>              The camera is mounted on the front side of the device, facing the
>              user
> -        - name: CameraLocationBack
> +        - name: CameraOrientationBack
>            value: 1
>            description: |
>              The camera is mounted on the back side of the device, facing away
>              from the user
> -        - name: CameraLocationExternal
> +        - name: CameraOrientationExternal
>            value: 2
>            description: |
>              The camera is attached to the device in a way that allows it to

-- 
Regards,

Laurent Pinchart


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