[libcamera-devel] [PATCH 6/7] qcam: viewfinder_gl: Store textures in an array
Laurent Pinchart
laurent.pinchart at ideasonboard.com
Tue Nov 3 16:50:24 CET 2020
In preparation for RGB formats support, store the three Y, U and V
textures in an array. This makes the code more generic, and will avoid
referring to an RGB texture as textureY_.
Signed-off-by: Laurent Pinchart <laurent.pinchart at ideasonboard.com>
---
src/qcam/viewfinder_gl.cpp | 37 +++++++++++++++++--------------------
src/qcam/viewfinder_gl.h | 5 ++---
2 files changed, 19 insertions(+), 23 deletions(-)
diff --git a/src/qcam/viewfinder_gl.cpp b/src/qcam/viewfinder_gl.cpp
index e6625cac9795..cbc1365500f5 100644
--- a/src/qcam/viewfinder_gl.cpp
+++ b/src/qcam/viewfinder_gl.cpp
@@ -33,10 +33,7 @@ static const QList<libcamera::PixelFormat> supportedFormats{
ViewFinderGL::ViewFinderGL(QWidget *parent)
: QOpenGLWidget(parent), buffer_(nullptr), data_(nullptr),
- vertexBuffer_(QOpenGLBuffer::VertexBuffer),
- textureU_(QOpenGLTexture::Target2D),
- textureV_(QOpenGLTexture::Target2D),
- textureY_(QOpenGLTexture::Target2D)
+ vertexBuffer_(QOpenGLBuffer::VertexBuffer)
{
}
@@ -263,14 +260,14 @@ bool ViewFinderGL::createFragmentShader()
textureUniformV_ = shaderProgram_.uniformLocation("tex_v");
textureUniformStepX_ = shaderProgram_.uniformLocation("tex_stepx");
- if (!textureY_.isCreated())
- textureY_.create();
+ /* Create the textures. */
+ for (std::unique_ptr<QOpenGLTexture> &texture : textures_) {
+ if (texture)
+ continue;
- if (!textureU_.isCreated())
- textureU_.create();
-
- if (!textureV_.isCreated())
- textureV_.create();
+ texture = std::make_unique<QOpenGLTexture>(QOpenGLTexture::Target2D);
+ texture->create();
+ }
return true;
}
@@ -337,7 +334,7 @@ void ViewFinderGL::doRender()
case libcamera::formats::NV42:
/* Activate texture Y */
glActiveTexture(GL_TEXTURE0);
- configureTexture(textureY_);
+ configureTexture(*textures_[0]);
glTexImage2D(GL_TEXTURE_2D,
0,
GL_RED,
@@ -351,7 +348,7 @@ void ViewFinderGL::doRender()
/* Activate texture UV/VU */
glActiveTexture(GL_TEXTURE1);
- configureTexture(textureU_);
+ configureTexture(*textures_[1]);
glTexImage2D(GL_TEXTURE_2D,
0,
GL_RG,
@@ -367,7 +364,7 @@ void ViewFinderGL::doRender()
case libcamera::formats::YUV420:
/* Activate texture Y */
glActiveTexture(GL_TEXTURE0);
- configureTexture(textureY_);
+ configureTexture(*textures_[0]);
glTexImage2D(GL_TEXTURE_2D,
0,
GL_RED,
@@ -381,7 +378,7 @@ void ViewFinderGL::doRender()
/* Activate texture U */
glActiveTexture(GL_TEXTURE1);
- configureTexture(textureU_);
+ configureTexture(*textures_[1]);
glTexImage2D(GL_TEXTURE_2D,
0,
GL_RED,
@@ -395,7 +392,7 @@ void ViewFinderGL::doRender()
/* Activate texture V */
glActiveTexture(GL_TEXTURE2);
- configureTexture(textureV_);
+ configureTexture(*textures_[2]);
glTexImage2D(GL_TEXTURE_2D,
0,
GL_RED,
@@ -411,7 +408,7 @@ void ViewFinderGL::doRender()
case libcamera::formats::YVU420:
/* Activate texture Y */
glActiveTexture(GL_TEXTURE0);
- configureTexture(textureY_);
+ configureTexture(*textures_[0]);
glTexImage2D(GL_TEXTURE_2D,
0,
GL_RED,
@@ -425,7 +422,7 @@ void ViewFinderGL::doRender()
/* Activate texture V */
glActiveTexture(GL_TEXTURE2);
- configureTexture(textureV_);
+ configureTexture(*textures_[2]);
glTexImage2D(GL_TEXTURE_2D,
0,
GL_RED,
@@ -439,7 +436,7 @@ void ViewFinderGL::doRender()
/* Activate texture U */
glActiveTexture(GL_TEXTURE1);
- configureTexture(textureU_);
+ configureTexture(*textures_[1]);
glTexImage2D(GL_TEXTURE_2D,
0,
GL_RED,
@@ -462,7 +459,7 @@ void ViewFinderGL::doRender()
* The texture width is thus half of the image with.
*/
glActiveTexture(GL_TEXTURE0);
- configureTexture(textureY_);
+ configureTexture(*textures_[0]);
glTexImage2D(GL_TEXTURE_2D,
0,
GL_RGBA,
diff --git a/src/qcam/viewfinder_gl.h b/src/qcam/viewfinder_gl.h
index b3e36514d3d4..17c824a69e39 100644
--- a/src/qcam/viewfinder_gl.h
+++ b/src/qcam/viewfinder_gl.h
@@ -8,6 +8,7 @@
#ifndef __VIEWFINDER_GL_H__
#define __VIEWFINDER_GL_H__
+#include <array>
#include <memory>
#include <QImage>
@@ -82,9 +83,7 @@ private:
GLuint textureUniformV_;
GLuint textureUniformY_;
GLuint textureUniformStepX_;
- QOpenGLTexture textureU_;
- QOpenGLTexture textureV_;
- QOpenGLTexture textureY_;
+ std::array<std::unique_ptr<QOpenGLTexture>, 3> textures_;
unsigned int horzSubSample_;
unsigned int vertSubSample_;
--
Regards,
Laurent Pinchart
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