[libcamera-devel] [PATCH 5/7] qcam: viewfinder_gl: Rename yuvData_ to data_

Andrey Konovalov andrey.konovalov at linaro.org
Tue Nov 3 17:43:57 CET 2020


Hi Laurent,

Thanks you for the patch!

I have a similar change in my local branch too -

Reviewed-by: Andrey Konovalov <andrey.konovalov at linaro.org>

Thanks,
Andrey

On 03.11.2020 18:50, Laurent Pinchart wrote:
> In preparation for RGB formats support, rename the pointer to image data
> from yuvData_ to data_.
> 
> Signed-off-by: Laurent Pinchart <laurent.pinchart at ideasonboard.com>
> ---
>   src/qcam/viewfinder_gl.cpp | 24 ++++++++++++------------
>   src/qcam/viewfinder_gl.h   |  2 +-
>   2 files changed, 13 insertions(+), 13 deletions(-)
> 
> diff --git a/src/qcam/viewfinder_gl.cpp b/src/qcam/viewfinder_gl.cpp
> index 110f0fa673df..e6625cac9795 100644
> --- a/src/qcam/viewfinder_gl.cpp
> +++ b/src/qcam/viewfinder_gl.cpp
> @@ -32,7 +32,7 @@ static const QList<libcamera::PixelFormat> supportedFormats{
>   };
>   
>   ViewFinderGL::ViewFinderGL(QWidget *parent)
> -	: QOpenGLWidget(parent), buffer_(nullptr), yuvData_(nullptr),
> +	: QOpenGLWidget(parent), buffer_(nullptr), data_(nullptr),
>   	  vertexBuffer_(QOpenGLBuffer::VertexBuffer),
>   	  textureU_(QOpenGLTexture::Target2D),
>   	  textureV_(QOpenGLTexture::Target2D),
> @@ -101,7 +101,7 @@ void ViewFinderGL::render(libcamera::FrameBuffer *buffer, MappedBuffer *map)
>   	if (buffer_)
>   		renderComplete(buffer_);
>   
> -	yuvData_ = static_cast<unsigned char *>(map->memory);
> +	data_ = static_cast<unsigned char *>(map->memory);
>   	update();
>   	buffer_ = buffer;
>   }
> @@ -346,7 +346,7 @@ void ViewFinderGL::doRender()
>   			     0,
>   			     GL_RED,
>   			     GL_UNSIGNED_BYTE,
> -			     yuvData_);
> +			     data_);
>   		shaderProgram_.setUniformValue(textureUniformY_, 0);
>   
>   		/* Activate texture UV/VU */
> @@ -360,7 +360,7 @@ void ViewFinderGL::doRender()
>   			     0,
>   			     GL_RG,
>   			     GL_UNSIGNED_BYTE,
> -			     yuvData_ + size_.width() * size_.height());
> +			     data_ + size_.width() * size_.height());
>   		shaderProgram_.setUniformValue(textureUniformU_, 1);
>   		break;
>   
> @@ -376,7 +376,7 @@ void ViewFinderGL::doRender()
>   			     0,
>   			     GL_RED,
>   			     GL_UNSIGNED_BYTE,
> -			     yuvData_);
> +			     data_);
>   		shaderProgram_.setUniformValue(textureUniformY_, 0);
>   
>   		/* Activate texture U */
> @@ -390,7 +390,7 @@ void ViewFinderGL::doRender()
>   			     0,
>   			     GL_RED,
>   			     GL_UNSIGNED_BYTE,
> -			     yuvData_ + size_.width() * size_.height());
> +			     data_ + size_.width() * size_.height());
>   		shaderProgram_.setUniformValue(textureUniformU_, 1);
>   
>   		/* Activate texture V */
> @@ -404,7 +404,7 @@ void ViewFinderGL::doRender()
>   			     0,
>   			     GL_RED,
>   			     GL_UNSIGNED_BYTE,
> -			     yuvData_ + size_.width() * size_.height() * 5 / 4);
> +			     data_ + size_.width() * size_.height() * 5 / 4);
>   		shaderProgram_.setUniformValue(textureUniformV_, 2);
>   		break;
>   
> @@ -420,7 +420,7 @@ void ViewFinderGL::doRender()
>   			     0,
>   			     GL_RED,
>   			     GL_UNSIGNED_BYTE,
> -			     yuvData_);
> +			     data_);
>   		shaderProgram_.setUniformValue(textureUniformY_, 0);
>   
>   		/* Activate texture V */
> @@ -434,7 +434,7 @@ void ViewFinderGL::doRender()
>   			     0,
>   			     GL_RED,
>   			     GL_UNSIGNED_BYTE,
> -			     yuvData_ + size_.width() * size_.height());
> +			     data_ + size_.width() * size_.height());
>   		shaderProgram_.setUniformValue(textureUniformV_, 2);
>   
>   		/* Activate texture U */
> @@ -448,7 +448,7 @@ void ViewFinderGL::doRender()
>   			     0,
>   			     GL_RED,
>   			     GL_UNSIGNED_BYTE,
> -			     yuvData_ + size_.width() * size_.height() * 5 / 4);
> +			     data_ + size_.width() * size_.height() * 5 / 4);
>   		shaderProgram_.setUniformValue(textureUniformU_, 1);
>   		break;
>   
> @@ -471,7 +471,7 @@ void ViewFinderGL::doRender()
>   			     0,
>   			     GL_RGBA,
>   			     GL_UNSIGNED_BYTE,
> -			     yuvData_);
> +			     data_);
>   		shaderProgram_.setUniformValue(textureUniformY_, 0);
>   
>   		/*
> @@ -497,7 +497,7 @@ void ViewFinderGL::paintGL()
>   				   << "create fragment shader failed.";
>   		}
>   
> -	if (yuvData_) {
> +	if (data_) {
>   		glClearColor(0.0, 0.0, 0.0, 1.0);
>   		glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
>   
> diff --git a/src/qcam/viewfinder_gl.h b/src/qcam/viewfinder_gl.h
> index 40c04dc5f877..b3e36514d3d4 100644
> --- a/src/qcam/viewfinder_gl.h
> +++ b/src/qcam/viewfinder_gl.h
> @@ -65,7 +65,7 @@ private:
>   	libcamera::FrameBuffer *buffer_;
>   	libcamera::PixelFormat format_;
>   	QSize size_;
> -	unsigned char *yuvData_;
> +	unsigned char *data_;
>   
>   	/* Shaders */
>   	QOpenGLShaderProgram shaderProgram_;
> 


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