[libcamera-devel] [PATCH 3/7] qcam: viewfinder_gl: Remove unneeded casts

Niklas Söderlund niklas.soderlund at ragnatech.se
Fri Nov 6 01:46:30 CET 2020


Hi Laurent,

Thanks for your patch.

On 2020-11-03 17:50:21 +0200, Laurent Pinchart wrote:
> There's no need to cast the yuvData_ unsigned char pointer to a char
> pointer before performing pointer arithmetics. Drop the unneeded casts.
> 
> Signed-off-by: Laurent Pinchart <laurent.pinchart at ideasonboard.com>

Reviewed-by: Niklas Söderlund <niklas.soderlund at ragnatech.se>

> ---
>  src/qcam/viewfinder_gl.cpp | 10 +++++-----
>  1 file changed, 5 insertions(+), 5 deletions(-)
> 
> diff --git a/src/qcam/viewfinder_gl.cpp b/src/qcam/viewfinder_gl.cpp
> index c07292523504..dc35d4fd8505 100644
> --- a/src/qcam/viewfinder_gl.cpp
> +++ b/src/qcam/viewfinder_gl.cpp
> @@ -360,7 +360,7 @@ void ViewFinderGL::doRender()
>  			     0,
>  			     GL_RG,
>  			     GL_UNSIGNED_BYTE,
> -			     (char *)yuvData_ + size_.width() * size_.height());
> +			     yuvData_ + size_.width() * size_.height());
>  		shaderProgram_.setUniformValue(textureUniformU_, 1);
>  		break;
>  
> @@ -390,7 +390,7 @@ void ViewFinderGL::doRender()
>  			     0,
>  			     GL_RED,
>  			     GL_UNSIGNED_BYTE,
> -			     (char *)yuvData_ + size_.width() * size_.height());
> +			     yuvData_ + size_.width() * size_.height());
>  		shaderProgram_.setUniformValue(textureUniformU_, 1);
>  
>  		/* Activate texture V */
> @@ -404,7 +404,7 @@ void ViewFinderGL::doRender()
>  			     0,
>  			     GL_RED,
>  			     GL_UNSIGNED_BYTE,
> -			     (char *)yuvData_ + size_.width() * size_.height() * 5 / 4);
> +			     yuvData_ + size_.width() * size_.height() * 5 / 4);
>  		shaderProgram_.setUniformValue(textureUniformV_, 2);
>  		break;
>  
> @@ -434,7 +434,7 @@ void ViewFinderGL::doRender()
>  			     0,
>  			     GL_RED,
>  			     GL_UNSIGNED_BYTE,
> -			     (char *)yuvData_ + size_.width() * size_.height());
> +			     yuvData_ + size_.width() * size_.height());
>  		shaderProgram_.setUniformValue(textureUniformV_, 2);
>  
>  		/* Activate texture U */
> @@ -448,7 +448,7 @@ void ViewFinderGL::doRender()
>  			     0,
>  			     GL_RED,
>  			     GL_UNSIGNED_BYTE,
> -			     (char *)yuvData_ + size_.width() * size_.height() * 5 / 4);
> +			     yuvData_ + size_.width() * size_.height() * 5 / 4);
>  		shaderProgram_.setUniformValue(textureUniformU_, 1);
>  		break;
>  
> -- 
> Regards,
> 
> Laurent Pinchart
> 
> _______________________________________________
> libcamera-devel mailing list
> libcamera-devel at lists.libcamera.org
> https://lists.libcamera.org/listinfo/libcamera-devel

-- 
Regards,
Niklas Söderlund


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