[libcamera-devel] [PATCH v1 5/5] cam: Move request processing to main thread
Kieran Bingham
kieran.bingham at ideasonboard.com
Fri Nov 13 11:06:57 CET 2020
On 13/11/2020 06:38, Laurent Pinchart wrote:
> The request completion handler is invoked in the camera manager thread,
> which shouldn't be blocked for large amounts of time. As writing the
> frames to disk can be a time-consuming process, move request processing
> to the main thread by queueing an event to the event loop.
>
> Signed-off-by: Laurent Pinchart <laurent.pinchart at ideasonboard.com>
Reviewed-by: Kieran Bingham <kieran.bingham at ideasonboard.com>
> ---
> src/cam/capture.cpp | 9 +++++++++
> src/cam/capture.h | 1 +
> 2 files changed, 10 insertions(+)
>
> diff --git a/src/cam/capture.cpp b/src/cam/capture.cpp
> index 7580f798288c..43b109d099f6 100644
> --- a/src/cam/capture.cpp
> +++ b/src/cam/capture.cpp
> @@ -157,6 +157,15 @@ void Capture::requestComplete(Request *request)
> if (request->status() == Request::RequestCancelled)
> return;
>
> + /*
> + * Defer processing of the completed request to the event loop, to avoid
> + * blocking the camera manager thread.
> + */
> + loop_->callLater(std::bind(&Capture::processRequest, this, request));
> +}
> +
> +void Capture::processRequest(Request *request)
> +{
> const Request::BufferMap &buffers = request->buffers();
>
> /*
> diff --git a/src/cam/capture.h b/src/cam/capture.h
> index 45e5e8a9ba27..d21c95a26ce7 100644
> --- a/src/cam/capture.h
> +++ b/src/cam/capture.h
> @@ -33,6 +33,7 @@ private:
> int capture(libcamera::FrameBufferAllocator *allocator);
>
> void requestComplete(libcamera::Request *request);
> + void processRequest(libcamera::Request *request);
>
> std::shared_ptr<libcamera::Camera> camera_;
> libcamera::CameraConfiguration *config_;
>
--
Regards
--
Kieran
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