[libcamera-devel] [PATCH 2/9] libcamera: delayed_controls: Add helper for controls that applies with a delay

Naushir Patuck naush at raspberrypi.com
Tue Nov 24 10:39:36 CET 2020


Hi Niklas,

On Mon, 23 Nov 2020 at 17:06, Niklas Söderlund <
niklas.soderlund at ragnatech.se> wrote:

> Hi Naush,
>
> On 2020-11-10 15:45:45 +0000, Naushir Patuck wrote:
> > Hi Niklas,
> >
> >
> > On Mon, 9 Nov 2020 at 22:54, Niklas Söderlund <
> niklas.soderlund at ragnatech.se>
> > wrote:
> >
> > > Hi Naush,
> > >
> > > Thanks for your feedback.
> > >
> > > On 2020-11-03 10:27:06 +0000, Naushir Patuck wrote:
> > > > Hi Niklas,
> > > >
> > > > Thank you for your patch.  Please see some initial comments below.
> > > >
> > > > Best regards,
> > > > Naush
> > > >
> > > >
> > > > On Wed, 28 Oct 2020 at 01:01, Niklas Söderlund <
> > > > niklas.soderlund at ragnatech.se> wrote:
> > > >
> > > > > Some sensor controls take effect with a delay as the sensor needs
> time
> > > > > to adjust, for example exposure. Add a optional helper
> DelayedControls
> > > > > to help pipelines deal with such controls.
> > > > >
> > > > > The idea is to provide a queue of controls towards the V4L2 device
> and
> > > > > apply individual controls with the specified delay with the aim to
> get
> > > > > predictable and retrievable control values for any given frame. To
> do
> > > > > this the queue of controls needs to be at least as deep as the
> control
> > > > > with the largest delay.
> > > > >
> > > > > The DelayedControls needs to be informed of every start of
> exposure.
> > > > > This can be emulated but the helper is designed to be used with
> this
> > > > > event being provide by the kernel thru V4L2 events.
> > > > >
> > > > > This helper is based on StaggeredCtrl from the Raspberry Pi
> pipeline
> > > > > handler but expands on its API. This helpers aims to replace the
> > > > > Raspberry Pi implementations and mimics it behavior perfectly.
> > > > >
> > > > > Signed-off-by: Niklas Söderlund <niklas.soderlund at ragnatech.se>
> > > > > ---
> > > > >  include/libcamera/internal/delayed_controls.h |  87 ++++++
> > > > >  src/libcamera/delayed_controls.cpp            | 282
> ++++++++++++++++++
> > > > >  src/libcamera/meson.build                     |   1 +
> > > > >  3 files changed, 370 insertions(+)
> > > > >  create mode 100644 include/libcamera/internal/delayed_controls.h
> > > > >  create mode 100644 src/libcamera/delayed_controls.cpp
> > > > >
> > > > > diff --git a/include/libcamera/internal/delayed_controls.h
> > > > > b/include/libcamera/internal/delayed_controls.h
> > > > > new file mode 100644
> > > > > index 0000000000000000..df5520d240a54e4b
> > > > > --- /dev/null
> > > > > +++ b/include/libcamera/internal/delayed_controls.h
> > > > > @@ -0,0 +1,87 @@
> > > > > +/* SPDX-License-Identifier: LGPL-2.1-or-later */
> > > > > +/*
> > > > > + * Copyright (C) 2020, Google Inc.
> > > > > + *
> > > > > + * delayed_controls.h - Helper to deal with controls that are
> applied
> > > > > with a delay
> > > > > + */
> > > > >
> > > >
> > > > Given this is heavily derived from the staggered_write work, would
> it be
> > > ok
> > > > to keep the Raspberry Pi copyright in the header?
> > > >
> > > > Copyright (C) 2020, Raspberry Pi (Trading) Ltd.
> > >
> > > As discussed of-band this was always my intention, my templates got in
> > > the way. Sorry about that and thanks for pointing it out.
> > >
> > > >
> > > >
> > > > > +#ifndef __LIBCAMERA_INTERNAL_DELAYED_CONTROLS_H__
> > > > > +#define __LIBCAMERA_INTERNAL_DELAYED_CONTROLS_H__
> > > > > +
> > > > > +#include <mutex>
> > > > > +#include <stdint.h>
> > > > > +#include <unordered_map>
> > > > > +
> > > > > +#include <libcamera/controls.h>
> > > > > +
> > > > > +namespace libcamera {
> > > > > +
> > > > > +class V4L2Device;
> > > > > +
> > > > > +class DelayedControls
> > > > > +{
> > > > > +public:
> > > > > +       DelayedControls(V4L2Device *device,
> > > > > +                       const std::unordered_map<uint32_t, unsigned
> > > int>
> > > > > &delays);
> > > > > +
> > > > > +       void reset(ControlList *controls = nullptr);
> > > > > +
> > > > > +       bool push(const ControlList &controls);
> > > > > +       ControlList get(uint32_t sequence);
> > > > > +
> > > > > +       void frameStart(uint32_t sequence);
> > > > > +
> > > > > +private:
> > > > > +       class ControlInfo
> > > > > +       {
> > > > > +       public:
> > > > > +               ControlInfo()
> > > > > +                       : updated(false)
> > > > > +               {
> > > > > +               }
> > > > > +
> > > > > +               ControlInfo(const ControlValue &v)
> > > > > +                       : value(v), updated(true)
> > > > > +               {
> > > > > +               }
> > > > > +
> > > > > +               ControlValue value;
> > > > > +               bool updated;
> > > > > +       };
> > > > > +
> > > > > +       static constexpr int listSize = 16;
> > > > > +       class ControlArray : public std::array<ControlInfo,
> listSize>
> > > > > +       {
> > > > > +       public:
> > > > > +               ControlInfo &operator[](unsigned int index)
> > > > > +               {
> > > > > +                       return std::array<ControlInfo,
> > > > > listSize>::operator[](index % listSize);
> > > > > +               }
> > > > > +
> > > > > +               const ControlInfo &operator[](unsigned int index)
> const
> > > > > +               {
> > > > > +                       return std::array<ControlInfo,
> > > > > listSize>::operator[](index % listSize);
> > > > > +               }
> > > > > +       };
> > > > > +
> > > > > +       using ControlsDelays = std::unordered_map<const ControlId
> *,
> > > > > unsigned int>;
> > > > > +       using ControlsValues = std::unordered_map<const ControlId
> *,
> > > > > ControlArray>;
> > > > > +
> > > > > +       bool queue(const ControlList &controls);
> > > > > +
> > > > > +       std::mutex lock_;
> > > > > +
> > > > > +       V4L2Device *device_;
> > > > > +       ControlsDelays delays_;
> > > > > +       unsigned int maxDelay_;
> > > > > +
> > > > > +       bool running_;
> > > > > +       uint32_t fistSequence_;
> > > > > +
> > > > > +       uint32_t queueCount_;
> > > > > +       uint32_t writeCount_;
> > > > > +       ControlsValues ctrls_;
> > > > > +};
> > > > > +
> > > > > +} /* namespace libcamera */
> > > > > +
> > > > > +#endif /* __LIBCAMERA_INTERNAL_DELAYED_CONTROLS_H__ */
> > > > > diff --git a/src/libcamera/delayed_controls.cpp
> > > > > b/src/libcamera/delayed_controls.cpp
> > > > > new file mode 100644
> > > > > index 0000000000000000..0e32f417c5cc68b7
> > > > > --- /dev/null
> > > > > +++ b/src/libcamera/delayed_controls.cpp
> > > > > @@ -0,0 +1,282 @@
> > > > > +/* SPDX-License-Identifier: LGPL-2.1-or-later */
> > > > > +/*
> > > > > + * Copyright (C) 2020, Google Inc.
> > > > > + *
> > > > > + * delayed_controls.h - Helper to deal with controls that are
> applied
> > > > > with a delay
> > > > > + */
> > > > >
> > > >
> > > > Similar to above:
> > > > Copyright (C) 2020, Raspberry Pi (Trading) Ltd.
> > > >
> > > >
> > > > > +
> > > > > +#include "libcamera/internal/delayed_controls.h"
> > > > > +#include "libcamera/internal/v4l2_device.h"
> > > > > +
> > > > > +#include <libcamera/controls.h>
> > > > > +
> > > > > +#include "libcamera/internal/log.h"
> > > > > +
> > > > > +/**
> > > > > + * \file delayed_controls.h
> > > > > + * \brief Helper to deal with controls that are applied with a
> delay
> > > > > + */
> > > > > +
> > > > > +namespace libcamera {
> > > > > +
> > > > > +LOG_DEFINE_CATEGORY(DelayedControls)
> > > > > +
> > > > > +/**
> > > > > + * \class DelayedControls
> > > > > + * \brief Helper to deal with controls that takes effect with a
> delay
> > > > > + *
> > > > > + * Some sensor controls take effect with a delay as the sensor
> needs
> > > time
> > > > > to
> > > > > + * adjust, for example exposure and focus. This is an optional
> helper
> > > > > class to
> > > > > + * deal with such controls and the intended user is pipeline
> handlers.
> > > > > + *
> > > > > + * The idea is to extend the concept of the pipeline depth the
> users
> > > > > needs to
> > > > > + * maintain for buffers to controls. The depth is determined with
> by
> > > the
> > > > > control
> > > > > + * with the grates delay. As long as the pipeline keeps the
> control
> > > queue
> > > > > above
> > > > > + * this level the control values are guaranteed to be in effect
> at the
> > > > > specified
> > > > > + * point in time.
> > > > > + *
> > > > > + * The downside is of course that the pipeline needs to know what
> > > > > controls to
> > > > > + * set control depth frames in advance. But there really is no way
> > > around
> > > > > this
> > > > > + * as the delay is a consequence of the physical world. Compare
> this
> > > with
> > > > > + * parameter buffers where the buffer may be queued to the device
> > > while
> > > > > it's
> > > > > + * still being written to as long as it's ready before it's
> consumed,
> > > > > this is
> > > > > + * because the parameter buffer (usually) does not contain
> controls
> > > that
> > > > > + * requires time to take effect.
> > > > > + */
> > > > > +
> > > > > +
> > > > > +/**
> > > > > + * \brief Construct a DelayedControls
> > > > > + * \param[in] device The V4L2 device containing the delayed
> controls
> > > > > + * \param[in] delays Map of numerical V4L2 control id to its
> delay to
> > > take
> > > > > + * effect in frames
> > > > > + *
> > > > > + * Only controls specified in \a delays are handled by the
> > > DelayedControls
> > > > > + * instance. If it's desired to mix delayed controls and controls
> that
> > > > > takes
> > > > > + * effect immediately the immediate controls must be listed in
> the \a
> > > > > delays map
> > > > > + * with a delay value of 0.
> > > > > + */
> > > > > +DelayedControls::DelayedControls(V4L2Device *device,
> > > > > +                                const std::unordered_map<uint32_t,
> > > > > unsigned int> &delays)
> > > > > +       : device_(device), maxDelay_(0)
> > > > > +{
> > > > > +       const ControlInfoMap &controls = device_->controls();
> > > > > +
> > > > > +       /*
> > > > > +        * Sanity check that all controls where delays are
> requested
> > > are
> > > > > +        * exposed byt the device.
> > > > > +        */
> > > > > +       for (auto const &delay : delays) {
> > > > > +               unsigned int id = delay.first;
> > > > > +
> > > > > +               if (controls.find(id) == controls.end())
> > > > > +                       LOG(DelayedControls, Error)
> > > > > +                               << "Delay request for control id "
> > > > > +                               << utils::hex(id)
> > > > > +                               << " but control is not exposed by
> > > device "
> > > > > +                               << device_->deviceNode();
> > > > > +       }
> > > > > +
> > > > > +       /*
> > > > > +        * Create a map of control to delay for all controls
> exposed
> > > by the
> > > > > +        * device. If no delay is specified assume the control
> applies
> > > > > directly.
> > > > > +        */
> > > > > +       for (auto const &control : controls) {
> > > > > +               const ControlId *id = control.first;
> > > > > +
> > > > > +               auto it = delays.find(id->id());
> > > > > +               if (it == delays.end())
> > > > > +                       continue;
> > > > > +
> > > > > +               delays_[id] = it->second;
> > > > > +
> > > > > +               LOG(DelayedControls, Debug)
> > > > > +                       << "Set a delay of " << delays_[id]
> > > > > +                       << " for " << id->name();
> > > > > +
> > > > > +               maxDelay_ = std::max(maxDelay_, delays_[id]);
> > > > > +       }
> > > > >
> > > >
> > > > Could you combine the two loops here into one here?  If you iterate
> over
> > > > "delays", you could do the error check as well as adding to the
> "delays_"
> > > > map.
> > >
> > > Good call!
> > >
> > > >
> > > > +
> > > > > +       reset();
> > > > >
> > > >
> > > > Does this need to be called here?  But my understanding of reset()
> may be
> > > > wrong... see below.
> > >
> > > It does as reset() initialize the internal state machine.
> > >
> > > >
> > > >
> > > > > +}
> > > > > +
> > > > > +/**
> > > > > + * \brief Reset the V4L2 device
> > > > > + * \param[in] controls List of controls to reset the device to or
> > > nullptr
> > > > > + *
> > > > > + * Resets the delayed controls state machine to its starting
> state.
> > > All
> > > > > controls
> > > > > + * are fetched from the V4L2 device to provide a good starting
> point
> > > for
> > > > > the
> > > > > + * first frames (length of control depth).
> > > > > + *
> > > > > + * Optionally \a controls can be specified to set some or all of
> the
> > > > > handled
> > > > > + * V4L2 controls prior to reading them back. If no controls needs
> to
> > > be
> > > > > set
> > > > > + * nullptr may be used.
> > > > > + */
> > > > > +void DelayedControls::reset(ControlList *controls)
> > > > > +{
> > > > > +       std::lock_guard<std::mutex> lock(lock_);
> > > > > +
> > > > > +       running_ = false;
> > > > > +       fistSequence_ = 0;
> > > > > +       queueCount_ = 0;
> > > > > +       writeCount_ = 0;
> > > > > +
> > > > > +       /* Set the controls on the device if requested. */
> > > > > +       if (controls)
> > > > > +               device_->setControls(controls);
> > > > >
> > > >
> > > > Should this happen here in reset()?  The reset method to me indicates
> > > that
> > > > some internal state of the class is meant to be reset, and it does
> > > nothing
> > > > to send controls to the device.  Writing to the device could happen
> from
> > > > the caller, if they desire.
> > >
> > > Maybe this should be renamed to init() and the argument to
> > > initialControls? As this function should only be called when we are not
> > > streaming I see no harm in optionally allowing a init value. But maybe
> > > this goes hand in had with your follow up comment below.
> > >
> >
> > > >
> > > >
> > > > > +
> > > > > +       /* Retrieve current control values reported by the device.
> */
> > > > > +       std::vector<uint32_t> ids;
> > > > > +       for (auto const &delay : delays_)
> > > > > +               ids.push_back(delay.first->id());
> > > > > +
> > > > > +       ControlList devCtrls = device_->getControls(ids);
> > > > > +
> > > > > +       /* Seed the control queue with the controls reported by the
> > > > > device. */
> > > > > +       ctrls_.clear();
> > > > > +       for (const auto &ctrl : devCtrls) {
> > > > > +               const ControlId *id =
> > > > > devCtrls.infoMap()->idmap().at(ctrl.first);
> > > > > +               ctrls_[id][queueCount_] = ControlInfo(ctrl.second);
> > > > > +       }
> > > > > +
> > > > > +       queueCount_++;
> > > > > +}
> > > > >
> > > >
> > > > I'm a bit unclear what reset() does here.  In staggered_writer,
> reset()
> > > > would essentially clear the queues and re-initialise with the last
> value
> > > > that was set.   This seems to pull the value from the device, and
> put it
> > > > into the queue as a starting point.  When we start streaming a
> sensor,
> > > the
> > > > settings will be applied without delay.  So if we want to intialise
> the
> > > > sensor with a new set of controls, it would not work here.  Also, if
> we
> > > > were running a use case where we needed to do a mode switch (e.g.
> preview
> > > > then capture), then the last requested preview controls would not be
> used
> > > > to seed the list, and would be lost.
> > >
> > > Is this not the same thing but without having to cache it? What ever
> > > controls are set on the device when we stop streaming are our starting
> > > point. IIRC in StaggerdCtrls the initial value may not have been put to
> > > the device but only been at the top of the queue when the streaming
> > > stopped.
> >
> >
> > That is indeed what the StaggeredCtrl does in the reset().  If the IPA
> had
> > queued up a ctrl to write, that would sit at the end of the delay queue.
> > On a reset() call (perhaps through a mode switch operation), I want to
> > write that latest given values to the sensor (i.e. the end of the delayed
> > queue), not the last used sensor value.  The StaggeredCtrl code would do
> > the former, and the new code above would do the latter correct?
>
> I understand your point, but is the behavior you outline best described
> as reset(). As we do not yet support mode change without a complete stop
> and start would it make sens to defer this to that point in time? I'm
> thinking depending on how that is done maybe DelayedControls needs to be
> extended with a flush() operation that perhaps closer matches the above?
>
>
Unfortunately, I do not think we can defer this behavior.  Our internal
libcamera app does use a mode switch by doing a manual stop() for a stills
image capture.  However, your suggestion of using a new flush() operation
might be what we need.  So would flush() simply program the sensor with the
last provided values in the DelayedCtrl?  If so then the pipeline handler
can do a flush() followed by a reset() to behave in the same way as the
SaggeredCtrl::reset() correct?

Regards,
Naush

>
> >
> > > Another advantage of reading it back here is that we will catch
> > > any control changes done elsewhere in the pipeline perhaps as part of
> > > configure().
> > >
> >
> > I do see that it might be possible for other parts of the system to do
> > this.  However, I would argue that it is incorrect.  Only one module
> (i.e.
> > the IPA in our case) should be responsible for arbitrating and setting
> > these ctrl values.  Any other modules that want to go and modify, e.g.
> gain
> > and exposure, must go through that one module to avoid such conflicts.
>
> Even if it's only a single component feeding the statemachine is it not
> really useful to have a reset() operation that can fore it into a known
> state? For this reason I opted to give the reset() an optimal argument
> that sets the state on the device.
>
> >
> > Regards,
> > Naush
> >
> >
> >
> > >
> > > >
> > > >
> > > > > +
> > > > > +/**
> > > > > + * \brief Push a set of controls on the queue
> > > > > + * \param[in] controls List of controls to add the device queue
> > > > > + *
> > > > > + * Push a set of controls to the control queue. This increases the
> > > > > control queue
> > > > > + * depth by one.
> > > > > + *
> > > > > + * \returns true if \a controls are accepted, or false otherwise
> > > > > + */
> > > > > +bool DelayedControls::push(const ControlList &controls)
> > > > > +{
> > > > > +       std::lock_guard<std::mutex> lock(lock_);
> > > > > +
> > > > > +       return queue(controls);
> > > > > +}
> > > > > +
> > > > > +bool DelayedControls::queue(const ControlList &controls)
> > > > > +{
> > > > > +       /* Copy state from previous frame. */
> > > > > +       for (auto &ctrl : ctrls_) {
> > > > > +               ControlInfo &info =
> ctrls_[ctrl.first][queueCount_];
> > > > > +               info.value = ctrls_[ctrl.first][queueCount_ -
> 1].value;
> > > > > +               info.updated = false;
> > > > > +       }
> > > > > +
> > > > > +       /* Update with new controls. */
> > > > > +       for (const auto &control : controls) {
> > > > > +               const ControlId *id =
> > > > > device_->controls().idmap().at(control.first);
> > > > > +
> > > > > +               if (delays_.find(id) == delays_.end())
> > > > > +                       return false;
> > > > >
> > > >
> > > > Could you add an error log message here?  Do you think this should
> be a
> > > > continue, my inclination is that return false is the right thing?
> > >
> > > I think this should fail as a control was queued which delay is
> unknown.
> > >
> > > >
> > > >
> > > > > +
> > > > > +               ControlInfo &info = ctrls_[id][queueCount_];
> > > > > +
> > > > > +               info.value = control.second;
> > > > > +               info.updated = true;
> > > > > +
> > > > > +               LOG(DelayedControls, Debug)
> > > > > +                       << "Queuing " << id->name()
> > > > > +                       << " to " << info.value.toString()
> > > > > +                       << " at index " << queueCount_;
> > > > > +       }
> > > > > +
> > > > > +       queueCount_++;
> > > > > +
> > > > > +       return true;
> > > > > +}
> > > > > +
> > > > > +/**
> > > > > + * \brief Read back controls in effect at a specific sequence
> number
> > > > > + * \param[in] sequence Sequence number to get read back controls
> for
> > > > > + *
> > > > > + * Read back what controls where in effect at a specific sequence
> > > number.
> > > > > The
> > > > > + * history is a ring buffer of 16 entries where new and old values
> > > > > coexist. It's
> > > > > + * the callers responsibility to not read to old sequence numbers
> that
> > > > > have been
> > > > > + * pushed out of the history.
> > > > > + *
> > > > > + * Historic values are evicted by pushing new values onto the
> queue
> > > using
> > > > > + * push(). The max history from the current sequence number that
> > > yields
> > > > > valid
> > > > > + * values are thus 16 minus number of controls pushed.
> > > > > + *
> > > > > + * \returns List of controls in effect at \a sequence
> > > > > + */
> > > > > +ControlList DelayedControls::get(uint32_t sequence)
> > > > > +{
> > > > > +       std::lock_guard<std::mutex> lock(lock_);
> > > > > +
> > > > > +       uint32_t adjustedSeq = sequence - fistSequence_ + 1;
> > > > > +       unsigned int index = std::max<int>(0, adjustedSeq -
> maxDelay_);
> > > > >
> > > >
> > > > Probably my misunderstanding, but will firstSequence ever be anything
> > > but 0?
> > >
> > > Unfortunately yes. Some V4L2 drivers does not reset their sequence
> > > number to 0 when starting to stream. So reputing start/stop may have
> the
> > > first frame seq+1 from the previous stop.
> > >
> > > >
> > > >
> > > > > +
> > > > > +       ControlList out(device_->controls());
> > > > > +       for (const auto &ctrl : ctrls_) {
> > > > > +               const ControlId *id = ctrl.first;
> > > > > +               const ControlInfo &info = ctrl.second[index];
> > > > > +
> > > > > +               out.set(id->id(), info.value);
> > > > > +
> > > > > +               LOG(DelayedControls, Debug)
> > > > > +                       << "Reading " << id->name()
> > > > > +                       << " to " << info.value.toString()
> > > > > +                       << " at index " << index;
> > > > > +       }
> > > > > +
> > > > > +       return out;
> > > > > +}
> > > > > +
> > > > > +/**
> > > > > + * \brief Inform DelayedControls of a start of a new frame
> > > > > + * \param[in] sequence Sequence number of the frame that started
> > > > > + *
> > > > > + * Inform the state machine that a new frame have started and it's
> > > > > sequence
> > > > > + * number. It's user of this helpers responsibility to inform the
> > > helper
> > > > > + * at the start of every frame. This can with ease be connected
> to the
> > > > > start
> > > > > + * of exposure (SOE) V4L2 event.
> > > > > + */
> > > > > +void DelayedControls::frameStart(uint32_t sequence)
> > > > > +{
> > > > > +       LOG(DelayedControls, Debug) << "frame " << sequence << "
> > > started";
> > > > > +
> > > > > +       std::lock_guard<std::mutex> lock(lock_);
> > > > > +
> > > > > +       if (!running_) {
> > > > > +               fistSequence_ = sequence;
> > > > > +               running_ = true;
> > > > > +       }
> > > > >
> > > >
> > > > As above, can  firstSequence_ be anything but 0?
> > > >
> > > >
> > > > > +
> > > > > +       /*
> > > > > +        * Create control list peaking ahead in the value queue to
> > > ensure
> > > > > +        * values are set in time to satisfy the sensor delay.
> > > > > +        */
> > > > > +       ControlList out(device_->controls());
> > > > > +       for (const auto &ctrl : ctrls_) {
> > > > > +               const ControlId *id = ctrl.first;
> > > > > +               unsigned int delayDiff = maxDelay_ - delays_[id];
> > > > > +               unsigned int index = std::max<int>(0, writeCount_ -
> > > > > delayDiff);
> > > > > +               const ControlInfo &info = ctrl.second[index];
> > > > > +
> > > > > +               if (info.updated) {
> > > > > +                       out.set(id->id(), info.value);
> > > > > +                       LOG(DelayedControls, Debug)
> > > > > +                               << "Setting " << id->name()
> > > > > +                               << " to " << info.value.toString()
> > > > > +                               << " at index " << index;
> > > > > +               }
> > > > > +       }
> > > > > +
> > > > > +       writeCount_++;
> > > > > +
> > > > > +       while (writeCount_ >= queueCount_) {
> > > > > +               LOG(DelayedControls, Debug)
> > > > > +                       << "Queue is empty, auto queue no-op.";
> > > > > +               queue({});
> > > > > +       }
> > > > > +
> > > > > +       device_->setControls(&out);
> > > > > +}
> > > > > +
> > > > > +} /* namespace libcamera */
> > > > > diff --git a/src/libcamera/meson.build b/src/libcamera/meson.build
> > > > > index 07711b5f93bcc921..19f22f9c94e1d64d 100644
> > > > > --- a/src/libcamera/meson.build
> > > > > +++ b/src/libcamera/meson.build
> > > > > @@ -12,6 +12,7 @@ libcamera_sources = files([
> > > > >      'controls.cpp',
> > > > >      'control_serializer.cpp',
> > > > >      'control_validator.cpp',
> > > > > +    'delayed_controls.cpp',
> > > > >      'device_enumerator.cpp',
> > > > >      'device_enumerator_sysfs.cpp',
> > > > >      'event_dispatcher.cpp',
> > > > > --
> > > > > 2.29.1
> > > > >
> > > > >
> > >
> > > --
> > > Regards,
> > > Niklas Söderlund
> > >
>
> --
> Regards,
> Niklas Söderlund
>
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