[libcamera-devel] [PATCH v4 7/9] android: camera_device: Add methods to get and return buffers
Laurent Pinchart
laurent.pinchart at ideasonboard.com
Fri Oct 2 02:35:25 CEST 2020
Hi Jacopo,
Thank you for the patch.
On Wed, Sep 30, 2020 at 03:27:05PM +0200, Jacopo Mondi wrote:
> Add two methods to the CameraDevice class to retrieve and return
> frame buffers associated to a stream from the memory pool reserved
> in libcamera.
>
> Protect accessing the vector of FrameBuffer pointers with a
> per-pool mutex in the get and return buffer methods.
>
> Reviewed-by: Niklas Söderlund <niklas.soderlund at ragnatech.se>
> Signed-off-by: Jacopo Mondi <jacopo at jmondi.org>
> ---
> src/android/camera_device.cpp | 34 +++++++++++++++++++++++++++++++++-
> src/android/camera_device.h | 11 +++++++++--
> 2 files changed, 42 insertions(+), 3 deletions(-)
>
> diff --git a/src/android/camera_device.cpp b/src/android/camera_device.cpp
> index 07041dd916d5..2ebc3fcc336e 100644
> --- a/src/android/camera_device.cpp
> +++ b/src/android/camera_device.cpp
> @@ -8,6 +8,7 @@
> #include "camera_device.h"
> #include "camera_ops.h"
>
> +#include <mutex>
You have that in camera_device.h already.
> #include <sys/mman.h>
> #include <tuple>
> #include <vector>
> @@ -1402,11 +1403,42 @@ int CameraDevice::allocateBufferPool(Stream *stream)
> * the HAL.
> */
> for (const auto &frameBuffer : allocator_.buffers(stream))
> - bufferPool_[stream].push_back(frameBuffer.get());
> + bufferPool_[stream].buffers.push_back(frameBuffer.get());
>
> return 0;
> }
>
> +libcamera::FrameBuffer *CameraDevice::getBuffer(libcamera::Stream *stream)
> +{
> + if (bufferPool_.find(stream) == bufferPool_.end())
> + return nullptr;
> +
> + BufferPool *pool = &bufferPool_[stream];
auto iter = bufferPool_.find(stream);
if (iter == bufferPool_.end())
return nullptr;
BufferPool *pool = &iter->second;
to avoid a double lookup. Same below.
> + std::lock_guard<std::mutex> locker(pool->mutex);
> +
> + if (pool->buffers.empty()) {
> + LOG(HAL, Error) << "Buffer underrun";
> + return nullptr;
> + }
> +
> + FrameBuffer *buffer = pool->buffers.front();
> + pool->buffers.erase(pool->buffers.begin());
Erasing an element at the front isn't nice, as all the elements will
have to move. Wouldn't it be better to use a std::queue ? Alternatively
you can use use back() and pop_back(), as we don't need to cycle through
buffers in order.
> +
> + return buffer;
> +}
> +
> +void CameraDevice::returnBuffer(libcamera::Stream *stream,
> + libcamera::FrameBuffer *buffer)
> +{
> + if (bufferPool_.find(stream) == bufferPool_.end())
> + return;
> +
> + BufferPool *pool = &bufferPool_[stream];
> + std::lock_guard<std::mutex> locker(pool->mutex);
> +
> + pool->buffers.push_back(buffer);
> +}
> +
> int CameraDevice::processCaptureRequest(camera3_capture_request_t *camera3Request)
> {
> if (!camera3Request->num_output_buffers) {
> diff --git a/src/android/camera_device.h b/src/android/camera_device.h
> index c46610725e12..c91de367d7bd 100644
> --- a/src/android/camera_device.h
> +++ b/src/android/camera_device.h
> @@ -9,6 +9,7 @@
>
> #include <map>
> #include <memory>
> +#include <mutex>
> #include <tuple>
> #include <vector>
>
> @@ -166,8 +167,11 @@ protected:
> std::string logPrefix() const override;
>
> private:
> - using FrameBufferPool = std::map<libcamera::Stream *,
> - std::vector<libcamera::FrameBuffer *>>;
> + struct BufferPool {
> + std::mutex mutex;
> + std::vector<libcamera::FrameBuffer *> buffers;
> + };
> + using FrameBufferPool = std::map<libcamera::Stream *, BufferPool>;
I think I'd squash this patch with the previous one.
And wouldn't it be best to store the pool in the CameraStream class ?
The callers of allocateBufferPool(), getBuffer() and returnBuffer() all
have a pointer to the CameraStream.
>
> CameraDevice(unsigned int id, const std::shared_ptr<libcamera::Camera> &camera);
>
> @@ -198,6 +202,9 @@ private:
> std::tuple<uint32_t, uint32_t> calculateStaticMetadataSize();
> libcamera::FrameBuffer *createFrameBuffer(const buffer_handle_t camera3buffer);
> int allocateBufferPool(libcamera::Stream *stream);
> + libcamera::FrameBuffer *getBuffer(libcamera::Stream *stream);
> + void returnBuffer(libcamera::Stream *stream,
> + libcamera::FrameBuffer *buffer);
>
> void notifyShutter(uint32_t frameNumber, uint64_t timestamp);
> void notifyError(uint32_t frameNumber, camera3_stream_t *stream);
--
Regards,
Laurent Pinchart
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