[libcamera-devel] [PATCH v5 3/4] qcam: add viewfinderGL class to accelerate the format convert

Show Liu show.liu at linaro.org
Fri Sep 4 10:43:15 CEST 2020


the viewfinderGL accelerates the format conversion by
using OpenGL ES shader

Signed-off-by: Show Liu <show.liu at linaro.org>
---
 src/qcam/meson.build       |   2 +
 src/qcam/viewfinder_gl.cpp | 441 +++++++++++++++++++++++++++++++++++++
 src/qcam/viewfinder_gl.h   |  97 ++++++++
 3 files changed, 540 insertions(+)
 create mode 100644 src/qcam/viewfinder_gl.cpp
 create mode 100644 src/qcam/viewfinder_gl.h

diff --git a/src/qcam/meson.build b/src/qcam/meson.build
index a4bad0a..32c0fc3 100644
--- a/src/qcam/meson.build
+++ b/src/qcam/meson.build
@@ -7,11 +7,13 @@ qcam_sources = files([
     'main.cpp',
     'main_window.cpp',
     'viewfinder_qt.cpp',
+    'viewfinder_gl.cpp',
 ])
 
 qcam_moc_headers = files([
     'main_window.h',
     'viewfinder_qt.h',
+    'viewfinder_gl.h',
 ])
 
 qcam_resources = files([
diff --git a/src/qcam/viewfinder_gl.cpp b/src/qcam/viewfinder_gl.cpp
new file mode 100644
index 0000000..5591916
--- /dev/null
+++ b/src/qcam/viewfinder_gl.cpp
@@ -0,0 +1,441 @@
+/* SPDX-License-Identifier: GPL-2.0-or-later */
+/*
+ * Copyright (C) 2020, Linaro
+ *
+ * viewfinderGL.cpp - Render YUV format frame by OpenGL shader
+ */
+
+#include "viewfinder_gl.h"
+
+#include <QImage>
+
+#include <libcamera/formats.h>
+
+#define ATTRIB_VERTEX 0
+#define ATTRIB_TEXTURE 1
+
+static const QList<libcamera::PixelFormat> supportFormats{
+	libcamera::formats::NV12,
+	libcamera::formats::NV21,
+	libcamera::formats::NV16,
+	libcamera::formats::NV61,
+	libcamera::formats::NV24,
+	libcamera::formats::NV42,
+	libcamera::formats::YUV420,
+	libcamera::formats::YVU420
+};
+
+ViewFinderGL::ViewFinderGL(QWidget *parent)
+	: QOpenGLWidget(parent),
+	  buffer_(nullptr),
+	  pFShader_(nullptr),
+	  pVShader_(nullptr),
+	  vbuf_(QOpenGLBuffer::VertexBuffer),
+	  yuvDataPtr_(nullptr),
+	  textureU_(QOpenGLTexture::Target2D),
+	  textureV_(QOpenGLTexture::Target2D),
+	  textureY_(QOpenGLTexture::Target2D)
+{
+}
+
+ViewFinderGL::~ViewFinderGL()
+{
+	removeShader();
+
+	if (textureY_.isCreated())
+		textureY_.destroy();
+
+	if (textureU_.isCreated())
+		textureU_.destroy();
+
+	if (textureV_.isCreated())
+		textureV_.destroy();
+
+	vbuf_.destroy();
+}
+
+const QList<libcamera::PixelFormat> &ViewFinderGL::nativeFormats() const
+{
+	return (::supportFormats);
+}
+
+int ViewFinderGL::setFormat(const libcamera::PixelFormat &format,
+			    const QSize &size)
+{
+	int ret = 0;
+
+	if (isFormatSupport(format)) {
+		format_ = format;
+		size_ = size;
+	} else {
+		ret = -1;
+	}
+	updateGeometry();
+	return ret;
+}
+
+void ViewFinderGL::stop()
+{
+	if (buffer_) {
+		renderComplete(buffer_);
+		buffer_ = nullptr;
+	}
+}
+
+QImage ViewFinderGL::getCurrentImage()
+{
+	QMutexLocker locker(&mutex_);
+
+	return (grabFramebuffer());
+}
+
+void ViewFinderGL::render(libcamera::FrameBuffer *buffer, MappedBuffer *map)
+{
+	if (buffer->planes().size() != 1) {
+		qWarning() << "Multi-planar buffers are not supported";
+		return;
+	}
+
+	if (buffer_)
+		renderComplete(buffer_);
+
+	unsigned char *memory = static_cast<unsigned char *>(map->memory);
+	if (memory) {
+		yuvDataPtr_ = memory;
+		update();
+		buffer_ = buffer;
+	}
+}
+
+bool ViewFinderGL::isFormatSupport(const libcamera::PixelFormat &format)
+{
+	bool ret = true;
+	switch (format) {
+	case libcamera::formats::NV12:
+		horzSubSample_ = 2;
+		vertSubSample_ = 2;
+		vsrc_ = ":NV_vertex_shader.glsl";
+		fsrc_ = ":NV_2_planes_UV_f.glsl";
+		break;
+	case libcamera::formats::NV21:
+		horzSubSample_ = 2;
+		vertSubSample_ = 2;
+		vsrc_ = ":NV_vertex_shader.glsl";
+		fsrc_ = ":NV_2_planes_VU_f.glsl";
+		break;
+	case libcamera::formats::NV16:
+		horzSubSample_ = 2;
+		vertSubSample_ = 1;
+		vsrc_ = ":NV_vertex_shader.glsl";
+		fsrc_ = ":NV_2_planes_UV_f.glsl";
+		break;
+	case libcamera::formats::NV61:
+		horzSubSample_ = 2;
+		vertSubSample_ = 1;
+		vsrc_ = ":NV_vertex_shader.glsl";
+		fsrc_ = ":NV_2_planes_VU_f.glsl";
+		break;
+	case libcamera::formats::NV24:
+		horzSubSample_ = 1;
+		vertSubSample_ = 1;
+		vsrc_ = ":NV_vertex_shader.glsl";
+		fsrc_ = ":NV_2_planes_UV_f.glsl";
+		break;
+	case libcamera::formats::NV42:
+		horzSubSample_ = 1;
+		vertSubSample_ = 1;
+		vsrc_ = ":NV_vertex_shader.glsl";
+		fsrc_ = ":NV_2_planes_VU_f.glsl";
+		break;
+	case libcamera::formats::YUV420:
+		horzSubSample_ = 2;
+		vertSubSample_ = 2;
+		vsrc_ = ":NV_vertex_shader.glsl";
+		fsrc_ = ":NV_3_planes_UV_f.glsl";
+		break;
+	case libcamera::formats::YVU420:
+		horzSubSample_ = 2;
+		vertSubSample_ = 2;
+		vsrc_ = ":NV_vertex_shader.glsl";
+		fsrc_ = ":NV_3_planes_VU_f.glsl";
+		break;
+	default:
+		ret = false;
+		qWarning() << "[ViewFinderGL]:"
+			   << "format not support yet.";
+		break;
+	};
+
+	return ret;
+}
+
+void ViewFinderGL::createVertexShader()
+{
+	bool bCompile;
+	/* Create Vertex Shader */
+	pVShader_ = new QOpenGLShader(QOpenGLShader::Vertex, this);
+
+	bCompile = pVShader_->compileSourceFile(vsrc_);
+	if (!bCompile) {
+		qWarning() << "[ViewFinderGL]:" << pVShader_->log();
+	}
+
+	shaderProgram_.addShader(pVShader_);
+}
+
+bool ViewFinderGL::createFragmentShader()
+{
+	bool bCompile;
+
+	/* Create Fragment Shader */
+	pFShader_ = new QOpenGLShader(QOpenGLShader::Fragment, this);
+
+	bCompile = pFShader_->compileSourceFile(fsrc_);
+	if (!bCompile) {
+		qWarning() << "[ViewFinderGL]:" << pFShader_->log();
+		return bCompile;
+	}
+
+	shaderProgram_.addShader(pFShader_);
+
+	/* Link shader pipeline */
+	if (!shaderProgram_.link()) {
+		qWarning() << "[ViewFinderGL]:" << shaderProgram_.log();
+		close();
+	}
+
+	/* Bind shader pipeline for use */
+	if (!shaderProgram_.bind()) {
+		qWarning() << "[ViewFinderGL]:" << shaderProgram_.log();
+		close();
+	}
+
+	shaderProgram_.enableAttributeArray(ATTRIB_VERTEX);
+	shaderProgram_.enableAttributeArray(ATTRIB_TEXTURE);
+
+	shaderProgram_.setAttributeBuffer(ATTRIB_VERTEX,
+					  GL_FLOAT,
+					  0,
+					  2,
+					  2 * sizeof(GLfloat));
+	shaderProgram_.setAttributeBuffer(ATTRIB_TEXTURE,
+					  GL_FLOAT,
+					  8 * sizeof(GLfloat),
+					  2,
+					  2 * sizeof(GLfloat));
+
+	textureUniformY_ = shaderProgram_.uniformLocation("tex_y");
+	textureUniformU_ = shaderProgram_.uniformLocation("tex_u");
+	textureUniformV_ = shaderProgram_.uniformLocation("tex_v");
+
+	if (!textureY_.isCreated())
+		textureY_.create();
+
+	if (!textureU_.isCreated())
+		textureU_.create();
+
+	if (!textureV_.isCreated())
+		textureV_.create();
+
+	id_y_ = textureY_.textureId();
+	id_u_ = textureU_.textureId();
+	id_v_ = textureV_.textureId();
+	return true;
+}
+
+void ViewFinderGL::configureTexture(unsigned int id)
+{
+	glBindTexture(GL_TEXTURE_2D, id);
+	glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
+	glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
+	glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
+	glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
+}
+
+void ViewFinderGL::removeShader()
+{
+	if (shaderProgram_.isLinked()) {
+		shaderProgram_.release();
+		shaderProgram_.removeAllShaders();
+	}
+
+	if (pFShader_)
+		delete pFShader_;
+
+	if (pVShader_)
+		delete pVShader_;
+}
+
+void ViewFinderGL::initializeGL()
+{
+	initializeOpenGLFunctions();
+	glEnable(GL_TEXTURE_2D);
+	glDisable(GL_DEPTH_TEST);
+
+	static const GLfloat vertices[]{
+		-1.0f, -1.0f, -1.0f, +1.0f,
+		+1.0f, +1.0f, +1.0f, -1.0f,
+		0.0f, 1.0f, 0.0f, 0.0f,
+		1.0f, 0.0f, 1.0f, 1.0f
+	};
+
+	vbuf_.create();
+	vbuf_.bind();
+	vbuf_.allocate(vertices, sizeof(vertices));
+
+	/* Create Vertex Shader */
+	createVertexShader();
+
+	glClearColor(1.0f, 1.0f, 1.0f, 0.0f);
+}
+
+void ViewFinderGL::doRender()
+{
+	switch (format_) {
+	case libcamera::formats::NV12:
+	case libcamera::formats::NV21:
+	case libcamera::formats::NV16:
+	case libcamera::formats::NV61:
+	case libcamera::formats::NV24:
+	case libcamera::formats::NV42:
+		/* activate texture 0 */
+		glActiveTexture(GL_TEXTURE0);
+		configureTexture(id_y_);
+		glTexImage2D(GL_TEXTURE_2D,
+			     0,
+			     GL_RED,
+			     size_.width(),
+			     size_.height(),
+			     0,
+			     GL_RED,
+			     GL_UNSIGNED_BYTE,
+			     yuvDataPtr_);
+		glUniform1i(textureUniformY_, 0);
+
+		/* activate texture 1 */
+		glActiveTexture(GL_TEXTURE1);
+		configureTexture(id_u_);
+		glTexImage2D(GL_TEXTURE_2D,
+			     0,
+			     GL_RG,
+			     size_.width() / horzSubSample_,
+			     size_.height() / vertSubSample_,
+			     0,
+			     GL_RG,
+			     GL_UNSIGNED_BYTE,
+			     (char *)yuvDataPtr_ + size_.width() * size_.height());
+		glUniform1i(textureUniformU_, 1);
+		break;
+	case libcamera::formats::YUV420:
+		/* activate texture 0 */
+		glActiveTexture(GL_TEXTURE0);
+		configureTexture(id_y_);
+		glTexImage2D(GL_TEXTURE_2D,
+			     0,
+			     GL_RED,
+			     size_.width(),
+			     size_.height(),
+			     0,
+			     GL_RED,
+			     GL_UNSIGNED_BYTE,
+			     yuvDataPtr_);
+		glUniform1i(textureUniformY_, 0);
+
+		/* activate texture 1 */
+		glActiveTexture(GL_TEXTURE1);
+		configureTexture(id_u_);
+		glTexImage2D(GL_TEXTURE_2D,
+			     0,
+			     GL_RED,
+			     size_.width() / horzSubSample_,
+			     size_.height() / vertSubSample_,
+			     0,
+			     GL_RED,
+			     GL_UNSIGNED_BYTE,
+			     (char *)yuvDataPtr_ + size_.width() * size_.height());
+		glUniform1i(textureUniformU_, 1);
+
+		/* activate texture 2 */
+		glActiveTexture(GL_TEXTURE2);
+		configureTexture(id_v_);
+		glTexImage2D(GL_TEXTURE_2D,
+			     0,
+			     GL_RED,
+			     size_.width() / horzSubSample_,
+			     size_.height() / vertSubSample_,
+			     0,
+			     GL_RED,
+			     GL_UNSIGNED_BYTE,
+			     (char *)yuvDataPtr_ + size_.width() * size_.height() * 5 / 4);
+		glUniform1i(textureUniformV_, 2);
+		break;
+	case libcamera::formats::YVU420:
+		/* activate texture 0 */
+		glActiveTexture(GL_TEXTURE0);
+		configureTexture(id_y_);
+		glTexImage2D(GL_TEXTURE_2D,
+			     0,
+			     GL_RED,
+			     size_.width(),
+			     size_.height(),
+			     0,
+			     GL_RED,
+			     GL_UNSIGNED_BYTE,
+			     yuvDataPtr_);
+		glUniform1i(textureUniformY_, 0);
+
+		/* activate texture 1 */
+		glActiveTexture(GL_TEXTURE2);
+		configureTexture(id_v_);
+		glTexImage2D(GL_TEXTURE_2D,
+			     0,
+			     GL_RED,
+			     size_.width() / horzSubSample_,
+			     size_.height() / vertSubSample_,
+			     0,
+			     GL_RED,
+			     GL_UNSIGNED_BYTE,
+			     (char *)yuvDataPtr_ + size_.width() * size_.height());
+		glUniform1i(textureUniformV_, 1);
+
+		/* activate texture 2 */
+		glActiveTexture(GL_TEXTURE1);
+		configureTexture(id_u_);
+		glTexImage2D(GL_TEXTURE_2D,
+			     0,
+			     GL_RED,
+			     size_.width() / horzSubSample_,
+			     size_.height() / vertSubSample_,
+			     0,
+			     GL_RED,
+			     GL_UNSIGNED_BYTE,
+			     (char *)yuvDataPtr_ + size_.width() * size_.height() * 5 / 4);
+		glUniform1i(textureUniformU_, 2);
+	default:
+		break;
+	};
+}
+
+void ViewFinderGL::paintGL()
+{
+	if (pFShader_ == nullptr)
+		createFragmentShader();
+
+	if (yuvDataPtr_) {
+		glClearColor(0.0, 0.0, 0.0, 1.0);
+		glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
+
+		doRender();
+		glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
+	}
+}
+
+void ViewFinderGL::resizeGL(int w, int h)
+{
+	glViewport(0, 0, w, h);
+}
+
+QSize ViewFinderGL::sizeHint() const
+{
+	return size_.isValid() ? size_ : QSize(640, 480);
+}
diff --git a/src/qcam/viewfinder_gl.h b/src/qcam/viewfinder_gl.h
new file mode 100644
index 0000000..e708c32
--- /dev/null
+++ b/src/qcam/viewfinder_gl.h
@@ -0,0 +1,97 @@
+/* SPDX-License-Identifier: GPL-2.0-or-later */
+/*
+ * Copyright (C) 2020, Linaro
+ *
+ * viewfinder_GL.h - OpenGL Viewfinder for rendering by OpenGL shader
+ *
+ */
+#ifndef __VIEWFINDER_GL_H__
+#define __VIEWFINDER_GL_H__
+
+#include <QImage>
+#include <QMutex>
+#include <QObject>
+#include <QOpenGLBuffer>
+#include <QOpenGLFunctions>
+#include <QOpenGLShader>
+#include <QOpenGLShaderProgram>
+#include <QOpenGLTexture>
+#include <QOpenGLWidget>
+#include <QSize>
+
+#include <libcamera/buffer.h>
+#include <libcamera/formats.h>
+#include "viewfinder.h"
+
+class ViewFinderGL : public QOpenGLWidget,
+		     public ViewFinder,
+		     protected QOpenGLFunctions
+{
+	Q_OBJECT
+
+public:
+	ViewFinderGL(QWidget *parent = 0);
+	~ViewFinderGL();
+
+	const QList<libcamera::PixelFormat> &nativeFormats() const override;
+
+	int setFormat(const libcamera::PixelFormat &format, const QSize &size) override;
+	void render(libcamera::FrameBuffer *buffer, MappedBuffer *map) override;
+	void stop() override;
+
+	QImage getCurrentImage() override;
+
+Q_SIGNALS:
+	void renderComplete(libcamera::FrameBuffer *buffer);
+
+protected:
+	void initializeGL() override;
+	void paintGL() override;
+	void resizeGL(int w, int h) override;
+	QSize sizeHint() const override;
+
+private:
+	bool isFormatSupport(const libcamera::PixelFormat &format);
+
+	void configureTexture(unsigned int id);
+	bool createFragmentShader();
+	void createVertexShader();
+	void removeShader();
+	void doRender();
+
+	/* Captured image size, format and buffer */
+	libcamera::FrameBuffer *buffer_;
+	libcamera::PixelFormat format_;
+	QSize size_;
+
+	/* OpenGL components for render */
+	QOpenGLShader *pFShader_;
+	QOpenGLShader *pVShader_;
+	QOpenGLShaderProgram shaderProgram_;
+
+	/* Vertex buffer */
+	QOpenGLBuffer vbuf_;
+
+	/* Fragment and Vertex shader file name */
+	QString fsrc_;
+	QString vsrc_;
+
+	unsigned char *yuvDataPtr_;
+
+	/* YUV texture planars and parameters */
+	GLuint id_u_;
+	GLuint id_v_;
+	GLuint id_y_;
+	GLuint textureUniformU_;
+	GLuint textureUniformV_;
+	GLuint textureUniformY_;
+	QOpenGLTexture textureU_;
+	QOpenGLTexture textureV_;
+	QOpenGLTexture textureY_;
+	unsigned int horzSubSample_;
+	unsigned int vertSubSample_;
+
+	QImage image_;
+	QMutex mutex_; /* Prevent concurrent access to image_ */
+};
+#endif /* __VIEWFINDER_GL_H__ */
-- 
2.20.1



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