[libcamera-devel] [PATCH v5 0/4] qcam: accelerate format conversion by OpenGL shader

Show Liu show.liu at linaro.org
Tue Sep 8 11:35:27 CEST 2020


Hi Laurent,



On Mon, Sep 7, 2020 at 12:25 AM Laurent Pinchart <
laurent.pinchart at ideasonboard.com> wrote:

> Hi Show,
>
> Thank you for the patches.
>
> On Fri, Sep 04, 2020 at 04:43:11PM +0800, Show Liu wrote:
> > This is patch set v5 for qcam accelerated format conversion by OpenGL
> shader.
> > It's based on viewfinderGL(patch set v3), please skip the v4.
> >
> > In this version, I changed the original viewfinder hierarchy including
> created
> > viewfinder base and move the original viewfinder as default Qt rendering
> and
> > created new viewfinderGL to handle OpenGL stuff and also move the OpenGL
> shader
> > code as Qt resource. All the changes are according to the previous
> review comments.
> >
> > Known issue:
> > * It's running well at start time, but when the stop button is pressed
> and
> >   starts again, there is no more capture event being triggered.
> >
> > Todo:
> > * Show the No camera icon when the capture stops being pressed.
>
> Nice work ! My head hurts with opengl now :-)
>
> Patches 1/4, 2/4 and 4/4 are mostly fine. I've sent more comments for
> patch 3/4, but nothing that should affect the architecture.


Thanks for the review, I am trying to modify it according to your comments.

If there are
> issue you're not sure how to address, please let me know. I can try to
> help with the integration, letting you focus on the GL part. For
> instance I can have a look at the issues mentioned above,

If so, that would be grateful!!  ...:-)

as well as the
> QT_NO_OPENGL conditional compilation. We also need to fall back to
> ViewFinderQt when the format isn't supported by ViewFinderGL, and that's
> also something I can handle.
>
Actually I have thinks about this problem when I generating this series,
but the ViewFinderGL been generated before we got the format, currently
I am just have warning message and suggest to use render qt if setFormat()
is failed



Best Regards,
Show Liu

>
> > Show Liu (4):
> >   qcam: add OpenGL shader code as Qt resource
> >   qcam: new viewfinder hierarchy
> >   qcam: add viewfinderGL class to accelerate the format convert
> >   qcam: add additional command line option to select the render type
> >
> >  src/qcam/assets/shader/NV_2_planes_UV_f.glsl  |  32 ++
> >  src/qcam/assets/shader/NV_2_planes_VU_f.glsl  |  32 ++
> >  src/qcam/assets/shader/NV_3_planes_UV_f.glsl  |  33 ++
> >  src/qcam/assets/shader/NV_3_planes_VU_f.glsl  |  33 ++
> >  src/qcam/assets/shader/NV_vertex_shader.glsl  |  16 +
> >  src/qcam/assets/shader/shaders.qrc            |  10 +
> >  src/qcam/main.cpp                             |   3 +
> >  src/qcam/main_window.cpp                      |  29 +-
> >  src/qcam/main_window.h                        |   6 +
> >  src/qcam/meson.build                          |   7 +-
> >  src/qcam/viewfinder.h                         |  60 +--
> >  src/qcam/viewfinder_gl.cpp                    | 441 ++++++++++++++++++
> >  src/qcam/viewfinder_gl.h                      |  97 ++++
> >  .../{viewfinder.cpp => viewfinder_qt.cpp}     |  24 +-
> >  src/qcam/viewfinder_qt.h                      |  67 +++
> >  15 files changed, 824 insertions(+), 66 deletions(-)
> >  create mode 100644 src/qcam/assets/shader/NV_2_planes_UV_f.glsl
> >  create mode 100644 src/qcam/assets/shader/NV_2_planes_VU_f.glsl
> >  create mode 100644 src/qcam/assets/shader/NV_3_planes_UV_f.glsl
> >  create mode 100644 src/qcam/assets/shader/NV_3_planes_VU_f.glsl
> >  create mode 100644 src/qcam/assets/shader/NV_vertex_shader.glsl
> >  create mode 100644 src/qcam/assets/shader/shaders.qrc
> >  create mode 100644 src/qcam/viewfinder_gl.cpp
> >  create mode 100644 src/qcam/viewfinder_gl.h
> >  rename src/qcam/{viewfinder.cpp => viewfinder_qt.cpp} (86%)
> >  create mode 100644 src/qcam/viewfinder_qt.h
>
> --
> Regards,
>
> Laurent Pinchart
>
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