[libcamera-devel] [PATCH 5/8] libcamera: framebuffer_allocator: Get and return buffers

Hirokazu Honda hiroh at chromium.org
Fri Sep 11 10:12:35 CEST 2020


On Thu, Sep 10, 2020 at 10:19 PM Jacopo Mondi <jacopo at jmondi.org> wrote:
>
> Hi Niklas,
>
> On Thu, Sep 10, 2020 at 03:02:55PM +0200, Niklas Söderlund wrote:
> > Hi Jacopo,
> >
> > On 2020-09-10 14:27:46 +0200, Jacopo Mondi wrote:
> > > Hi Niklas,
> > >
> > > On Thu, Sep 10, 2020 at 01:30:16PM +0200, Niklas Söderlund wrote:
> > > > Hi Jacopo,
> > > >
> > > > Thanks for your work.
> > > >
> > > > On 2020-09-09 17:54:54 +0200, Jacopo Mondi wrote:
> > > > > Add to the FrameBufferAllocator class two methods to get and
> > > > > return buffers from the pool of buffers allocated for a Stream.
> > > > >
> > > > > The two methods return pointer to the allocated buffers without
> > > > > transferring ownership to the caller.
> > > >
> > > > I'm sorry I don't like this patch. If it was an interface that was
> > > > internal I would be more OK with this change. The FrameBufferAllocator
> > > > is facing applications and this change introduces a duality between the
> > > > new getBuffer() and the existing buffers() functionality.
> > > >
> > > > I think it creates complexity in this user-facing API which is not
> > > > really needed. How about creating a HALFrameBufferAllocator that is
> > > > local to the HAL and inherits from FrameBufferAllocator while adding the
> > > > features you want?
> > >
> > > That would end up repeating the same thing we do in pipeline handlers
> > > here. Actually I found safer to provide a get/return interface than
> > > giving applications full access to the pool and let them deal with
> > > that. At the same time I won't prevent that completely by removing
> > > buffers(), but I don't see why the 'duality' is an issue.
> > >
> > > I'm more than open to discuss the implementation which is surely
> > > improvable and if we want to implement this feature in
> > > FrameBufferAllocator or as you suggested sub-class it somehow, but I'm
> > > not sure why the problem lies in having the three methods.
> >
> > My concern is having an application call getBuffer() to prepare one set
> > of Requests, maybe one with a viewfinder + raw and then iterating over
> > buffers() to create as many Requests with just viewfinder as available.
> > As buffers() don't consider if it have "given" out any buffer prior to
> > the buffers() call we have the potential to have Requests that can't be
> > queued at the same time as they contain a subset of the same buffers. I
> > fear this could get even worse once Request becomes reusable.
> >
>
> True that a good API is one you cannot get wrong, but if an
> application behaves like that [1] it means it -really- is trying to
> shoot itself in the foot. I know it's a thin line though..
>
> I won't push for this, but if asked which interface I would prefer, I
> would ask for a get/return one instead of a "here you have all you buffers"
> one. There's also the question about buffer ownership, which are
> stored as unique_ptr<> and thus connected to the lifetime of the
> allocator. A 'get all the buffers' interface would allow application
> to move ownership to themselves and really screw up. A stricter
> interface would allow us to decide what to do: right now we 'borrow'
> the buffer ownership but we might as well decide to transfer that,
> but we have a single behavior and I think that's better.
>

I am ok with this API change.
I can understand the opinions of both Jacopo and Niklas.
Since buffers() returns const reference of vector<unique_ptr>, client
cannot takes
the ownership by std::move(). Having Get/ReturnBuffer() and buffers() should not
go wrong if the client adopts either way.
The thing is more like, where the buffer usage is managed, in client
(with buffers()), or
in FrameBufferAllocator (with Get/ReturnBuffer()).
For simplicity, I think eventually FrameBufferAllocator should have
GetBuffer() and ReturnBuffer().

> Thanks
>   j
>
> [1] I'm not sure I got your example fully. Are you suggesting an
> application might initially use getBuffer/returnBuffer then decide to
> access the buffer vector returned by buffers() and use all of them
> ignoring those are the same buffers it already got access to through
> the get/return API ?
>
> > Understand me correctly, I'm not advocating in favor of buffers() or
> > getBuffers() interface. I do however think we should only have one as it
> > makes the interface easier to use for applications. As you suggest this
> > new interface could replace boilerplait code in pipelines and possibly
> > even applications to maybe it should replace the old buffers()
> > interface?
> >
> > >
> > > >
> > > > >
> > > > > Signed-off-by: Jacopo Mondi <jacopo at jmondi.org>
> > > > > ---
> > > > >  include/libcamera/framebuffer_allocator.h |  5 ++
> > > > >  src/libcamera/framebuffer_allocator.cpp   | 60 +++++++++++++++++++++--
> > > > >  2 files changed, 62 insertions(+), 3 deletions(-)
> > > > >
> > > > > diff --git a/include/libcamera/framebuffer_allocator.h b/include/libcamera/framebuffer_allocator.h
> > > > > index 2a4d538a0cb2..1f3f10d4ec03 100644
> > > > > --- a/include/libcamera/framebuffer_allocator.h
> > > > > +++ b/include/libcamera/framebuffer_allocator.h
> > > > > @@ -9,6 +9,7 @@
> > > > >
> > > > >  #include <map>
> > > > >  #include <memory>
> > > > > +#include <queue>
> > > > >  #include <vector>
> > > > >
> > > > >  namespace libcamera {
> > > > > @@ -33,9 +34,13 @@ public:
> > > > >         bool allocated() const { return !buffers_.empty(); }
> > > > >         const std::vector<std::unique_ptr<FrameBuffer>> &buffers(Stream *stream) const;
> > > > >
> > > > > +       FrameBuffer *getBuffer(Stream *stream);
> > > > > +       void returnBuffer(Stream *stream, FrameBuffer *buffer);
> > > > > +
> > > > >  private:
> > > > >         std::shared_ptr<Camera> camera_;
> > > > >         std::map<Stream *, std::vector<std::unique_ptr<FrameBuffer>>> buffers_;
> > > > > +       std::map<Stream *, std::queue<FrameBuffer *>> availableBuffers_;
> > > > >  };
> > > > >

I think we don't have to think of order. So how about using
std::vector and use the last entry of the vector?

> > > > >  } /* namespace libcamera */
> > > > > diff --git a/src/libcamera/framebuffer_allocator.cpp b/src/libcamera/framebuffer_allocator.cpp
> > > > > index 7ed80011c845..7429d6b9edb7 100644
> > > > > --- a/src/libcamera/framebuffer_allocator.cpp
> > > > > +++ b/src/libcamera/framebuffer_allocator.cpp
> > > > > @@ -64,7 +64,7 @@ FrameBufferAllocator::FrameBufferAllocator(std::shared_ptr<Camera> camera)
> > > > >
> > > > >  FrameBufferAllocator::~FrameBufferAllocator()
> > > > >  {
> > > > > -       buffers_.clear();
> > > > > +       clear();
> > > > >  }
> > > > >

clear() is unnecessary.

> > > > >  /**
> > > > > @@ -93,11 +93,17 @@ int FrameBufferAllocator::allocate(Stream *stream)
> > > > >         }
> > > > >
> > > > >         int ret = camera_->exportFrameBuffers(stream, &buffers_[stream]);
> > > > > -       if (ret == -EINVAL)
> > > > > +       if (ret == -EINVAL) {
> > > > >                 LOG(Allocator, Error)
> > > > >                         << "Stream is not part of " << camera_->id()
> > > > >                         << " active configuration";
> > > > > -       return ret;
> > > > > +               return ret;
> > > > > +       }
> > > > > +
> > > > > +       for (const auto &buffer : buffers_[stream])
> > > > > +               availableBuffers_[stream].push(buffer.get());
> > > > > +
> > > > > +       return 0;
> > > > >  }
> > > > >
> > > > >  /**
> > > > > @@ -122,6 +128,9 @@ int FrameBufferAllocator::free(Stream *stream)
> > > > >         buffers.clear();
> > > > >         buffers_.erase(iter);
> > > > >
> > > > > +       availableBuffers_[stream] = {};
> > > > > +       availableBuffers_.erase(availableBuffers_.find(stream));
> > > > > +

I would just availableBuffers_.erase(stream);
ditto to buffers_.

> > > > >         return 0;
> > > > >  }
> > > > >
> > > > > @@ -131,6 +140,7 @@ int FrameBufferAllocator::free(Stream *stream)
> > > > >  void FrameBufferAllocator::clear()
> > > > >  {
> > > > >         buffers_.clear();
> > > > > +       availableBuffers_.clear();
> > > > >  }
> > > > >
> > > > >  /**
> > > > > @@ -162,4 +172,48 @@ FrameBufferAllocator::buffers(Stream *stream) const
> > > > >         return iter->second;
> > > > >  }
> > > > >
> > > > > +/**
> > > > > + * \brief Get a pointer to a \a buffer for the \a stream
> > > > > + * \param[in] stream The stream to get a buffer for
> > > > > + *
> > > > > + * The method returns a pointer to a FrameBuffer but does transfer the buffer
> > > > > + * ownership to the caller: the returned pointer remains valid until the
> > > > > + * FrameBufferAllocator does not get deleted or the allocated buffers do not get
> > > > > + * released with a call for free() or clear().
> > > > > + *
> > > > > + * \return A FrameBuffer pointer or nullptr if the no buffers is available
> > > > > + */
> > > > > +FrameBuffer *FrameBufferAllocator::getBuffer(Stream *stream)
> > > > > +{
> > > > > +       if (!allocated() || buffers_[stream].empty())
> > > > > +               return nullptr;
> > > > > +
> > > > > +       FrameBuffer *frameBuffer = availableBuffers_[stream].front();
> > > > > +       availableBuffers_[stream].pop();
> > > > > +
> > > > > +       return frameBuffer;
> > > > > +}
> > > > > +
> > > > > +/**
> > > > > + * \brief Return a \a buffer to the list of buffers available for the a \a stream
> > > > > + * \param[in] stream The stream to return buffer to
> > > > > + * \param[in] buffer The buffer to return
> > > > > + */
> > > > > +void FrameBufferAllocator::returnBuffer(Stream *stream, FrameBuffer *buffer)
> > > > > +{
> > > > > +       if (!allocated())
> > > > > +               return;
> > > > > +
> > > > > +       for (const auto &b : buffers_[stream]) {
> > > > > +               /*
> > > > > +                * Return the buffer to the available queue only if it was part
> > > > > +                * of the vector of buffers allocated for the Stream.
> > > > > +                */
> > > > > +               if (b.get() != buffer)
> > > > > +                       continue;
> > > > > +
> > > > > +               availableBuffers_[stream].push(buffer);
> > > > > +       }
> > > > > +}
> > > > > +

I expect you may want to do as below. buffers_[stream] must not have
the same buffers because they are unique_ptr.
const auto& buffers = buffers_[stream];
if (std::find_if(buffers.begin(), buffers.end(), [buffer](const auto&
b) { return b.get() == buffer; } )) {
  availableBuffers_[stream].push(buffer);
}

> > > > >  } /* namespace libcamera */
> > > > > --
> > > > > 2.28.0
> > > > >
> > > > > _______________________________________________
> > > > > libcamera-devel mailing list
> > > > > libcamera-devel at lists.libcamera.org
> > > > > https://lists.libcamera.org/listinfo/libcamera-devel
> > > >
> > > > --
> > > > Regards,
> > > > Niklas Söderlund
> >
> > --
> > Regards,
> > Niklas Söderlund
> _______________________________________________
> libcamera-devel mailing list
> libcamera-devel at lists.libcamera.org
> https://lists.libcamera.org/listinfo/libcamera-devel


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