[libcamera-devel] [PATCH v7 0/4] qcam: accelerate format conversion by OpenGL shader

Show Liu show.liu at linaro.org
Tue Sep 15 11:00:54 CEST 2020


Hi Laurent,

On Tue, Sep 15, 2020 at 10:46 AM Laurent Pinchart <
laurent.pinchart at ideasonboard.com> wrote:

> Hello,
>
> This patch series is an updated version of Show's v6. I've updated the
> patches during review as I wanted to test my review comments, and it
> would be pointless for Show to do the same independently to post a v7.
>
> The series only incorporates review comments. Show, could you please let
> me know if you're fine with the result ? To make the comparison easier,
> here's the diff between v6 and v7.
>
> diff --git a/src/qcam/assets/shader/NV_2_planes_UV_f.glsl
> b/src/qcam/assets/shader/NV_2_planes_UV_f.glsl
> index 80478c5d0dd4..67633a11ee0f 100644
> --- a/src/qcam/assets/shader/NV_2_planes_UV_f.glsl
> +++ b/src/qcam/assets/shader/NV_2_planes_UV_f.glsl
> @@ -18,10 +18,10 @@ void main(void)
>         vec3 yuv;
>         vec3 rgb;
>         mat3 yuv2rgb_bt601_mat = mat3(
> -                                     vec3(1.164,  1.164, 1.164),
> -                                     vec3(0.000, -0.392, 2.017),
> -                                     vec3(1.596, -0.813, 0.000)
> -                                );
> +               vec3(1.164,  1.164, 1.164),
> +               vec3(0.000, -0.392, 2.017),
> +               vec3(1.596, -0.813, 0.000)
> +       );
>
>         yuv.x = texture2D(tex_y, textureOut).r - 0.063;
>         yuv.y = texture2D(tex_u, textureOut).r - 0.500;
> diff --git a/src/qcam/assets/shader/NV_2_planes_VU_f.glsl
> b/src/qcam/assets/shader/NV_2_planes_VU_f.glsl
> index 3794be843590..086c5b6d11bd 100644
> --- a/src/qcam/assets/shader/NV_2_planes_VU_f.glsl
> +++ b/src/qcam/assets/shader/NV_2_planes_VU_f.glsl
> @@ -18,10 +18,10 @@ void main(void)
>         vec3 yuv;
>         vec3 rgb;
>         mat3 yuv2rgb_bt601_mat = mat3(
> -                                     vec3(1.164,  1.164, 1.164),
> -                                     vec3(0.000, -0.392, 2.017),
> -                                     vec3(1.596, -0.813, 0.000)
> -                                );
> +               vec3(1.164,  1.164, 1.164),
> +               vec3(0.000, -0.392, 2.017),
> +               vec3(1.596, -0.813, 0.000)
> +       );
>
>         yuv.x = texture2D(tex_y, textureOut).r - 0.063;
>         yuv.y = texture2D(tex_u, textureOut).g - 0.500;
> diff --git a/src/qcam/assets/shader/NV_3_planes_f.glsl
> b/src/qcam/assets/shader/NV_3_planes_f.glsl
> index fca9b659ca05..4bc941842710 100644
> --- a/src/qcam/assets/shader/NV_3_planes_f.glsl
> +++ b/src/qcam/assets/shader/NV_3_planes_f.glsl
> @@ -19,10 +19,10 @@ void main(void)
>         vec3 yuv;
>         vec3 rgb;
>         mat3 yuv2rgb_bt601_mat = mat3(
> -                                     vec3(1.164,  1.164, 1.164),
> -                                     vec3(0.000, -0.392, 2.017),
> -                                     vec3(1.596, -0.813, 0.000)
> -                                );
> +               vec3(1.164,  1.164, 1.164),
> +               vec3(0.000, -0.392, 2.017),
> +               vec3(1.596, -0.813, 0.000)
> +       );
>
>         yuv.x = texture2D(tex_y, textureOut).r - 0.063;
>         yuv.y = texture2D(tex_u, textureOut).r - 0.500;
> diff --git a/src/qcam/main.cpp b/src/qcam/main.cpp
> index 4b7d04100c08..f60d3cef0ecb 100644
> --- a/src/qcam/main.cpp
> +++ b/src/qcam/main.cpp
> @@ -33,9 +33,9 @@ OptionsParser::Options parseOptions(int argc, char
> *argv[])
>                          ArgumentRequired, "camera");
>         parser.addOption(OptHelp, OptionNone, "Display this help message",
>                          "help");
> -       parser.addOption(OptRendered, OptionString,
> -                        "Choose the renderer type {qt,gles} (default:
> qt)", "renderer",
> -                        ArgumentRequired, "render");
> +       parser.addOption(OptRenderer, OptionString,
> +                        "Choose the renderer type {qt,gles} (default:
> qt)",
> +                        "renderer", ArgumentRequired, "renderer");
>         parser.addOption(OptStream, &streamKeyValue,
>                          "Set configuration of a camera stream", "stream",
> true);
>
> diff --git a/src/qcam/main_window.cpp b/src/qcam/main_window.cpp
> index 315102c39526..e5233f4fb706 100644
> --- a/src/qcam/main_window.cpp
> +++ b/src/qcam/main_window.cpp
> @@ -28,6 +28,8 @@
>  #include <libcamera/version.h>
>
>  #include "dng_writer.h"
> +#include "viewfinder_gl.h"
> +#include "viewfinder_qt.h"
>
>  using namespace libcamera;
>
> @@ -95,9 +97,6 @@ MainWindow::MainWindow(CameraManager *cm, const
> OptionsParser::Options &options)
>  {
>         int ret;
>
> -       /* Render Type Qt or GLES, and set Qt by default */
> -       std::string renderType_ = "qt";
> -
>         /*
>          * Initialize the UI: Create the toolbar, set the window title and
>          * create the viewfinder widget.
> @@ -108,17 +107,19 @@ MainWindow::MainWindow(CameraManager *cm, const
> OptionsParser::Options &options)
>         setWindowTitle(title_);
>         connect(&titleTimer_, SIGNAL(timeout()), this,
> SLOT(updateTitle()));
>
> -       if (options_.isSet(OptRendered))
> -               renderType_ = options_[OptRendered].toString();
> +       /* Renderer type Qt or GLES, select Qt by default. */
> +       std::string renderType = "qt";
> +       if (options_.isSet(OptRenderer))
> +               renderType = options_[OptRenderer].toString();
>
> -       if (renderType_ == "qt") {
> +       if (renderType == "qt") {
>                 ViewFinderQt *viewfinder = new ViewFinderQt(this);
>                 connect(viewfinder, &ViewFinderQt::renderComplete,
>                         this, &MainWindow::queueRequest);
>                 viewfinder_ = viewfinder;
>                 setCentralWidget(viewfinder);
>  #ifndef QT_NO_OPENGL
> -       } else if (renderType_ == "gles") {
> +       } else if (renderType == "gles") {
>                 ViewFinderGL *viewfinder = new ViewFinderGL(this);
>                 connect(viewfinder, &ViewFinderGL::renderComplete,
>                         this, &MainWindow::queueRequest);
> @@ -127,7 +128,7 @@ MainWindow::MainWindow(CameraManager *cm, const
> OptionsParser::Options &options)
>  #endif
>         } else {
>                 qWarning() << "Invalid render type"
> -                          << QString::fromStdString(renderType_);
> +                          << QString::fromStdString(renderType);
>                 quit();
>                 return;
>         }
> diff --git a/src/qcam/main_window.h b/src/qcam/main_window.h
> index 251f78bf6833..5c61a4dfce53 100644
> --- a/src/qcam/main_window.h
> +++ b/src/qcam/main_window.h
> @@ -26,8 +26,6 @@
>
>  #include "../cam/stream_options.h"
>  #include "viewfinder.h"
> -#include "viewfinder_gl.h"
> -#include "viewfinder_qt.h"
>
>  using namespace libcamera;
>
> @@ -39,7 +37,7 @@ class HotplugEvent;
>  enum {
>         OptCamera = 'c',
>         OptHelp = 'h',
> -       OptRendered = 'r',
> +       OptRenderer = 'r',
>         OptStream = 's',
>  };
>
> diff --git a/src/qcam/viewfinder_gl.cpp b/src/qcam/viewfinder_gl.cpp
> index 84f48666af5b..fbe21dcf1ad2 100644
> --- a/src/qcam/viewfinder_gl.cpp
> +++ b/src/qcam/viewfinder_gl.cpp
> @@ -19,7 +19,7 @@ static const QList<libcamera::PixelFormat>
> supportedFormats{
>         libcamera::formats::NV24,
>         libcamera::formats::NV42,
>         libcamera::formats::YUV420,
> -       libcamera::formats::YVU420
> +       libcamera::formats::YVU420,
>  };
>
>  ViewFinderGL::ViewFinderGL(QWidget *parent)
> @@ -35,9 +35,6 @@ ViewFinderGL::ViewFinderGL(QWidget *parent)
>  ViewFinderGL::~ViewFinderGL()
>  {
>         removeShader();
> -
> -       if (vertexBuffer_.isCreated())
> -               vertexBuffer_.destroy();
>  }
>
>  const QList<libcamera::PixelFormat> &ViewFinderGL::nativeFormats() const
> @@ -48,9 +45,7 @@ const QList<libcamera::PixelFormat>
> &ViewFinderGL::nativeFormats() const
>  int ViewFinderGL::setFormat(const libcamera::PixelFormat &format,
>                             const QSize &size)
>  {
> -       int ret = 0;
> -
> -       /* If the fragment is ceeated remove it and create a new one */
> +       /* If the fragment is created remove it and create a new one. */
>         if (fragmentShader_) {
>                 if (shaderProgram_.isLinked()) {
>                         shaderProgram_.release();
> @@ -59,14 +54,14 @@ int ViewFinderGL::setFormat(const
> libcamera::PixelFormat &format,
>                 }
>         }
>
> -       if (selectFormat(format)) {
> -               format_ = format;
> -               size_ = size;
> -       } else {
> -               ret = -1;
> -       }
> +       if (!selectFormat(format))
> +               return -1;
> +
> +       format_ = format;
> +       size_ = size;
> +
>         updateGeometry();
> -       return ret;
> +       return 0;
>  }
>
>  void ViewFinderGL::stop()
> @@ -279,10 +274,10 @@ void ViewFinderGL::initializeGL()
>                 },
>                 {
>                         /* Texture coordinates */
> -                       { 1.0f, 0.0f },
> -                       { 1.0f, 1.0f },
>                         { 0.0f, 1.0f },
>                         { 0.0f, 0.0f },
> +                       { 1.0f, 0.0f },
> +                       { 1.0f, 1.0f },
>                 },
>         };
>
> @@ -306,7 +301,7 @@ void ViewFinderGL::doRender()
>         case libcamera::formats::NV61:
>         case libcamera::formats::NV24:
>         case libcamera::formats::NV42:
> -               /* activate texture Y */
> +               /* Activate texture Y */
>                 glActiveTexture(GL_TEXTURE0);
>                 configureTexture(id_y_);
>                 glTexImage2D(GL_TEXTURE_2D,
> @@ -320,7 +315,7 @@ void ViewFinderGL::doRender()
>                              yuvData_);
>                 shaderProgram_.setUniformValue(textureUniformY_, 0);
>
> -               /* activate texture UV/VU */
> +               /* Activate texture UV/VU */
>                 glActiveTexture(GL_TEXTURE1);
>                 configureTexture(id_u_);
>                 glTexImage2D(GL_TEXTURE_2D,
> @@ -336,7 +331,7 @@ void ViewFinderGL::doRender()
>                 break;
>
>         case libcamera::formats::YUV420:
> -               /* activate texture Y */
> +               /* Activate texture Y */
>                 glActiveTexture(GL_TEXTURE0);
>                 configureTexture(id_y_);
>                 glTexImage2D(GL_TEXTURE_2D,
> @@ -350,7 +345,7 @@ void ViewFinderGL::doRender()
>                              yuvData_);
>                 shaderProgram_.setUniformValue(textureUniformY_, 0);
>
> -               /* activate texture U */
> +               /* Activate texture U */
>                 glActiveTexture(GL_TEXTURE1);
>                 configureTexture(id_u_);
>                 glTexImage2D(GL_TEXTURE_2D,
> @@ -364,7 +359,7 @@ void ViewFinderGL::doRender()
>                              (char *)yuvData_ + size_.width() *
> size_.height());
>                 shaderProgram_.setUniformValue(textureUniformU_, 1);
>
> -               /* activate texture V */
> +               /* Activate texture V */
>                 glActiveTexture(GL_TEXTURE2);
>                 configureTexture(id_v_);
>                 glTexImage2D(GL_TEXTURE_2D,
> @@ -380,7 +375,7 @@ void ViewFinderGL::doRender()
>                 break;
>
>         case libcamera::formats::YVU420:
> -               /* activate texture Y */
> +               /* Activate texture Y */
>                 glActiveTexture(GL_TEXTURE0);
>                 configureTexture(id_y_);
>                 glTexImage2D(GL_TEXTURE_2D,
> @@ -394,7 +389,7 @@ void ViewFinderGL::doRender()
>                              yuvData_);
>                 shaderProgram_.setUniformValue(textureUniformY_, 0);
>
> -               /* activate texture V */
> +               /* Activate texture V */
>                 glActiveTexture(GL_TEXTURE2);
>                 configureTexture(id_v_);
>                 glTexImage2D(GL_TEXTURE_2D,
> @@ -406,9 +401,9 @@ void ViewFinderGL::doRender()
>                              GL_RED,
>                              GL_UNSIGNED_BYTE,
>                              (char *)yuvData_ + size_.width() *
> size_.height());
> -               shaderProgram_.setUniformValue(textureUniformV_, 1);
> +               shaderProgram_.setUniformValue(textureUniformV_, 2);
>
> -               /* activate texture U */
> +               /* Activate texture U */
>                 glActiveTexture(GL_TEXTURE1);
>                 configureTexture(id_u_);
>                 glTexImage2D(GL_TEXTURE_2D,
> @@ -420,7 +415,7 @@ void ViewFinderGL::doRender()
>                              GL_RED,
>                              GL_UNSIGNED_BYTE,
>                              (char *)yuvData_ + size_.width() *
> size_.height() * 5 / 4);
> -               shaderProgram_.setUniformValue(textureUniformU_, 2);
> +               shaderProgram_.setUniformValue(textureUniformU_, 1);
>

I applied the above changes and tested on my rockpi4b with imx219. It's
running well.
But I have only the imx219 camera module to test with qcam, which means
qcam only verified NV12 format is correct.
So I use another small tool to test other formats and shader code.
When the format YVU420 and YUV420 use the same shader code.
+               shaderProgram_.setUniformValue(textureUniformV_, 2);
...
+               shaderProgram_.setUniformValue(textureUniformU_, 1);
above change cause the color became blue in format YVU420.
The original value is correct I think.

Thanks,
Show

                break;
>
>         default:
>
> Show Liu (4):
>   qcam: Add OpenGL shader code as Qt resource
>   qcam: New viewfinder hierarchy
>   qcam: Add ViewFinderGL class to accelerate the format conversion
>   qcam: Add additional command line option to select the renderer type
>
>  meson.build                                   |   1 +
>  src/qcam/assets/shader/NV_2_planes_UV_f.glsl  |  32 ++
>  src/qcam/assets/shader/NV_2_planes_VU_f.glsl  |  32 ++
>  src/qcam/assets/shader/NV_3_planes_f.glsl     |  33 ++
>  src/qcam/assets/shader/NV_vertex_shader.glsl  |  16 +
>  src/qcam/assets/shader/shaders.qrc            |   9 +
>  src/qcam/main.cpp                             |   3 +
>  src/qcam/main_window.cpp                      |  32 +-
>  src/qcam/main_window.h                        |   1 +
>  src/qcam/meson.build                          |  20 +-
>  src/qcam/viewfinder.h                         |  57 +--
>  src/qcam/viewfinder_gl.cpp                    | 451 ++++++++++++++++++
>  src/qcam/viewfinder_gl.h                      |  96 ++++
>  .../{viewfinder.cpp => viewfinder_qt.cpp}     |  24 +-
>  src/qcam/viewfinder_qt.h                      |  64 +++
>  15 files changed, 806 insertions(+), 65 deletions(-)
>  create mode 100644 src/qcam/assets/shader/NV_2_planes_UV_f.glsl
>  create mode 100644 src/qcam/assets/shader/NV_2_planes_VU_f.glsl
>  create mode 100644 src/qcam/assets/shader/NV_3_planes_f.glsl
>  create mode 100644 src/qcam/assets/shader/NV_vertex_shader.glsl
>  create mode 100644 src/qcam/assets/shader/shaders.qrc
>  create mode 100644 src/qcam/viewfinder_gl.cpp
>  create mode 100644 src/qcam/viewfinder_gl.h
>  rename src/qcam/{viewfinder.cpp => viewfinder_qt.cpp} (86%)
>  create mode 100644 src/qcam/viewfinder_qt.h
>
> --
> Regards,
>
> Laurent Pinchart
>
>
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