[libcamera-devel] [PATCH 0/4] libcamera: Implement d-pointer design pattern
Laurent Pinchart
laurent.pinchart at ideasonboard.com
Mon Sep 21 05:10:53 CEST 2020
Hello,
This patch series implements the d-pointer design pattern in a base
class, generalizing the custom implementations from the Camera and
CameraManager classes. This was mostly developed as a base for the
reprocessing API (the reworked camera configuration API will make use of
d-pointers), but I believe it makes sense on its own.
The series is quite straightforward. Patch 1/4 implements the framework,
patch 2/4 fixes an issue in the CameraManager class, and patches 3/4 and
4/4 replace the manual implementations. Please see individual patches
for details.
Laurent Pinchart (4):
libcamera: Add a base class to implement the d-pointer design pattern
libcamera: camera_manager: Make CameraManager::Private::mutex_ mutable
libcamera: camera_manager: Inherit from Extensible
libcamera: camera: Inherit from Extensible
include/libcamera/camera.h | 9 +-
include/libcamera/camera_manager.h | 7 +-
include/libcamera/extensible.h | 80 ++++++++++++++++++
include/libcamera/meson.build | 1 +
src/libcamera/camera.cpp | 123 +++++++++++++++++-----------
src/libcamera/camera_manager.cpp | 57 ++++++++-----
src/libcamera/extensible.cpp | 127 +++++++++++++++++++++++++++++
src/libcamera/meson.build | 1 +
8 files changed, 328 insertions(+), 77 deletions(-)
create mode 100644 include/libcamera/extensible.h
create mode 100644 src/libcamera/extensible.cpp
--
Regards,
Laurent Pinchart
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