[libcamera-devel] [PATCH v3 5/8] android: camera_device: Allocate buffer pools
Jacopo Mondi
jacopo at jmondi.org
Wed Sep 23 15:21:34 CEST 2020
Hi Kieran
On Wed, Sep 23, 2020 at 01:28:26PM +0100, Kieran Bingham wrote:
> Hi Jacopo,
>
> On 22/09/2020 10:47, Jacopo Mondi wrote:
> > After the Camera has been configured, walk the list of collected
> > CameraStream instances and allocate memory for the ones that needs
> > intermediate buffers reserved by the libcamera FrameBufferAllocator.
> >
> > Maintain a map between each Stream and a vector of pointers to the
> > associated buffers.
> >
> > Reviewed-by: Niklas Söderlund <niklas.soderlund at ragnatech.se>
> > Signed-off-by: Jacopo Mondi <jacopo at jmondi.org>
> > ---
> > src/android/camera_device.cpp | 36 +++++++++++++++++++++++++++++++++++
> > src/android/camera_device.h | 6 ++++++
> > 2 files changed, 42 insertions(+)
> >
> > diff --git a/src/android/camera_device.cpp b/src/android/camera_device.cpp
> > index 42fb9ea4e113..f96ea7321a67 100644
> > --- a/src/android/camera_device.cpp
> > +++ b/src/android/camera_device.cpp
> > @@ -1189,6 +1189,7 @@ int CameraDevice::configureStreams(camera3_stream_configuration_t *stream_list)
> > streams_.clear();
> > streams_.reserve(stream_list->num_streams);
> > allocator_.clear();
> > + bufferPool_.clear();
> >
> > /* First handle all non-MJPEG streams. */
> > camera3_stream_t *jpegStream = nullptr;
> > @@ -1336,6 +1337,25 @@ int CameraDevice::configureStreams(camera3_stream_configuration_t *stream_list)
> > return ret;
> > }
> >
> > + /*
> > + * Now that the camera has been configured allocate buffers for
> > + * the streams that need memory reserved by libcamera.
> > + */
> > + for (const CameraStream &cameraStream : streams_) {
> > + const StreamConfiguration &cfg = config_->at(cameraStream.index());
> > + Stream *stream = cfg.stream();
> > +
> > + if (cameraStream.type() != CameraStream::Type::Internal)
> > + continue;
> > +
> > + ret = allocateBuffersPool(stream);
> > + if (ret) {
> > + LOG(HAL, Error) << "Failed to allocate buffers for stream "
> > + << cameraStream.index();
> > + return ret;
> > + }
> > + }
> > +
>
> Some how I thought I envisaged the ownership of these buffers being 'in'
> the CameraStream class ... but I think I can see that it might be
> difficult to map that.
>
> I'll try to think some more, and I'm sure things will be more clear as I
> go through the other patches.
I considered that. However, the allocator is global to the camera
device which manages its creation and celeanup, so it kind of made
sense to me to make the pool a camera device feature. I also would
have had to pass the allocator around, but that's probably not that
bad, as it is required for allocation only.
>
>
> > return 0;
> > }
> >
> > @@ -1369,6 +1389,22 @@ FrameBuffer *CameraDevice::createFrameBuffer(const buffer_handle_t camera3buffer
> > return new FrameBuffer(std::move(planes));
> > }
> >
> > +int CameraDevice::allocateBuffersPool(Stream *stream)
>
> s/Buffers/Buffer/ ... Pool is already plural, so it sounds really odd to
> have a Buffers Pool.
>
> (you can have a pool of buffers, but not a buffers pool - It's just a
> buffer pool).
>
Ah thanks, I was actually not sure about this
>
> > +{
> > + int ret = allocator_.allocate(stream);
> > + if (ret < 0)
> > + return ret;
> > +
> > + /*
> > + * Save a pointer to the reserved frame buffer for usage in
> > + * the HAL.
> > + */
> > + for (const auto &frameBuffer : allocator_.buffers(stream))
> > + bufferPool_[stream].push_back(frameBuffer.get());
> > +
> > + return 0;
> > +}
> > +
> > int CameraDevice::processCaptureRequest(camera3_capture_request_t *camera3Request)
> > {
> > if (!camera3Request->num_output_buffers) {
> > diff --git a/src/android/camera_device.h b/src/android/camera_device.h
> > index 84f636f7a93c..4cef34c01a49 100644
> > --- a/src/android/camera_device.h
> > +++ b/src/android/camera_device.h
> > @@ -166,6 +166,9 @@ protected:
> > std::string logPrefix() const override;
> >
> > private:
> > + using FrameBufferPool = std::map<libcamera::Stream *,
> > + std::vector<libcamera::FrameBuffer *>>;
> > +
>
> Putting these 'in' the CameraStream would mean we don't need to keep a
> mapping of it?
We would save a map and store the vectors in each CameraStream, yes.
>
> Hrm ... time to read further forwards...
>
>
> > CameraDevice(unsigned int id, const std::shared_ptr<libcamera::Camera> &camera);
> >
> > struct Camera3RequestDescriptor {
> > @@ -194,6 +197,8 @@ private:
> >
> > std::tuple<uint32_t, uint32_t> calculateStaticMetadataSize();
> > libcamera::FrameBuffer *createFrameBuffer(const buffer_handle_t camera3buffer);
> > + int allocateBuffersPool(libcamera::Stream *stream);
> > +
> > void notifyShutter(uint32_t frameNumber, uint64_t timestamp);
> > void notifyError(uint32_t frameNumber, camera3_stream_t *stream);
> > CameraMetadata *requestTemplatePreview();
> > @@ -208,6 +213,7 @@ private:
> > std::shared_ptr<libcamera::Camera> camera_;
> > std::unique_ptr<libcamera::CameraConfiguration> config_;
> > libcamera::FrameBufferAllocator allocator_;
> > + FrameBufferPool bufferPool_;
> >
> > CameraMetadata *staticMetadata_;
> > std::map<unsigned int, const CameraMetadata *> requestTemplates_;
> >
>
> --
> Regards
> --
> Kieran
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