[libcamera-devel] [PATCH v2 1/3] libcamera: V4L2Device: Use std::vector for v4l2_ext_control in getControls()
Laurent Pinchart
laurent.pinchart at ideasonboard.com
Tue Apr 20 02:59:45 CEST 2021
Hi Hiro,
Thank you for the patch.
On Thu, Apr 15, 2021 at 01:48:52PM +0900, Hirokazu Honda wrote:
> The original code uses Variable-Length-Array, which is not
> officially supported in C++. This replaces the array with
> std::vector.
>
> Signed-off-by: Hirokazu Honda <hiroh at chromium.org>
> ---
> src/libcamera/v4l2_device.cpp | 43 ++++++++++++++++-------------------
> 1 file changed, 20 insertions(+), 23 deletions(-)
>
> diff --git a/src/libcamera/v4l2_device.cpp b/src/libcamera/v4l2_device.cpp
> index 8fd79934..ee8c3fed 100644
> --- a/src/libcamera/v4l2_device.cpp
> +++ b/src/libcamera/v4l2_device.cpp
> @@ -173,8 +173,7 @@ void V4L2Device::close()
> */
> ControlList V4L2Device::getControls(const std::vector<uint32_t> &ids)
Unrelated to this patch, it occurred to me that the function should take
a Span<const uint32_t> instead of a vector. Would you like to submit an
additional patch ?
> {
> - unsigned int count = ids.size();
> - if (count == 0)
> + if (ids.empty())
> return {};
>
> ControlList ctrls;
> @@ -196,22 +195,25 @@ ControlList V4L2Device::getControls(const std::vector<uint32_t> &ids)
> ctrls.set(id, {});
> }
>
> - struct v4l2_ext_control v4l2Ctrls[count];
> - memset(v4l2Ctrls, 0, sizeof(v4l2Ctrls));
> -
> - unsigned int i = 0;
> + std::vector<v4l2_ext_control> v4l2Ctrls;
> + v4l2Ctrls.reserve(ctrls.size());
This changes the behaviour slightly, in that if the ids vector contains
the same ID multiple times, you'll allocate less memory here. That's
actually better :-)
> for (auto &ctrl : ctrls) {
> unsigned int id = ctrl.first;
> const struct v4l2_query_ext_ctrl &info = controlInfo_[id];
> + v4l2_ext_control v4l2Ctrl;
> + memset(&v4l2Ctrl, 0, sizeof(v4l2Ctrl));
>
> if (info.flags & V4L2_CTRL_FLAG_HAS_PAYLOAD) {
> - ControlType type;
> + ControlValue &value = ctrl.second;
>
> switch (info.type) {
> - case V4L2_CTRL_TYPE_U8:
> - type = ControlTypeByte;
> + case V4L2_CTRL_TYPE_U8: {
> + value.reserve(ControlTypeByte, true, info.elems);
> + Span<uint8_t> data = value.data();
> + v4l2Ctrl.p_u8 = data.data();
> + v4l2Ctrl.size = data.size();
> break;
> -
> + }
> default:
> LOG(V4L2, Error)
> << "Unsupported payload control type "
> @@ -219,29 +221,23 @@ ControlList V4L2Device::getControls(const std::vector<uint32_t> &ids)
> return {};
> }
>
> - ControlValue &value = ctrl.second;
> - value.reserve(type, true, info.elems);
> - Span<uint8_t> data = value.data();
> -
> - v4l2Ctrls[i].p_u8 = data.data();
> - v4l2Ctrls[i].size = data.size();
Is there a need to move this code to the switch ? It looks fairly
generic, it would be nice not to duplicate it when (if) we latter add
support for other control types (such as V4L2_CTRL_TYPE_U16).
> }
>
> - v4l2Ctrls[i].id = id;
> - i++;
> + v4l2Ctrl.id = id;
> + v4l2Ctrls.push_back(std::move(v4l2Ctrl));
The move won't help much, it will copy the v4l2_ext_control instance.
Should we resize() instead of reserve(), and operate directly on the
vector entry in this loop ?
> }
>
> struct v4l2_ext_controls v4l2ExtCtrls = {};
> v4l2ExtCtrls.which = V4L2_CTRL_WHICH_CUR_VAL;
> - v4l2ExtCtrls.controls = v4l2Ctrls;
> - v4l2ExtCtrls.count = count;
> + v4l2ExtCtrls.controls = v4l2Ctrls.data();
> + v4l2ExtCtrls.count = v4l2Ctrls.size();
>
> int ret = ioctl(VIDIOC_G_EXT_CTRLS, &v4l2ExtCtrls);
> if (ret) {
> unsigned int errorIdx = v4l2ExtCtrls.error_idx;
>
> /* Generic validation error. */
> - if (errorIdx == 0 || errorIdx >= count) {
> + if (errorIdx == 0 || errorIdx >= v4l2Ctrls.size()) {
> LOG(V4L2, Error) << "Unable to read controls: "
> << strerror(-ret);
> return {};
> @@ -250,10 +246,11 @@ ControlList V4L2Device::getControls(const std::vector<uint32_t> &ids)
> /* A specific control failed. */
> LOG(V4L2, Error) << "Unable to read control " << errorIdx
> << ": " << strerror(-ret);
> - count = errorIdx - 1;
> +
> + v4l2Ctrls.resize(errorIdx);
> }
>
> - updateControls(&ctrls, v4l2Ctrls, count);
> + updateControls(&ctrls, v4l2Ctrls.data(), v4l2Ctrls.size());
updateControls should also take a Span argument, that could be done in
the same patch that updates the argument to getControls().
Overall this patch is good, the comments above are small issues.
>
> return ctrls;
> }
--
Regards,
Laurent Pinchart
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