[libcamera-devel] [PATCH v2 2/3] libcamera: V4L2Device: Use std::vector for v4l2_ext_control in setControls()

Laurent Pinchart laurent.pinchart at ideasonboard.com
Wed Apr 21 11:34:59 CEST 2021


Hi Hiro,

On Wed, Apr 21, 2021 at 06:30:50PM +0900, Hirokazu Honda wrote:
> On Tue, Apr 20, 2021 at 10:15 AM Laurent Pinchart wrote:
> > On Thu, Apr 15, 2021 at 01:48:53PM +0900, Hirokazu Honda wrote:
> > > The original code uses Variable-Length-Array, which is not
> > > officially supported in C++. This replaces the array with
> > > std::vector.
> > >
> > > Signed-off-by: Hirokazu Honda <hiroh at chromium.org>
> > > Reviewed-by: Kieran Bingham <kieran.bingham at ideasonboard.com>
> > > ---
> > >  src/libcamera/v4l2_device.cpp | 32 +++++++++++++++-----------------
> > >  1 file changed, 15 insertions(+), 17 deletions(-)
> > >
> > > diff --git a/src/libcamera/v4l2_device.cpp b/src/libcamera/v4l2_device.cpp
> > > index ee8c3fed..5ec1b10e 100644
> > > --- a/src/libcamera/v4l2_device.cpp
> > > +++ b/src/libcamera/v4l2_device.cpp
> > > @@ -279,12 +279,11 @@ ControlList V4L2Device::getControls(const std::vector<uint32_t> &ids)
> > >   */
> > >  int V4L2Device::setControls(ControlList *ctrls)
> > >  {
> > > -     unsigned int count = ctrls->size();
> > > -     if (count == 0)
> > > +     if (ctrls->empty())
> > >               return 0;
> > >
> > > -     struct v4l2_ext_control v4l2Ctrls[count];
> > > -     memset(v4l2Ctrls, 0, sizeof(v4l2Ctrls));
> > > +     std::vector<v4l2_ext_control> v4l2Ctrls(ctrls->size());
> > > +     memset(v4l2Ctrls.data(), 0, v4l2Ctrls.size());
> >
> > Is the memset() needed ? The std::vector constructor will default-insert
> > the elements, which value-initializes them. If my interpretation of
> > https://en.cppreference.com/w/cpp/language/value_initialization is
> > correct, the elements will be zero-initialized.
> 
> value initialization in c++ fills zero to the first value in union.
> If the second or later values in the union is large than the first
> value, they are not zero-filled.
> So I would use memset for a structure with a union.

Good point, let's keep the memset() then.

> > >
> > >       unsigned int i = 0;
> >
> > Should we replace i with
> >
> >         v4l2_ext_control *v4l2Ctrl = v4l2Ctrls.data();
> >
> > and do a
> >
> >         v4l2Ctrl++;
> >
> > at the end of the loop ? That way we would ensure that i won't be used
> > incorrectly (after being incremented) inside the loop.
> >
> > Apart from that,
> >
> > Reviewed-by: Laurent Pinchart <laurent.pinchart at ideasonboard.com>
> >
> > >       for (auto &ctrl : *ctrls) {
> > > @@ -295,14 +294,14 @@ int V4L2Device::setControls(ControlList *ctrls)
> > >                               << "Control " << utils::hex(id) << " not found";
> > >                       return -EINVAL;
> > >               }
> > > -
> > > -             v4l2Ctrls[i].id = id;
> > > +             v4l2_ext_control &v4l2Ctrl = v4l2Ctrls[i++];
> > > +             v4l2Ctrl.id = id;
> > >
> > >               /* Set the v4l2_ext_control value for the write operation. */
> > >               ControlValue &value = ctrl.second;
> > >               switch (iter->first->type()) {
> > >               case ControlTypeInteger64:
> > > -                     v4l2Ctrls[i].value64 = value.get<int64_t>();
> > > +                     v4l2Ctrl.value64 = value.get<int64_t>();
> > >                       break;
> > >
> > >               case ControlTypeByte: {
> > > @@ -314,32 +313,30 @@ int V4L2Device::setControls(ControlList *ctrls)
> > >                       }
> > >
> > >                       Span<uint8_t> data = value.data();
> > > -                     v4l2Ctrls[i].p_u8 = data.data();
> > > -                     v4l2Ctrls[i].size = data.size();
> > > +                     v4l2Ctrl.p_u8 = data.data();
> > > +                     v4l2Ctrl.size = data.size();
> > >
> > >                       break;
> > >               }
> > >
> > >               default:
> > >                       /* \todo To be changed to support strings. */
> > > -                     v4l2Ctrls[i].value = value.get<int32_t>();
> > > +                     v4l2Ctrl.value = value.get<int32_t>();
> > >                       break;
> > >               }
> > > -
> > > -             i++;
> > >       }
> > >
> > >       struct v4l2_ext_controls v4l2ExtCtrls = {};
> > >       v4l2ExtCtrls.which = V4L2_CTRL_WHICH_CUR_VAL;
> > > -     v4l2ExtCtrls.controls = v4l2Ctrls;
> > > -     v4l2ExtCtrls.count = count;
> > > +     v4l2ExtCtrls.controls = v4l2Ctrls.data();
> > > +     v4l2ExtCtrls.count = v4l2Ctrls.size();
> > >
> > >       int ret = ioctl(VIDIOC_S_EXT_CTRLS, &v4l2ExtCtrls);
> > >       if (ret) {
> > >               unsigned int errorIdx = v4l2ExtCtrls.error_idx;
> > >
> > >               /* Generic validation error. */
> > > -             if (errorIdx == 0 || errorIdx >= count) {
> > > +             if (errorIdx == 0 || errorIdx >= v4l2Ctrls.size()) {
> > >                       LOG(V4L2, Error) << "Unable to set controls: "
> > >                                        << strerror(-ret);
> > >                       return -EINVAL;
> > > @@ -348,11 +345,12 @@ int V4L2Device::setControls(ControlList *ctrls)
> > >               /* A specific control failed. */
> > >               LOG(V4L2, Error) << "Unable to set control " << errorIdx
> > >                                << ": " << strerror(-ret);
> > > -             count = errorIdx - 1;
> > > +
> > > +             v4l2Ctrls.resize(errorIdx);
> > >               ret = errorIdx;
> > >       }
> > >
> > > -     updateControls(ctrls, v4l2Ctrls, count);
> > > +     updateControls(ctrls, v4l2Ctrls.data(), v4l2Ctrls.size());
> > >
> > >       return ret;
> > >  }

-- 
Regards,

Laurent Pinchart


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