[libcamera-devel] [PATCH v4 2/4] libcamera: V4L2Device: Use std::vector for v4l2_ext_control in getControls()
Jacopo Mondi
jacopo at jmondi.org
Thu Apr 22 09:50:46 CEST 2021
Hi Hiro,
Interesting https://stackoverflow.com/a/21519063
I initially thougth replacing VLA in C++ code was mostly a matter of
style...
On Thu, Apr 22, 2021 at 11:18:07AM +0900, Hirokazu Honda wrote:
> The original code uses Variable-Length-Array, which is not
> officially supported in C++. This replaces the array with
> std::vector.
One thing that always bothered me of this class is
std::map<unsigned int, struct v4l2_query_ext_ctrl> controlInfo_;
std::vector<std::unique_ptr<V4L2ControlId>> controlIds_;
everytime I see these identifiers I forget they refer to v4l2 stuff.
Should they be renamed ?
>
> Signed-off-by: Hirokazu Honda <hiroh at chromium.org>
> ---
> src/libcamera/v4l2_device.cpp | 31 ++++++++++++++-----------------
> 1 file changed, 14 insertions(+), 17 deletions(-)
>
> diff --git a/src/libcamera/v4l2_device.cpp b/src/libcamera/v4l2_device.cpp
> index 3c32d682..617e6ec9 100644
> --- a/src/libcamera/v4l2_device.cpp
> +++ b/src/libcamera/v4l2_device.cpp
> @@ -173,8 +173,7 @@ void V4L2Device::close()
> */
> ControlList V4L2Device::getControls(const std::vector<uint32_t> &ids)
> {
> - unsigned int count = ids.size();
> - if (count == 0)
> + if (ids.empty())
> return {};
>
> ControlList ctrls{ controls_ };
> @@ -190,22 +189,20 @@ ControlList V4L2Device::getControls(const std::vector<uint32_t> &ids)
> ctrls.set(id, {});
> }
>
> - struct v4l2_ext_control v4l2Ctrls[count];
> - memset(v4l2Ctrls, 0, sizeof(v4l2Ctrls));
> + std::vector<v4l2_ext_control> v4l2Ctrls(ctrls.size());
> + memset(v4l2Ctrls.data(), 0, sizeof(v4l2_ext_control) * ctrls.size());
Do you need the memset ?
I read:
explicit vector( size_type count );
4) Constructs the container with count default-inserted instances of T. No copies are made.
"default inserted instances of T" makes me wonder if a
default-inserted v4l2_ext_control is actually zeroed
I wonder if using reserve() would be better
>
> - unsigned int i = 0;
> - for (auto &ctrl : ctrls) {
> - unsigned int id = ctrl.first;
> + for (auto [ctrl, i] = std::pair(ctrls.begin(), 0u); i < ctrls.size(); ctrl++, i++) {
C++ is the language of the beast.
Neat though
> + const unsigned int id = ctrl->first;
> const struct v4l2_query_ext_ctrl &info = controlInfo_[id];
> + v4l2_ext_control &v4l2Ctrl = v4l2Ctrls[i];
>
> if (info.flags & V4L2_CTRL_FLAG_HAS_PAYLOAD) {
> ControlType type;
> -
> switch (info.type) {
> case V4L2_CTRL_TYPE_U8:
> type = ControlTypeByte;
> break;
> -
> default:
> LOG(V4L2, Error)
> << "Unsupported payload control type "
> @@ -213,7 +210,7 @@ ControlList V4L2Device::getControls(const std::vector<uint32_t> &ids)
> return {};
> }
>
> - ControlValue &value = ctrl.second;
> + ControlValue &value = ctrl->second;
> value.reserve(type, true, info.elems);
> Span<uint8_t> data = value.data();
>
> @@ -221,21 +218,20 @@ ControlList V4L2Device::getControls(const std::vector<uint32_t> &ids)
> v4l2Ctrls[i].size = data.size();
> }
>
> - v4l2Ctrls[i].id = id;
> - i++;
> + v4l2Ctrl.id = id;
However, shouldn't we try to squeeze the two loops (the one that
initialize ctrls and this one) in a single one now that the ordering
restrictions is gone ?
> }
>
> struct v4l2_ext_controls v4l2ExtCtrls = {};
> v4l2ExtCtrls.which = V4L2_CTRL_WHICH_CUR_VAL;
> - v4l2ExtCtrls.controls = v4l2Ctrls;
> - v4l2ExtCtrls.count = count;
> + v4l2ExtCtrls.controls = v4l2Ctrls.data();
> + v4l2ExtCtrls.count = v4l2Ctrls.size();
>
> int ret = ioctl(VIDIOC_G_EXT_CTRLS, &v4l2ExtCtrls);
> if (ret) {
> unsigned int errorIdx = v4l2ExtCtrls.error_idx;
>
> /* Generic validation error. */
> - if (errorIdx == 0 || errorIdx >= count) {
> + if (errorIdx == 0 || errorIdx >= v4l2Ctrls.size()) {
> LOG(V4L2, Error) << "Unable to read controls: "
> << strerror(-ret);
> return {};
> @@ -244,10 +240,11 @@ ControlList V4L2Device::getControls(const std::vector<uint32_t> &ids)
> /* A specific control failed. */
> LOG(V4L2, Error) << "Unable to read control " << errorIdx
> << ": " << strerror(-ret);
> - count = errorIdx - 1;
> +
> + v4l2Ctrls.resize(errorIdx);
> }
>
> - updateControls(&ctrls, v4l2Ctrls, count);
> + updateControls(&ctrls, v4l2Ctrls.data(), v4l2Ctrls.size());
>
> return ctrls;
> }
> --
> 2.31.1.368.gbe11c130af-goog
>
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