[libcamera-devel] [PATCH] libcamera: camera: Make stop() idempotent
Nícolas F. R. A. Prado
nfraprado at collabora.com
Fri Apr 23 18:29:47 CEST 2021
Em 2021-04-23 12:10, Kieran Bingham escreveu:
> Hi Nicolas,
>
> On 23/04/2021 15:24, Nícolas F. R. A. Prado wrote:
> > Make Camera::stop() idempotent so that it can be called in any state and
> > consecutive times. When called in any state other than CameraRunning, it
> > is a no-op. This simplifies the cleanup path for applications.
> >
> > Signed-off-by: Nícolas F. R. A. Prado <nfraprado at collabora.com>
> > ---
> > This will be used to simplify the cleanup path in lc-compliance without having
> > error messages [1].
> >
> > Also, I'm not sure if I should add the silent parameter to the other
> > isAccessAllowed variant as well. It would make sense for consistency's sake, but
> > it's not needed currently.
> >
> > [1] https://lists.libcamera.org/pipermail/libcamera-devel/2021-April/019703.html
> >
> > src/libcamera/camera.cpp | 29 ++++++++++++++++++-----------
> > 1 file changed, 18 insertions(+), 11 deletions(-)
> >
> > diff --git a/src/libcamera/camera.cpp b/src/libcamera/camera.cpp
> > index 763f3b9926fd..baffdafc8146 100644
> > --- a/src/libcamera/camera.cpp
> > +++ b/src/libcamera/camera.cpp
> > @@ -350,7 +350,7 @@ public:
> > int isAccessAllowed(State state, bool allowDisconnected = false,
> > const char *from = __builtin_FUNCTION()) const;
> > int isAccessAllowed(State low, State high,
> > - bool allowDisconnected = false,
> > + bool allowDisconnected = false, bool silent = false,
> > const char *from = __builtin_FUNCTION()) const;
> >
> > void disconnect();
> > @@ -408,7 +408,7 @@ int Camera::Private::isAccessAllowed(State state, bool allowDisconnected,
> > }
> >
> > int Camera::Private::isAccessAllowed(State low, State high,
> > - bool allowDisconnected,
> > + bool allowDisconnected, bool silent,
> > const char *from) const
> > {
> > if (!allowDisconnected && disconnected_)
> > @@ -421,11 +421,12 @@ int Camera::Private::isAccessAllowed(State low, State high,
> > ASSERT(static_cast<unsigned int>(low) < std::size(camera_state_names) &&
> > static_cast<unsigned int>(high) < std::size(camera_state_names));
> >
> > - LOG(Camera, Error) << "Camera in " << camera_state_names[currentState]
> > - << " state trying " << from
> > - << "() requiring state between "
> > - << camera_state_names[low] << " and "
> > - << camera_state_names[high];
> > + if (!silent)
> > + LOG(Camera, Error) << "Camera in " << camera_state_names[currentState]
> > + << " state trying " << from
> > + << "() requiring state between "
> > + << camera_state_names[low] << " and "
> > + << camera_state_names[high];
> >
> > return -EACCES;
> > }
> > @@ -1061,9 +1062,10 @@ int Camera::start(const ControlList *controls)
> > * This method stops capturing and processing requests immediately. All pending
> > * requests are cancelled and complete synchronously in an error state.
> > *
> > - * \context This function may only be called when the camera is in the Running
> > - * state as defined in \ref camera_operation, and shall be synchronized by the
> > - * caller with other functions that affect the camera state.
> > + * \context This function may be called even if the camera isn't in the Running
> > + * state as defined in \ref camera_operation, in which cases it is a no-op. It
> > + * shall be synchronized by the caller with other functions that affect the
> > + * camera state.
> > *
> > * \return 0 on success or a negative error code otherwise
> > * \retval -ENODEV The camera has been disconnected from the system
> > @@ -1073,7 +1075,12 @@ int Camera::stop()
> > {
> > Private *const d = LIBCAMERA_D_PTR();
> >
> > - int ret = d->isAccessAllowed(Private::CameraRunning);
> > + int ret = d->isAccessAllowed(Private::CameraAvailable,
> > + Private::CameraStopping, false, true);
> > + if (!ret)
> > + return 0;
>
> This seems like a lot of complexity to add to be able to return out of
> this function silently if the state is not running.
>
> Effectively we're saying that this function 'Is allowed' in any state,
> but it simply returns early if state < CameraRunning. That makes me
> think using a function called 'isAccessAllowed()' isn't quite right -
> It's always allowed.
>
> Would it be better to provide an accessor on the private state to better
> represent that?
>
> Like isRunning()?
>
> Then this simply becomes
>
> if (!d->isRunning())
> return 0;
Yep, that sounds a lot better. I'll do that instead for v2.
Thanks,
Nícolas
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