[libcamera-devel] [SimpleCam PATCH 3/4] simple-cam: Fix the Buffer Allocation guidance
Jacopo Mondi
jacopo at jmondi.org
Wed Aug 25 11:21:54 CEST 2021
Hi Kieran,
On Tue, Aug 24, 2021 at 03:24:49PM +0100, Kieran Bingham wrote:
> The Buffer Allocation notes contains a TODO. Improve the notes regarding
> the FrameBufferAllocation and remove the todo.
>
> Signed-off-by: Kieran Bingham <kieran.bingham at ideasonboard.com>
> ---
> simple-cam.cpp | 12 +++++++++---
> 1 file changed, 9 insertions(+), 3 deletions(-)
>
> diff --git a/simple-cam.cpp b/simple-cam.cpp
> index 2e646a5485c9..47c5dc9987bc 100644
> --- a/simple-cam.cpp
> +++ b/simple-cam.cpp
> @@ -274,10 +274,16 @@ int main()
> * Buffer Allocation
> *
> * Now that a camera has been configured, it knows all about its
> - * Streams sizes and formats, so we now have to ask it to reserve
> - * memory for all of them.
> + * Streams sizes and formats. We need to provide buffers to store
> + * captured images in. An application might choose to provide buffers
> + * externally, for instance from a display driver which will render the
> + * captured images, however libcamera can also provide buffers from a
> + * configured camera.
What about one paragraph for each of the two use cases ?
* Streams sizes and formats. The captured images need to be stored in
* memory buffers which can be either provided by the application to the
* library, or allocated in the Camera memory and exposed to
* the application by libcamera.
*
* An application can decide to allocate memory buffers from
* elsewhere, in example in the memory of the display driver that
* will render the captured frames, and provide them to
* libcamera to capture images there.
*
* Alternatively libcamera can help the application by providing
* buffers allocated in the Camera memory by the usage of a
* FrameBufferAllocator instance, which references the
* (configured) Camera for which the application wishes to
* allocated buffers for.
*/
feel free to take whatever or ignore.
Reviewed-by: Jacopo Mondi <jacopo at jmondi.org>
Thanks
j
> + *
> + * To request buffers from libcamera, we use the FrameBufferAllocator,
> + * and reference the (configured) camera for which we wish to allocate
> + * buffers for.
> */
> - /* TODO: Update the comment here too */
> FrameBufferAllocator *allocator = new FrameBufferAllocator(camera);
>
> for (StreamConfiguration &cfg : *config) {
> --
> 2.30.2
>
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