[libcamera-devel] [PATCH v3 04/11] libcamera: framebuffer: Add Fence to FrameBuffer
Laurent Pinchart
laurent.pinchart at ideasonboard.com
Wed Dec 1 02:44:45 CET 2021
Hi Jacopo,
Thank you for the patch.
On Wed, Dec 01, 2021 at 12:36:27AM +0100, Jacopo Mondi wrote:
> Add to the FrameBuffer::Private class a unique pointer to a
> synchronization Fence.
>
> The Fence will be used to signal the availability of the Framebuffer for
> incoming data transfer.
>
> The Fence will be associated to a FrameBuffer at Request::addBuffer()
> time, and if correctly signalled, reset by the core at Request queue
> time.
>
> If a FrameBuffer completes with errors, due to a Fence wait failure, the
> Fence will still be owned by the FrameBuffer and it is application
> responsibility to correctly reset it before reusing the buffer.
>
> Signed-off-by: Jacopo Mondi <jacopo at jmondi.org>
> ---
> include/libcamera/framebuffer.h | 4 ++
> include/libcamera/internal/framebuffer.h | 7 +++
> src/libcamera/framebuffer.cpp | 66 ++++++++++++++++++++++++
> 3 files changed, 77 insertions(+)
>
> diff --git a/include/libcamera/framebuffer.h b/include/libcamera/framebuffer.h
> index 357bbe189551..2f2ecbda6cb4 100644
> --- a/include/libcamera/framebuffer.h
> +++ b/include/libcamera/framebuffer.h
> @@ -18,6 +18,7 @@
>
> namespace libcamera {
>
> +class Fence;
> class Request;
>
> struct FrameMetadata {
> @@ -65,6 +66,9 @@ public:
> unsigned int cookie() const { return cookie_; }
> void setCookie(unsigned int cookie) { cookie_ = cookie; }
>
> + Fence *fence() const;
Do we need this function in the public API, or could it be moved to the
Private class ? It seems to be used internally only.
> + std::unique_ptr<Fence> resetFence();
Following the UniqueFD and std::unique_ptr<> naming convention, I think
this should be releaseFence() (sorry for proposing an incorrect name in
the previous version).
> +
> void cancel() { metadata_.status = FrameMetadata::FrameCancelled; }
>
> private:
> diff --git a/include/libcamera/internal/framebuffer.h b/include/libcamera/internal/framebuffer.h
> index 908b478985e7..e2609300d209 100644
> --- a/include/libcamera/internal/framebuffer.h
> +++ b/include/libcamera/internal/framebuffer.h
> @@ -7,12 +7,16 @@
>
> #pragma once
>
> +#include <memory>
> +
> #include <libcamera/base/class.h>
>
> #include <libcamera/framebuffer.h>
>
> namespace libcamera {
>
> +class Fence;
> +
> class FrameBuffer::Private : public Extensible::Private
> {
> LIBCAMERA_DECLARE_PUBLIC(FrameBuffer)
> @@ -23,7 +27,10 @@ public:
> void setRequest(Request *request) { request_ = request; }
> bool isContiguous() const { return isContiguous_; }
>
> + void setFence(std::unique_ptr<Fence> fence);
> +
> private:
> + std::unique_ptr<Fence> fence_;
> Request *request_;
> bool isContiguous_;
> };
> diff --git a/src/libcamera/framebuffer.cpp b/src/libcamera/framebuffer.cpp
> index 701212f3ae21..2e6f07fb0e56 100644
> --- a/src/libcamera/framebuffer.cpp
> +++ b/src/libcamera/framebuffer.cpp
> @@ -13,6 +13,8 @@
> #include <libcamera/base/file.h>
> #include <libcamera/base/log.h>
>
> +#include <libcamera/fence.h>
> +
> /**
> * \file libcamera/framebuffer.h
> * \brief Frame buffer handling
> @@ -129,6 +131,30 @@ FrameBuffer::Private::Private()
> * handlers, it is called by the pipeline handlers themselves.
> */
>
> +/**
> + * \brief Move a \a fence in this buffer
> + * \param[in] fence The synchronization fence
> + *
> + * This function associates a Fence with this Framebuffer. The intended caller
> + * is the Request::addBuffer() function.
> + *
> + * Once a FrameBuffer is associated with a Fence, the FrameBuffer will only be
> + * made available to the hardware device once the synchronization Fence has been
> + * correctly signalled.
> + *
> + * \sa Request::prepare()
> + *
> + * If the FrameBuffer completes successfully the core resets the Fence and the
> + * Buffer can be reused immediately. If handling of the Fence fails during the
> + * request preparation, the Fence is not reset and is left in the FrameBuffer.
> + * It is applications responsibility to correctly reset the fence and handle it
s/applications/the application's/
> + * opportunely before using the buffer again.
> + */
> +void FrameBuffer::Private::setFence(std::unique_ptr<Fence> fence)
> +{
> + fence_ = std::move(fence);
This could also be an inline function in the Private class, up to you.
> +}
> +
> /**
> * \fn FrameBuffer::Private::isContiguous()
> * \brief Check if the frame buffer stores planes contiguously in memory
> @@ -329,6 +355,46 @@ Request *FrameBuffer::request() const
> * libcamera core never modifies the buffer cookie.
> */
>
> +/**
> + * \brief Retrieve a const pointer to the Fence
> + *
> + * This function does only return a reference to the the fence and does not
> + * change its ownership. The fence is stored in the FrameBuffer and can only be
> + * reset with FrameBuffer::resetFence() in case the buffer has completed with
> + * error due to a Fence wait failure.
> + *
> + * If buffer with a Fence completes with errors due to a failure in handling
> + * the fence, applications are responsible for resetting the Fence before
> + * calling Request::addBuffer() again.
> + *
> + * \sa Request::addBuffer()
> + *
> + * \return A const pointer to the Fence if any, nullptr otherwise
> + */
> +Fence *FrameBuffer::fence() const
> +{
> + return _d()->fence_.get();
> +}
> +
> +/**
> + * \brief Extract the Fence associated with this Framebuffer
> + *
> + * This function moves the buffer's fence ownership to the caller.
> + * After the fence has been reset, calling this function always return
> + * nullptr.
> + *
> + * If buffer with a Fence completes with errors due to a failure in handling
> + * the fence, applications are responsible for resetting the Fence before
> + * calling Request::addBuffer() again.
> + *
> + * \return A unique pointer to the Fence if set, or nullptr if the fence has
> + * been reset already
> + */
> +std::unique_ptr<Fence> FrameBuffer::resetFence()
> +{
> + return std::move(_d()->fence_);
> +}
> +
> /**
> * \fn FrameBuffer::cancel()
> * \brief Marks the buffer as cancelled
--
Regards,
Laurent Pinchart
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