[libcamera-devel] [PATCH 2/5] media: entity: Add link_type() helper
Daniel Scally
djrscally at gmail.com
Tue Dec 14 22:57:31 CET 2021
Hi Laurent
On 14/12/2021 21:54, Laurent Pinchart wrote:
> Hi Daniel,
>
> Thank you for the patch.
>
> On Mon, Dec 13, 2021 at 11:28:46PM +0000, Daniel Scally wrote:
>> Now we have three types of media link, printing the right name during
>> debug output is slightly more complicated. Add a helper function to
>> make it easier.
>>
>> Signed-off-by: Daniel Scally <djrscally at gmail.com>
>> ---
>> Changes since the rfc:
>>
>> - new patch
>>
>> drivers/media/mc/mc-entity.c | 18 +++++++++++++++---
>> 1 file changed, 15 insertions(+), 3 deletions(-)
>>
>> diff --git a/drivers/media/mc/mc-entity.c b/drivers/media/mc/mc-entity.c
>> index f40f41977142..d79eb88bc167 100644
>> --- a/drivers/media/mc/mc-entity.c
>> +++ b/drivers/media/mc/mc-entity.c
>> @@ -60,6 +60,20 @@ static inline const char *intf_type(struct media_interface *intf)
>> }
>> };
>>
>> +static inline const char *link_type(struct media_link *link)
> This could be named link_type_name() to avoid confusion with a function
> that would return the link type.
Probably yeah - I'll do that in v2
> Reviewed-by: Laurent Pinchart <laurent.pinchart at ideasonboard.com>
Thank you
>
>> +{
>> + switch (link->flags & MEDIA_LNK_FL_LINK_TYPE) {
>> + case MEDIA_LNK_FL_DATA_LINK:
>> + return "data";
>> + case MEDIA_LNK_FL_INTERFACE_LINK:
>> + return "interface";
>> + case MEDIA_LNK_FL_ANCILLARY_LINK:
>> + return "ancillary";
>> + default:
>> + return "unknown";
>> + }
>> +}
>> +
>> __must_check int __media_entity_enum_init(struct media_entity_enum *ent_enum,
>> int idx_max)
>> {
>> @@ -107,9 +121,7 @@ static void dev_dbg_obj(const char *event_name, struct media_gobj *gobj)
>>
>> dev_dbg(gobj->mdev->dev,
>> "%s id %u: %s link id %u ==> id %u\n",
>> - event_name, media_id(gobj),
>> - media_type(link->gobj0) == MEDIA_GRAPH_PAD ?
>> - "data" : "interface",
>> + event_name, media_id(gobj), link_type(link),
>> media_id(link->gobj0),
>> media_id(link->gobj1));
>> break;
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