[libcamera-devel] [PATCH v5 1/9] qcam: viewfinder_gl: change uniform float tex_stepx to vec2 tex_step
Andrey Konovalov
andrey.konovalov at linaro.org
Tue Jun 22 15:46:44 CEST 2021
In preparation to extend the supported formats, extend the tex_stepx
uniform to cover the steps between texels in both horizontal and
vertical directions.
Signed-off-by: Andrey Konovalov <andrey.konovalov at linaro.org>
---
src/qcam/assets/shader/YUV_packed.frag | 8 ++++----
src/qcam/viewfinder_gl.cpp | 7 ++++---
src/qcam/viewfinder_gl.h | 2 +-
3 files changed, 9 insertions(+), 8 deletions(-)
diff --git a/src/qcam/assets/shader/YUV_packed.frag b/src/qcam/assets/shader/YUV_packed.frag
index 224dfafe..d6efd4ce 100644
--- a/src/qcam/assets/shader/YUV_packed.frag
+++ b/src/qcam/assets/shader/YUV_packed.frag
@@ -12,7 +12,7 @@ precision mediump float;
varying vec2 textureOut;
uniform sampler2D tex_y;
-uniform float tex_stepx;
+uniform vec2 tex_step;
void main(void)
{
@@ -49,10 +49,10 @@ void main(void)
* a = fract(x) * 2 - 1 if fract(x) >= 0.5
*/
vec2 pos = textureOut;
- float f_x = fract(pos.x / tex_stepx);
+ float f_x = fract(pos.x / tex_step.x);
- vec4 left = texture2D(tex_y, vec2(pos.x - f_x * tex_stepx, pos.y));
- vec4 right = texture2D(tex_y, vec2(pos.x + (1.0 - f_x) * tex_stepx , pos.y));
+ vec4 left = texture2D(tex_y, vec2(pos.x - f_x * tex_step.x, pos.y));
+ vec4 right = texture2D(tex_y, vec2(pos.x + (1.0 - f_x) * tex_step.x , pos.y));
#if defined(YUV_PATTERN_UYVY)
float y_left = mix(left.g, left.a, f_x * 2.0);
diff --git a/src/qcam/viewfinder_gl.cpp b/src/qcam/viewfinder_gl.cpp
index 5d9b442e..ff719418 100644
--- a/src/qcam/viewfinder_gl.cpp
+++ b/src/qcam/viewfinder_gl.cpp
@@ -289,7 +289,7 @@ bool ViewFinderGL::createFragmentShader()
textureUniformY_ = shaderProgram_.uniformLocation("tex_y");
textureUniformU_ = shaderProgram_.uniformLocation("tex_u");
textureUniformV_ = shaderProgram_.uniformLocation("tex_v");
- textureUniformStepX_ = shaderProgram_.uniformLocation("tex_stepx");
+ textureUniformStep_ = shaderProgram_.uniformLocation("tex_step");
/* Create the textures. */
for (std::unique_ptr<QOpenGLTexture> &texture : textures_) {
@@ -508,8 +508,9 @@ void ViewFinderGL::doRender()
* ([0, 1]). There are exactly width - 1 steps between the
* leftmost and rightmost texels.
*/
- shaderProgram_.setUniformValue(textureUniformStepX_,
- 1.0f / (size_.width() / 2 - 1));
+ shaderProgram_.setUniformValue(textureUniformStep_,
+ 1.0f / (size_.width() / 2 - 1),
+ 1.0f /* not used */);
break;
case libcamera::formats::ABGR8888:
diff --git a/src/qcam/viewfinder_gl.h b/src/qcam/viewfinder_gl.h
index 150fa4ae..1b1faa91 100644
--- a/src/qcam/viewfinder_gl.h
+++ b/src/qcam/viewfinder_gl.h
@@ -85,7 +85,7 @@ private:
GLuint textureUniformU_;
GLuint textureUniformV_;
GLuint textureUniformY_;
- GLuint textureUniformStepX_;
+ GLuint textureUniformStep_;
unsigned int horzSubSample_;
unsigned int vertSubSample_;
--
2.25.1
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