[libcamera-devel] [PATCH 1/2] libcamera: camera_sensor: Do not register Location if not available
Laurent Pinchart
laurent.pinchart at ideasonboard.com
Thu Mar 18 14:48:23 CET 2021
Hi Jacopo,
On Thu, Mar 18, 2021 at 02:41:09PM +0100, Jacopo Mondi wrote:
> On Thu, Mar 18, 2021 at 03:01:07PM +0200, Laurent Pinchart wrote:
> > On Thu, Mar 18, 2021 at 01:55:20PM +0100, Jacopo Mondi wrote:
> > > Do not register the Location property if not available from the firmware
> > > interface instead of defaulting it to External.
> >
> > This looks good, but I think we need a patch before this one to make the
> > location property optional in the cam application.
>
> I'm so concerned about CTS I've ignored our own test app :/
> How should it look like, as now Location is used to build the camera
> name. Simply remove any reference to the camera position ?
I'd make it optional, keeping it in the name if it's present, removing
it otherwise.
> > > Signed-off-by: Jacopo Mondi <jacopo at jmondi.org>
> >
> > Reviewed-by: Laurent Pinchart <laurent.pinchart at ideasonboard.com>
> >
> > > ---
> > > src/libcamera/camera_sensor.cpp | 6 ++----
> > > 1 file changed, 2 insertions(+), 4 deletions(-)
> > >
> > > diff --git a/src/libcamera/camera_sensor.cpp b/src/libcamera/camera_sensor.cpp
> > > index 27f82071151e..f7ed91d990f7 100644
> > > --- a/src/libcamera/camera_sensor.cpp
> > > +++ b/src/libcamera/camera_sensor.cpp
> > > @@ -468,12 +468,10 @@ int CameraSensor::initProperties()
> > > propertyValue = properties::CameraLocationBack;
> > > break;
> > > }
> > > + properties_.set(properties::Location, propertyValue);
> > > } else {
> > > - LOG(CameraSensor, Warning)
> > > - << "Failed to retrieve the camera location, setting to External";
> > > - propertyValue = properties::CameraLocationExternal;
> > > + LOG(CameraSensor, Warning) << "Failed to retrieve the camera location";
> > > }
> > > - properties_.set(properties::Location, propertyValue);
> > >
> > > const auto &rotationControl = controls.find(V4L2_CID_CAMERA_SENSOR_ROTATION);
> > > if (rotationControl != controls.end()) {
--
Regards,
Laurent Pinchart
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