[libcamera-devel] [PATCH 05/10] libcamera: request: Add support for fences
Kieran Bingham
kieran.bingham at ideasonboard.com
Tue Nov 9 14:23:32 CET 2021
Quoting Jacopo Mondi (2021-10-28 12:15:15)
> Prepare the Request::Private class to handle fences by providing a
> storage vector and interface functions to handle the number of pending
> and expired fences.
>
> The intended user of the interface is the PipelineHandler class
>
> Signed-off-by: Jacopo Mondi <jacopo at jmondi.org>
> ---
> include/libcamera/internal/request.h | 21 +++++++
> src/libcamera/request.cpp | 89 +++++++++++++++++++++++++++-
> 2 files changed, 109 insertions(+), 1 deletion(-)
>
> diff --git a/include/libcamera/internal/request.h b/include/libcamera/internal/request.h
> index df0cc014067e..2be4874756de 100644
> --- a/include/libcamera/internal/request.h
> +++ b/include/libcamera/internal/request.h
> @@ -7,8 +7,12 @@
> #ifndef __LIBCAMERA_INTERNAL_REQUEST_H__
> #define __LIBCAMERA_INTERNAL_REQUEST_H__
>
> +#include <vector>
> +
> #include <libcamera/request.h>
>
> +#include <libcamera/internal/fence.h>
> +
> namespace libcamera {
>
> class Camera;
> @@ -24,9 +28,26 @@ public:
>
> Camera *camera() const { return camera_; }
>
> + unsigned int pendingFences() const { return pendingFences_; }
> + unsigned int expiredFences() const { return expiredFences_; }
> +
> + void reuse();
> +
> + std::vector<Fence> &fences() { return fences_; }
> + void addFence(Fence &&fence);
> + void clearFences();
> +
> + void fenceExpired();
> + void fenceCompleted();
> +
> private:
> Camera *camera_;
> bool cancelled_;
> +
> + unsigned int pendingFences_ = 0;
> + unsigned int expiredFences_ = 0;
> +
> + std::vector<Fence> fences_;
> };
>
> } /* namespace libcamera */
> diff --git a/src/libcamera/request.cpp b/src/libcamera/request.cpp
> index 33fee1ac05ba..e88eee1fac36 100644
> --- a/src/libcamera/request.cpp
> +++ b/src/libcamera/request.cpp
> @@ -63,6 +63,92 @@ Request::Private::~Private()
> * request hasn't been queued
> */
>
> +/**
> + * \fn Request::Private::pendingFences()
> + * \brief Retrieve the number of pending fences
> + *
> + * A Fence is pending if has not yet been signalled or it has not expired yet.
> + *
> + * \return The number of pending fences
> + */
> +
> +/**
> + * \fn Request::Private::expiredFences()
> + * \brief Retrieve the number of expired fences
> + * \return The number of expired fences
> + */
> +
> +/**
> + * \brief Reset the request for reuse
> + */
> +void Request::Private::reuse()
> +{
> + cancelled_ = false;
> +
> + fences_.clear();
> + pendingFences_ = 0;
> + expiredFences_ = 0;
> +}
> +
> +/**
> + * \fn Request::Private::fences()
> + * \brief Retrieve a reference to the vector of pending fences
> + * \return A reference to the vector of pending fences
> + */
> +
> +/**
> + * \brief Move a Fence into the Request
> + *
> + * Move a Fence into the Request and increase the pending fences
> + * counter. The Fence is now stored into the Request and the original
> + * one passed in as parameter is reset.
> + *
> + * Once the Fence completes, either because it is signalled or because
> + * it has expired, the caller shall notify the Request about this by
> + * calling fenceCompleted() or fenceExpired();
> + */
> +void Request::Private::addFence(Fence &&fence)
> +{
> + fences_.push_back(std::move(fence));
> + pendingFences_++;
Hrm ... I was expecting signals to be connected here ... but I guess
that happens elsewhere...
> +}
> +
> +/**
> + * \brief Release all Fences stored in the request
> + *
> + * Clear the vector of fences in the Request by releasing all of them.
> + * All Fences are closed and their file descriptors reset to 0.
> + */
> +void Request::Private::clearFences()
> +{
> + ASSERT(!pendingFences_);
> + fences_.clear();
> +}
> +
> +/**
> + * \brief Notify that a Fence has been signalled
> + *
> + * Notify to the Request that a Fence has completed. This function decrease the
> + * number of pending Fences in the request.
> + */
> +void Request::Private::fenceCompleted()
> +{
> + pendingFences_--;
> +}
> +
> +/**
> + * \brief Notify that a Fence has expired
> + *
> + * Notify to the Request that a Fence has expired. This function decrease the
> + * number of pending Fences in the request and increase the number of expired
> + * ones.
> + */
> +void Request::Private::fenceExpired()
> +{
> + expiredFences_++;
> + pendingFences_--;
Are all these event driven counters thread safe? They may be, just seems
a potential risk area...
> +}
> +
> /**
> * \enum Request::Status
> * Request completion status
> @@ -158,10 +244,11 @@ void Request::reuse(ReuseFlag flags)
>
> sequence_ = 0;
> status_ = RequestPending;
> - _d()->cancelled_ = false;
>
> controls_->clear();
> metadata_->clear();
> +
> + _d()->reuse();
> }
>
> /**
> --
> 2.33.1
>
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