[libcamera-devel] [PATCH 07/10] libcamera: pipeline_handler: Split request queueing
Umang Jain
umang.jain at ideasonboard.com
Wed Nov 10 14:17:01 CET 2021
Hi Jacopo
On 11/10/21 6:38 PM, Jacopo Mondi wrote:
> Hi Umang
>
> On Wed, Nov 10, 2021 at 06:20:01PM +0530, Umang Jain wrote:
>> Hi Jacopo,
>>
>> Thank you for the patch. One question below
>>
>> On 10/28/21 4:45 PM, Jacopo Mondi wrote:
>>> In order to prepare to handle synchronization fences at Request
>>> queueing time, split the PipelineHandler::queueRequest() function in
>>> two, by creating a list of waiting requests and introducing a new
>>> doQueueDevice() function that queues Requests to the device in the
>>> order the pipeline has received them.
>>>
>>> Signed-off-by: Jacopo Mondi <jacopo at jmondi.org>
>>> ---
>>> include/libcamera/internal/pipeline_handler.h | 7 ++++
>>> src/libcamera/pipeline_handler.cpp | 35 +++++++++++++++++--
>>> 2 files changed, 39 insertions(+), 3 deletions(-)
>>>
>>> diff --git a/include/libcamera/internal/pipeline_handler.h b/include/libcamera/internal/pipeline_handler.h
>>> index 41cba44d990f..afb7990ea21b 100644
>>> --- a/include/libcamera/internal/pipeline_handler.h
>>> +++ b/include/libcamera/internal/pipeline_handler.h
>>> @@ -7,7 +7,9 @@
>>> #ifndef __LIBCAMERA_INTERNAL_PIPELINE_HANDLER_H__
>>> #define __LIBCAMERA_INTERNAL_PIPELINE_HANDLER_H__
>>> +#include <list>
>>> #include <memory>
>>> +#include <mutex>
>>> #include <set>
>>> #include <string>
>>> #include <sys/types.h>
>>> @@ -76,9 +78,14 @@ private:
>>> void mediaDeviceDisconnected(MediaDevice *media);
>>> virtual void disconnect();
>>> + void doQueueRequest();
>>> +
>>> std::vector<std::shared_ptr<MediaDevice>> mediaDevices_;
>>> std::vector<std::weak_ptr<Camera>> cameras_;
>>> + std::mutex waitingRequestsMutex_;
>>> + std::list<Request *> waitingRequests_;
>>> +
>>> const char *name_;
>>> friend class PipelineHandlerFactory;
>>> diff --git a/src/libcamera/pipeline_handler.cpp b/src/libcamera/pipeline_handler.cpp
>>> index cada864687ff..38edd00cebad 100644
>>> --- a/src/libcamera/pipeline_handler.cpp
>>> +++ b/src/libcamera/pipeline_handler.cpp
>>> @@ -10,6 +10,7 @@
>>> #include <sys/sysmacros.h>
>>> #include <libcamera/base/log.h>
>>> +#include <libcamera/base/thread.h>
>>> #include <libcamera/base/utils.h>
>>> #include <libcamera/camera.h>
>>> @@ -312,17 +313,45 @@ void PipelineHandler::queueRequest(Request *request)
>>> {
>>> LIBCAMERA_TRACEPOINT(request_queue, request);
>>> + {
>>> + MutexLocker lock(waitingRequestsMutex_);
>>> + waitingRequests_.push_back(request);
>>
>> Why do we need to lock this? Are there multiple threads accessing
>> PipelineHandler::queueRequest()
>>
>> The documentation of the function states
>>
>> \context This function is called from the CameraManager thread.
>>
>> which I believe is all synchronous at this point.
> The waitingRequests_ queue is accessed by the doQueueRequest()
> function which might get called in response to fence completion event.
>
> But now that I've said so, the EventDispatcher that sends fence
> completions is the one running in the current thread, which is the
> same as the CameraManager one, so it might be safe to remove the
> locking maybe ?
That's what I am contemplating too, the slot when triggered will run in
the same thread (which is the camera-manager one). I see no harm in
removing the lock but I maybe wrong too. Uptill now, in my limited
reading around queueRequest and the PH class, I didn't see any separate
thread angle coming up so... I'll keep an lookout.
>
> Thanks
> j
>
>>> + }
>>> +
>>> + doQueueRequest();
>>> +}
>>> +
>>> +/**
>>> + * \brief Queue a request to the device
>>> + */
>>> +void PipelineHandler::doQueueRequest()
>>> +{
>>> + Request *request = nullptr;
>>> + {
>>> + MutexLocker lock(waitingRequestsMutex_);
>>> +
>>> + if (!waitingRequests_.size())
>>> + return;
>>> +
>>> + request = waitingRequests_.front();
>>> + waitingRequests_.pop_front();
>>> + }
>>> +
>>> + /* Queue Request to the pipeline handler. */
>>> Camera *camera = request->_d()->camera();
>>> - Camera::Private *data = camera->_d();
>>> - data->queuedRequests_.push_back(request);
>>> + Camera::Private *camData = camera->_d();
>>> - request->sequence_ = data->requestSequence_++;
>>> + request->sequence_ = camData->requestSequence_++;
>>> + camData->queuedRequests_.push_back(request);
>>> int ret = queueRequestDevice(camera, request);
>>> if (ret) {
>>> request->cancel();
>>> completeRequest(request);
>>> }
>>> +
>>> + /* Try to queue the next Request in the queue, if ready. */
>>> + doQueueRequest();
>>> }
>>> /**
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