[libcamera-devel] [PATCH v1.1 3/3] cam: Drop frames once the capture limit is reached

Laurent Pinchart laurent.pinchart at ideasonboard.com
Wed Oct 13 00:00:53 CEST 2021


The camera session keeps requeuing requests until the capture limit is
reached. This causes more request than the limit to complete, as there's
a queue of requests in flight. When capturing from multiple cameras
concurrently, this results in the captureDone signal being emitted for
every request completion after the limit is reached, instead of once per
camera session when reaching the limit.

Fix this by simply dropping any request that completes after the limit
is reached. We could instead avoid requeuing more requests than needed
to reach the limit, but that may cause request starvation in pipelines,
which are currently not handled consistently (or correctly).

Signed-off-by: Laurent Pinchart <laurent.pinchart at ideasonboard.com>
Reviewed-by: Kieran Bingham <kieran.bingham at ideasonboard.com>
---
Changes since v1:

- Add comments
---
 src/cam/camera_session.cpp | 14 ++++++++++++++
 1 file changed, 14 insertions(+)

diff --git a/src/cam/camera_session.cpp b/src/cam/camera_session.cpp
index 605018278c5a..1bf460fa3fb7 100644
--- a/src/cam/camera_session.cpp
+++ b/src/cam/camera_session.cpp
@@ -346,6 +346,16 @@ void CameraSession::requestComplete(Request *request)
 
 void CameraSession::processRequest(Request *request)
 {
+	/*
+	 * If we've reached the capture limit, we're done. This doesn't
+	 * duplicate the check below that emits the captureDone signal, as this
+	 * function will be called for each request still in flight after the
+	 * capture limit is reached and we don't want to emit the signal every
+	 * single time.
+	 */
+	if (captureLimit_ && captureCount_ >= captureLimit_)
+		return;
+
 	const Request::BufferMap &buffers = request->buffers();
 
 	/*
@@ -398,6 +408,10 @@ void CameraSession::processRequest(Request *request)
 		}
 	}
 
+	/*
+	 * Notify the user that capture is complete if the limit has just been
+	 * reached.
+	 */
 	captureCount_++;
 	if (captureLimit_ && captureCount_ >= captureLimit_) {
 		captureDone.emit();
-- 
Regards,

Laurent Pinchart



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