[libcamera-devel] [PATCH 07/10] libcamera: pipeline_handler: Split request queueing
Jacopo Mondi
jacopo at jmondi.org
Thu Oct 28 13:15:17 CEST 2021
In order to prepare to handle synchronization fences at Request
queueing time, split the PipelineHandler::queueRequest() function in
two, by creating a list of waiting requests and introducing a new
doQueueDevice() function that queues Requests to the device in the
order the pipeline has received them.
Signed-off-by: Jacopo Mondi <jacopo at jmondi.org>
---
include/libcamera/internal/pipeline_handler.h | 7 ++++
src/libcamera/pipeline_handler.cpp | 35 +++++++++++++++++--
2 files changed, 39 insertions(+), 3 deletions(-)
diff --git a/include/libcamera/internal/pipeline_handler.h b/include/libcamera/internal/pipeline_handler.h
index 41cba44d990f..afb7990ea21b 100644
--- a/include/libcamera/internal/pipeline_handler.h
+++ b/include/libcamera/internal/pipeline_handler.h
@@ -7,7 +7,9 @@
#ifndef __LIBCAMERA_INTERNAL_PIPELINE_HANDLER_H__
#define __LIBCAMERA_INTERNAL_PIPELINE_HANDLER_H__
+#include <list>
#include <memory>
+#include <mutex>
#include <set>
#include <string>
#include <sys/types.h>
@@ -76,9 +78,14 @@ private:
void mediaDeviceDisconnected(MediaDevice *media);
virtual void disconnect();
+ void doQueueRequest();
+
std::vector<std::shared_ptr<MediaDevice>> mediaDevices_;
std::vector<std::weak_ptr<Camera>> cameras_;
+ std::mutex waitingRequestsMutex_;
+ std::list<Request *> waitingRequests_;
+
const char *name_;
friend class PipelineHandlerFactory;
diff --git a/src/libcamera/pipeline_handler.cpp b/src/libcamera/pipeline_handler.cpp
index cada864687ff..38edd00cebad 100644
--- a/src/libcamera/pipeline_handler.cpp
+++ b/src/libcamera/pipeline_handler.cpp
@@ -10,6 +10,7 @@
#include <sys/sysmacros.h>
#include <libcamera/base/log.h>
+#include <libcamera/base/thread.h>
#include <libcamera/base/utils.h>
#include <libcamera/camera.h>
@@ -312,17 +313,45 @@ void PipelineHandler::queueRequest(Request *request)
{
LIBCAMERA_TRACEPOINT(request_queue, request);
+ {
+ MutexLocker lock(waitingRequestsMutex_);
+ waitingRequests_.push_back(request);
+ }
+
+ doQueueRequest();
+}
+
+/**
+ * \brief Queue a request to the device
+ */
+void PipelineHandler::doQueueRequest()
+{
+ Request *request = nullptr;
+ {
+ MutexLocker lock(waitingRequestsMutex_);
+
+ if (!waitingRequests_.size())
+ return;
+
+ request = waitingRequests_.front();
+ waitingRequests_.pop_front();
+ }
+
+ /* Queue Request to the pipeline handler. */
Camera *camera = request->_d()->camera();
- Camera::Private *data = camera->_d();
- data->queuedRequests_.push_back(request);
+ Camera::Private *camData = camera->_d();
- request->sequence_ = data->requestSequence_++;
+ request->sequence_ = camData->requestSequence_++;
+ camData->queuedRequests_.push_back(request);
int ret = queueRequestDevice(camera, request);
if (ret) {
request->cancel();
completeRequest(request);
}
+
+ /* Try to queue the next Request in the queue, if ready. */
+ doQueueRequest();
}
/**
--
2.33.1
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