[libcamera-devel] [PATCH v1 4/6] android: camera_device: Add a queue for sending capture results

Umang Jain umang.jain at ideasonboard.com
Fri Sep 10 06:48:50 CEST 2021


Hi Laurent,

On 9/10/21 9:55 AM, Laurent Pinchart wrote:
> Hi Umang,
>
> On Thu, Sep 09, 2021 at 10:35:05AM +0530, Umang Jain wrote:
>> On 9/9/21 3:22 AM, Laurent Pinchart wrote:
>>> On Wed, Sep 08, 2021 at 07:53:04PM +0530, Umang Jain wrote:
>>>> On 9/8/21 7:03 PM, Laurent Pinchart wrote:
>>>>> On Wed, Sep 08, 2021 at 02:00:41PM +0100, Kieran Bingham wrote:
>>>>>> On 07/09/2021 20:57, Umang Jain wrote:
>>>>>>> When a camera capture request completes, the next step is to send the
>>>>>>> capture results to the framework via process_capture_results(). All
>>>>>>> the capture associated result metadata is prepared and populated. If
>>>>>>> any post-processing is required, it will also take place in the same
>>>>>>> thread (which can be blocking for a subtaintial amount of time) before
>>>>>> s/subtaintial/substantial/
>>>>>>
>>>>>>> the results can be sent back to the framework.
>>>>>>>
>>>>>>> A follow up commit will move the post-processing to run in a separate
>>>>>>> thread. In order to do so, there is few bits of groundwork which this
>>>>>>> patch entails. Mainly, we need to preserve the order of sending
>>>>>>> the capture results back in which they were queued by the framework
>>>>>>> to the HAL (i.e. the order is sequential). Hence, we need to add a queue
>>>>>>> in which capture results can be queued with context.
>>>>>>>
>>>>>>> As per this patch, the post-processor still runs synchronously as
>>>>>>> before, but it will queue up the current capture results with context.
>>>>>>> Later down the line, the capture results are dequeud in order and
>>>>>> s/dequeud/dequeued/
>>>>>>
>>>>>>> sent back to the framework.
>>>>>>>
>>>>>>> The context is preserved using Camera3RequestDescriptor utility
>>>>>>> structure. It has been expanded accordingly to address the needs of
>>>>>>> the functionality.
>>>>>>>
>>>>>>> Signed-off-by: Umang Jain <umang.jain at ideasonboard.com>
>>>>>>> ---
>>>>>>>     src/android/camera_device.cpp | 113 +++++++++++++++++++++++++++++++---
>>>>>>>     src/android/camera_device.h   |  23 +++++++
>>>>>>>     2 files changed, 126 insertions(+), 10 deletions(-)
>>>>>>>
>>>>>>> diff --git a/src/android/camera_device.cpp b/src/android/camera_device.cpp
>>>>>>> index f2f36f32..9d4ec02e 100644
>>>>>>> --- a/src/android/camera_device.cpp
>>>>>>> +++ b/src/android/camera_device.cpp
>>>>>>> @@ -240,6 +240,8 @@ CameraDevice::Camera3RequestDescriptor::Camera3RequestDescriptor(
>>>>>>>     	/* Clone the controls associated with the camera3 request. */
>>>>>>>     	settings_ = CameraMetadata(camera3Request->settings);
>>>>>>>     
>>>>>>> +	internalBuffer_ = nullptr;
>>>>>>> +
>>>>>>>     	/*
>>>>>>>     	 * Create the CaptureRequest, stored as a unique_ptr<> to tie its
>>>>>>>     	 * lifetime to the descriptor.
>>>>>>> @@ -989,6 +991,7 @@ int CameraDevice::processCaptureRequest(camera3_capture_request_t *camera3Reques
>>>>>>>     			 * once it has been processed.
>>>>>>>     			 */
>>>>>>>     			buffer = cameraStream->getBuffer();
>>>>>>> +			descriptor.internalBuffer_ = buffer;
>>>>>>>     			LOG(HAL, Debug) << ss.str() << " (internal)";
>>>>>>>     			break;
>>>>>>>     		}
>>>>>>> @@ -1148,25 +1151,115 @@ void CameraDevice::requestComplete(Request *request)
>>>>>>>     			continue;
>>>>>>>     		}
>>>>>>>     
>>>>>>> +		/*
>>>>>>> +		 * Save the current context of capture result and queue the
>>>>>>> +		 * descriptor before processing the camera stream.
>>>>>>> +		 *
>>>>>>> +		 * When the processing completes, the descriptor will be
>>>>>>> +		 * dequeued and capture results will be sent to the framework.
>>>>>>> +		 */
>>>>>>> +		descriptor.status_ = Camera3RequestDescriptor::NOT_FINISHED;
>>>>>>> +		descriptor.resultMetadata_ = std::move(resultMetadata);
>>>>>>> +		descriptor.captureResult_ = captureResult;
>>>>>>> +
>>>>>>> +		std::unique_ptr<Camera3RequestDescriptor> reqDescriptor =
>>>>>>> +			std::make_unique<Camera3RequestDescriptor>();
>>>>>>> +		*reqDescriptor = std::move(descriptor);
>>>>>>> +		queuedDescriptor_.push_back(std::move(reqDescriptor));
>>>>>>> +		Camera3RequestDescriptor *currentDescriptor = queuedDescriptor_.back().get();
>>>>>>> +
>>>>>>> +		CameraMetadata *metadata = currentDescriptor->resultMetadata_.get();
>>>>>>> +		cameraStream->processComplete.connect(
>>>>>>> +			this, [=](CameraStream::ProcessStatus status) {
>>>>>>> +				streamProcessingComplete(cameraStream, status,
>>>>>>> +							 metadata);
>>>>>> I believe this to be unsafe to manage multiple operations.
>>>>>>
>>>>>> cameraStream->processComplete() should not be connected with per-run
>>>>>> parameters. Those should be passed as the context of the signal emit(),
>>>>>> not by the connection.
>>>>>>
>>>>>> Otherwise, the lamba will be overwritten by the next requestComplete()
>>>>>> and incorrect parameters will be processed when the signal actually fires.
>>>> While this is true.. and a bug in my  code
>>>>
>>>>> It's worse than that, ever connect() will create a new connection, so
>>>>> the slot will be called once for the first request, twice for the
>>>>> second, ...
>>>> Oh, I gotta see this in action by sprinkling some printfs...
>>>>
>>>> But What is a alternative to this? While I tried to disconnect signal
>>>> handlers in the slot the last time, it came back with:
>>>>
>>>> '''
>>>> While signals can be connected and disconnected on demand, it often
>>>> indicates a design issue. Is there a reason why you can't connect the
>>>> signal when the cameraStream instance is created, and keep it connected
>>>> for the whole lifetime of the stream ?
>>>> '''
>>>>
>>>> in
>>>> https://lists.libcamera.org/pipermail/libcamera-devel/2021-August/023936.html
>>>>
>>>> Not sure if it's possible to check on a object's signal to check for a
>>>> slot's existence. And doing so, feels weird as well.
>>>>
>>>> So we need to connect to slot /only/ once, for all post-processing needs
>>>> to be done in future. This sounds like an operation that can sit well in
>>>> CameraStream::configure().
>>> Correct. You've removed the disconnection based on my comments for the
>>> previous version, but the connection also needs to be addressed :-)
>>> Connecting in
>>>
>>>> But how can we pass a slot (which is probably
>>>> private to class) to another class's configure()? A function object ?
>>> You can create a slot in CameraStream, and from there call
>>>
>>> 	cameraDevice_->streamProcessingComplete(this, request, status);
>>>
>>> request should be a pointer to Camera3RequestDescriptor (which we could
>>> rename to Camera3Request), it's the object that models the context of
>> I would leave re-naming stuff for now.
> OK.
>
>> Camera3RequestDescriptor seems to
>> be getting bigger and we (Kieran and I) have discussed re-working it to
>> reduce code duplication and efficient use of the structure. I am, in the
>> favour of, not doing that as part of this series, but another series
>> which is solely dedicated to the refactor of this.
> That's fine with me, but I think that refactoring series should then
> come before this one.


Oh hmm, I don't have any major development bits on refactoring 
Camera3RequestDescriptor right now. And I am about to finalize v2 of 
this series.

I'll check with Kieran in our today sync and discuss the refactoring. 
I'll submit the v2 anyway as Jacopo could also give hints about what he 
would like to see in the refactoring as well.

>>> the processing. You need to pass it to cameraStream->process() in the
>>> first place of course.
>> This would require exposing Camera3RequestDescriptor struct To
>> CameraStream class and PostProcessor. Probably it worth to break it out
>> from CameraDevice private: and set the definition sit outside the scope
>> of CameraDevice
>>
>> I quickly compile-tested this to check: https://paste.debian.net/1211030/
> Soudns good to me.
>
>>> It's tempting to merge Camera3RequestDescriptor with CaptureRequest, but
>>> let's not do that, as fence handling needs to move to the libcamera
>>> core, so the CameraWorker will disappear then, and so will
>>> CaptureRequest.
>>>
>>>>>>> +			});
>>>>>>> +
>>>>>>>     		int ret = cameraStream->process(src, *buffer.buffer,
>>>>>>> -						descriptor.settings_,
>>>>>>> -						resultMetadata.get());
>>>>>>> +						currentDescriptor->settings_,
>>>>>>> +						metadata);
>>>>>>> +		return;
>>>>>>> +	}
>>>>>>> +
>>>>>>> +	if (queuedDescriptor_.empty()) {
>>>>>>> +		captureResult.result = resultMetadata->get();
>>>>>>> +		callbacks_->process_capture_result(callbacks_, &captureResult);
>>>>>> *1 duplication of completion callbacks (see below)
>>>>>>
>>>>>>> +	} else {
>>>>>>> +		/*
>>>>>>> +		 * Previous capture results waiting to be sent to framework
>>>>>>> +		 * hence, queue the current capture results as well. After that,
>>>>>>> +		 * check if any results are ready to be sent back to the
>>>>>>> +		 * framework.
>>>>>>> +		 */
>>>>>>> +		descriptor.status_ = Camera3RequestDescriptor::FINISHED_SUCCESS;
>>>>>>> +		descriptor.resultMetadata_ = std::move(resultMetadata);
>>>>>>> +		descriptor.captureResult_ = captureResult;
>>>>>>> +		std::unique_ptr<Camera3RequestDescriptor> reqDescriptor =
>>>>>>> +			std::make_unique<Camera3RequestDescriptor>();
>>>>>>> +		*reqDescriptor = std::move(descriptor);
>>>>>>> +		queuedDescriptor_.push_back(std::move(reqDescriptor));
>>>>>>> +
>>>>>>> +		sendQueuedCaptureResults();
>>>>>>> +	}
>>>>>>> +}
>>>>>>> +
>>>>>>> +void CameraDevice::streamProcessingComplete(CameraStream *cameraStream,
>>>>>>> +					    CameraStream::ProcessStatus status,
>>>>>>> +					    CameraMetadata *resultMetadata)
>>>>>>> +{
>>>>>>> +	for (auto &d : queuedDescriptor_) {
>>>>>>> +		if (d->resultMetadata_.get() != resultMetadata)
>>>>>>> +			continue;
>>> This is a hack that you'll be able to drop once you get the pointer to
>>> the Camera3RequestDescriptor passed as a function argument.
>> Yep, I was thinking to pass the frameNumber alternatively ... and
>> compare it here to find the descriptor..
>>
>>>>>>> +
>>>>>>>     		/*
>>>>>>>     		 * Return the FrameBuffer to the CameraStream now that we're
>>>>>>>     		 * done processing it.
>>>>>>>     		 */
>>>>>>>     		if (cameraStream->type() == CameraStream::Type::Internal)
>>>>>>> -			cameraStream->putBuffer(src);
>>>>>>> -
>>>>>>> -		if (ret) {
>>>>>>> -			buffer.status = CAMERA3_BUFFER_STATUS_ERROR;
>>>>>>> -			notifyError(descriptor.frameNumber_, buffer.stream,
>>>>>>> -				    CAMERA3_MSG_ERROR_BUFFER);
>>>>>>> +			cameraStream->putBuffer(d->internalBuffer_);
>>>>>>> +
>>>>>>> +		if (status == CameraStream::ProcessStatus::Success) {
>>>>>>> +			d->status_ = Camera3RequestDescriptor::FINISHED_SUCCESS;
>>>>>>> +		} else {
>>>>>>> +			d->status_ = Camera3RequestDescriptor::FINISHED_FAILED;
>>>>>>> +			d->captureResult_.partial_result = 0;
>>>>>>> +			for (camera3_stream_buffer_t &buffer : d->buffers_) {
>>>>>>> +				CameraStream *cs = static_cast<CameraStream *>(buffer.stream->priv);
>>>>>>> +
>>>>>>> +				if (cs->camera3Stream().format != HAL_PIXEL_FORMAT_BLOB)
>>>>>>> +					continue;
>>>>>>> +
>>>>>>> +				buffer.status = CAMERA3_BUFFER_STATUS_ERROR;
>>>>>>> +				notifyError(d->frameNumber_, buffer.stream,
>>>>>>> +					    CAMERA3_MSG_ERROR_BUFFER);
>>>>>>> +			}
>>>>>>>     		}
>>>>>>> +
>>>>>>> +		break;
>>>>>>>     	}
>>>>>>>     
>>>>>>> -	captureResult.result = resultMetadata->get();
>>>>>>> -	callbacks_->process_capture_result(callbacks_, &captureResult);
>>>>>>> +	/*
>>>>>>> +	 * Send back capture results to the framework by inspecting the queue.
>>>>>>> +	 * The framework can defer queueing further requests to the HAL (via
>>>>>>> +	 * process_capture_request) unless until it receives the capture results
>>>>>>> +	 * for already queued requests.
>>>>>>> +	 */
>>>>>>> +	sendQueuedCaptureResults();
>>>>>>> +}
>>>>>>> +
>>>>>>> +void CameraDevice::sendQueuedCaptureResults()
>>>>>>> +{
>>>>>>> +	while (!queuedDescriptor_.empty()) {
>>>>>>> +		std::unique_ptr<Camera3RequestDescriptor> &d = queuedDescriptor_.front();
>>>>>> I'd have this exit early if the front descriptor is not finished.
>>>>>>
>>>>>>> +		if (d->status_ != Camera3RequestDescriptor::NOT_FINISHED) {
>>>>>>> +			d->captureResult_.result = d->resultMetadata_->get();
>>>>>>> +			callbacks_->process_capture_result(callbacks_,
>>>>>>> +							   &(d->captureResult_));
>>>>>> Not as part of this patch, but I feel like Camera3RequestDescriptor
>>>>>> could have a method called complete() to wrap the management of the
>>>>>> completion against a request descriptor.
>>>>>>
>>>>>> There's lots of occasions where the metadata is obtained or processed
>>>>>> into a result structure and called back with a flag.
>>>>>>
>>>>>> (such as *1 above, but I think there are more)
>>>>>>
>>>>>> It seems to me like that could be made into
>>>>>>
>>>>>> 		d->complete(CameraRequest::Success);
>>>>>>
>>>>>> or something.... But that's an overall design of breaking out the
>>>>>> Camera3RequestDescriptor to a full class.
>>>>>>
>>>>>> As this series is extending Camera3RequestDescriptor to maintain extra
>>>>>> state required for the asynchronous post-processing, that makes me think
>>>>>> it would be better to have a full class to manage that state. (and thus
>>>>>> methods to operate on it)·
>>>>>>
>>>>>>> +			queuedDescriptor_.pop_front();
>>>>>>> +		} else {
>>>>>>> +			break;
>>>>>>> +		}
>>>>>>> +	}
>>>>>>>     }
>>>>>>>     
>>>>>>>     std::string CameraDevice::logPrefix() const
>>>>>>> diff --git a/src/android/camera_device.h b/src/android/camera_device.h
>>>>>>> index a5576927..36425773 100644
>>>>>>> --- a/src/android/camera_device.h
>>>>>>> +++ b/src/android/camera_device.h
>>>>>>> @@ -7,6 +7,7 @@
>>>>>>>     #ifndef __ANDROID_CAMERA_DEVICE_H__
>>>>>>>     #define __ANDROID_CAMERA_DEVICE_H__
>>>>>>>     
>>>>>>> +#include <deque>
>>>>>>>     #include <map>
>>>>>>>     #include <memory>
>>>>>>>     #include <mutex>
>>>>>>> @@ -83,6 +84,21 @@ private:
>>>>>>>     		std::vector<std::unique_ptr<libcamera::FrameBuffer>> frameBuffers_;
>>>>>>>     		CameraMetadata settings_;
>>>>>>>     		std::unique_ptr<CaptureRequest> request_;
>>>>>>> +
>>>>>>> +		/*
>>>>>>> +		 * Below are utility placeholders used when a capture result
>>>>>>> +		 * needs to be queued before completion via
>>>>>>> +		 * process_capture_result() callback.
>>>>>>> +		 */
>>>>>>> +		enum completionStatus {
>>>>>>> +			NOT_FINISHED,
>>>>>> I'd call this "Active" or "Pending" to reduce the negation...
>>>>>>
>>>>>> 	"If (state == Active)"
>>>>>> rather than
>>>>>> 	"if (state != NOT_FINISHED)"
>>>>>>
>>>>>>> +			FINISHED_SUCCESS,
>>>>>> I'd call this Success or Succeeded, or Successful ..
>>>>>>
>>>>>>> +			FINISHED_FAILED,
>>>>>> And Failed
>>>>>>
>>>>>>> +		};
>>>>>>> +		std::unique_ptr<CameraMetadata> resultMetadata_;
>>>>>>> +		camera3_capture_result_t captureResult_;
>>>>>>> +		libcamera::FrameBuffer *internalBuffer_;
>>>>>>> +		completionStatus status_;
>>>>>> These are all used to track the post-processor context.
>>>>>>
>>>>>>>     	};
>>>>>>>     
>>>>>>>     	enum class State {
>>>>>>> @@ -105,6 +121,11 @@ private:
>>>>>>>     	std::unique_ptr<CameraMetadata> getResultMetadata(
>>>>>>>     		const Camera3RequestDescriptor &descriptor) const;
>>>>>>>     
>>>>>>> +	void sendQueuedCaptureResults();
>>>>>>> +	void streamProcessingComplete(CameraStream *stream,
>>>>>>> +				      CameraStream::ProcessStatus status,
>>>>>>> +				      CameraMetadata *resultMetadata);
>>>>>>> +
>>>>>>>     	unsigned int id_;
>>>>>>>     	camera3_device_t camera3Device_;
>>>>>>>     
>>>>>>> @@ -125,6 +146,8 @@ private:
>>>>>>>     	libcamera::Mutex descriptorsMutex_; /* Protects descriptors_. */
>>>>>>>     	std::map<uint64_t, Camera3RequestDescriptor> descriptors_;
>>>>>>>     
>>>>>>> +	std::deque<std::unique_ptr<Camera3RequestDescriptor>> queuedDescriptor_;
>>>>>> I'm not yet sure if this should be a unique_ptr ..
>>>>>>
>>>>>>> +
>>>>>>>     	std::string maker_;
>>>>>>>     	std::string model_;
>>>>>>>     


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