[libcamera-devel] [PATCH 2/3] ipa: ipu3: Mark the beginning and end of a frame
Kieran Bingham
kieran.bingham at ideasonboard.com
Thu Apr 21 12:46:06 CEST 2022
Quoting Umang Jain (2022-03-10 20:51:29)
> From: Jean-Michel Hautbois <jeanmichel.hautbois at ideasonboard.com>
>
> Introduce the skeleton for two functions which will be used to
> instantiate a frame context, and do everything needed when a frame is
> received. Do the same for the other end, once the algorithms have run
> and updated the frame context to later deallocate the corresponding
> frame context.
>
> Signed-off-by: Jean-Michel Hautbois <jeanmichel.hautbois at ideasonboard.com>
> Reviewed-by: Kieran Bingham <kieran.bingham at ideasonboard.com>
> Signed-off-by: Umang Jain <umang.jain at ideasonboard.com>
> ---
> src/ipa/ipu3/ipu3.cpp | 20 ++++++++++++++++++++
> 1 file changed, 20 insertions(+)
>
> diff --git a/src/ipa/ipu3/ipu3.cpp b/src/ipa/ipu3/ipu3.cpp
> index 81788b9a..3d5c5706 100644
> --- a/src/ipa/ipu3/ipu3.cpp
> +++ b/src/ipa/ipu3/ipu3.cpp
> @@ -163,6 +163,14 @@ private:
> void setControls(unsigned int frame);
> void calculateBdsGrid(const Size &bdsOutputSize);
>
> + /*
> + * Internal events that mark the beginning of processing a new frame
> + * to the point that it has successfully completed processing its
> + * statistics.
> + */
> + void frameStarted(const uint32_t frame);
> + void frameCompleted(const uint32_t frame);
> +
> std::map<unsigned int, MappedFrameBuffer> buffers_;
>
> ControlInfoMap ctrls_;
> @@ -491,6 +499,14 @@ void IPAIPU3::unmapBuffers(const std::vector<unsigned int> &ids)
> }
> }
>
> +void IPAIPU3::frameStarted([[maybe_unused]] const uint32_t frame)
> +{
> +}
> +
> +void IPAIPU3::frameCompleted([[maybe_unused]] const uint32_t frame)
> +{
> +}
> +
> /**
> * \brief Prepare the ISP to process the Request
> * \param[in] frame The frame number
> @@ -549,6 +565,8 @@ void IPAIPU3::processControls(const uint32_t frame,
> [[maybe_unused]] const ControlList &controls)
Aha, I was a bit confused, but I think this is now called queueRequest()
It will be interesting to see how we tie up a request that is queued to
the frame index that it will capture from. I think it works out in the
end, as long as we ensure that requests are queued before we start the
camera ...
(and now I can't recall, do we support starting the camera without
requests queued?...)
> {
> /* \todo Start processing for 'frame' based on 'controls'. */
> +
> + frameStarted(frame);
> }
>
> /**
> @@ -620,6 +638,8 @@ void IPAIPU3::parseStatistics(unsigned int frame,
> */
>
> statsBufferReady.emit(frame, ctrls);
> +
> + frameCompleted(frame);
> }
>
> /**
> --
> 2.31.0
>
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