[libcamera-devel] [PATCH 2/2] cam: sdl_texture: Renaming 'pitch' to 'stride'

Eric Curtin ecurtin at redhat.com
Mon Aug 8 21:22:56 CEST 2022


On Mon, 8 Aug 2022 at 16:56, Laurent Pinchart
<laurent.pinchart at ideasonboard.com> wrote:
>
> The libcamera public API uses 'stride' to refer to the line stride.
> Rename the SDLTexture::pitch_ member variable for consistency.
>
> Signed-off-by: Laurent Pinchart <laurent.pinchart at ideasonboard.com>

LGTM

Reviewed-by: Eric Curtin <ecurtin at redhat.com>

> ---
>  src/cam/sdl_texture.cpp      | 4 ++--
>  src/cam/sdl_texture.h        | 4 ++--
>  src/cam/sdl_texture_mjpg.cpp | 6 +++---
>  src/cam/sdl_texture_yuv.cpp  | 6 +++---
>  4 files changed, 10 insertions(+), 10 deletions(-)
>
> diff --git a/src/cam/sdl_texture.cpp b/src/cam/sdl_texture.cpp
> index 02a8ff28b669..e9040bc5f67e 100644
> --- a/src/cam/sdl_texture.cpp
> +++ b/src/cam/sdl_texture.cpp
> @@ -10,8 +10,8 @@
>  #include <iostream>
>
>  SDLTexture::SDLTexture(const SDL_Rect &rect, uint32_t pixelFormat,
> -                      const int pitch)
> -       : ptr_(nullptr), rect_(rect), pixelFormat_(pixelFormat), pitch_(pitch)
> +                      const int stride)
> +       : ptr_(nullptr), rect_(rect), pixelFormat_(pixelFormat), stride_(stride)
>  {
>  }
>
> diff --git a/src/cam/sdl_texture.h b/src/cam/sdl_texture.h
> index e4d3fb2bcf39..6ccd85eab390 100644
> --- a/src/cam/sdl_texture.h
> +++ b/src/cam/sdl_texture.h
> @@ -16,7 +16,7 @@
>  class SDLTexture
>  {
>  public:
> -       SDLTexture(const SDL_Rect &rect, uint32_t pixelFormat, const int pitch);
> +       SDLTexture(const SDL_Rect &rect, uint32_t pixelFormat, const int stride);
>         virtual ~SDLTexture();
>         int create(SDL_Renderer *renderer);
>         virtual void update(const std::vector<libcamera::Span<const uint8_t>> &data) = 0;
> @@ -26,5 +26,5 @@ protected:
>         SDL_Texture *ptr_;
>         const SDL_Rect rect_;
>         const uint32_t pixelFormat_;
> -       const int pitch_;
> +       const int stride_;
>  };
> diff --git a/src/cam/sdl_texture_mjpg.cpp b/src/cam/sdl_texture_mjpg.cpp
> index 8dd5ee3eb6bc..da958e0372af 100644
> --- a/src/cam/sdl_texture_mjpg.cpp
> +++ b/src/cam/sdl_texture_mjpg.cpp
> @@ -39,7 +39,7 @@ struct JpegErrorManager : public jpeg_error_mgr {
>
>  SDLTextureMJPG::SDLTextureMJPG(const SDL_Rect &rect)
>         : SDLTexture(rect, SDL_PIXELFORMAT_RGB24, rect.w * 3),
> -         rgb_(std::make_unique<unsigned char[]>(pitch_ * rect.h))
> +         rgb_(std::make_unique<unsigned char[]>(stride_ * rect.h))
>  {
>  }
>
> @@ -65,7 +65,7 @@ int SDLTextureMJPG::decompress(Span<const uint8_t> data)
>         jpeg_start_decompress(&cinfo);
>
>         for (int i = 0; cinfo.output_scanline < cinfo.output_height; ++i) {
> -               JSAMPROW rowptr = rgb_.get() + i * pitch_;
> +               JSAMPROW rowptr = rgb_.get() + i * stride_;
>                 jpeg_read_scanlines(&cinfo, &rowptr, 1);
>         }
>
> @@ -79,5 +79,5 @@ int SDLTextureMJPG::decompress(Span<const uint8_t> data)
>  void SDLTextureMJPG::update(const std::vector<libcamera::Span<const uint8_t>> &data)
>  {
>         decompress(data[0]);
> -       SDL_UpdateTexture(ptr_, nullptr, rgb_.get(), pitch_);
> +       SDL_UpdateTexture(ptr_, nullptr, rgb_.get(), stride_);
>  }
> diff --git a/src/cam/sdl_texture_yuv.cpp b/src/cam/sdl_texture_yuv.cpp
> index aa424559abd7..b29c3b937265 100644
> --- a/src/cam/sdl_texture_yuv.cpp
> +++ b/src/cam/sdl_texture_yuv.cpp
> @@ -17,8 +17,8 @@ SDLTextureNV12::SDLTextureNV12(const SDL_Rect &rect, unsigned int stride)
>
>  void SDLTextureNV12::update(const std::vector<libcamera::Span<const uint8_t>> &data)
>  {
> -       SDL_UpdateNVTexture(ptr_, &rect_, data[0].data(), pitch_,
> -                           data[1].data(), pitch_);
> +       SDL_UpdateNVTexture(ptr_, &rect_, data[0].data(), stride_,
> +                           data[1].data(), stride_);
>  }
>  #endif
>
> @@ -29,5 +29,5 @@ SDLTextureYUYV::SDLTextureYUYV(const SDL_Rect &rect, unsigned int stride)
>
>  void SDLTextureYUYV::update(const std::vector<libcamera::Span<const uint8_t>> &data)
>  {
> -       SDL_UpdateTexture(ptr_, &rect_, data[0].data(), pitch_);
> +       SDL_UpdateTexture(ptr_, &rect_, data[0].data(), stride_);
>  }
> --
> Regards,
>
> Laurent Pinchart
>



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